Version=3 * The version information above MUST be the first line of the data file Description=This data file contains information taken from the GURPS _ Monster Hunters 1: Champions sourcebook, which is Copyright(C) 2010 _ by Steve Jackson Games Incorporated. All right reserved. _ Modified: August 17, 2011 Program=4.0.356 WorldBook=Monster Hunters Requires=GURPS Basic Set 4th Ed.--Characters.gdf LoadAfter=GURPS Powers 4e.gdf Incomplete=Yes [AUTHOR] ************************************************************************************************************************ * * GURPS(R) Character Assistant * Filename: GURPS Monster Hunters 1 Champions.gdf * Created: January 3, 2011 * Last Updated: August 17, 2011 * Requires GCA v4 or later! * * This data file contains information taken from the GURPS Monster Hunters 1: Champions sourcebook, which is * Copyright(C) 2011 by Steve Jackson Games Incorporated. All right reserved. * * Information in this file includes: * Advantages, Disadvantagess, Quirks, Including Bonuses and Penalties. * Skills, Including Bonuses, Classes, Needs and Prereqs. * Equipment * Modifiers * * STILL NEEDED: Character and racial templates * * Note that this file does not remove any existing traits, as Monster Hunters allows * "non-approved" traits to be taken, with GM permission. * ************************************************************************************************************************ * * Jason "PK" Levine - Creation and major work (All traits, equipment, and modifiers) * * If you find any errors or omissions in this file please contact the Data File Coordinator at: * eric.frogkiller@gmail.com * * Or drop a message at: * http://forums.sjgames.com * ************************************************************************************************************************ * * GURPS is a registered trademark of Steve Jackson Games Incorporated, used with GCA by permission of Steve Jackson * Games. All rights reserved. * * The GURPS game is copyright (c) 1986-1989, 1991-1994 by Steve Jackson Games Incorporated. This product includes * copyrighted material from the GURPS game, which is used by permission of Steve Jackson Games Incorporated. All * rights reserved by Steve Jackson Games Incorporated. * ************************************************************************************************************************ ************************************************************************************************************************ [ATTRIBUTES] ************************************************************************************************************************ #ReplaceTags in "ST:Money" with "initmods(100% of Starting Wealth, +0)" * * This sets up the Paths to default to the lower of Thaumatology-6 or 12. * "MagicDefaultBase", symbol(MDB), basevalue(0), minscore(0), maxscore(12), display(no) ************************************************************************************************************************ [ADVANTAGES] ************************************************************************************************************************ "Dual Shooting (Gun!)", 5, page(MH1:23), cat(Mundane, Mental) "Dual Shooting (Pistol)", 5, page(MH1:23), cat(Mundane, Mental) "Dual Shooting (SMG)", 5, page(MH1:23), cat(Mundane, Mental) "Prophetic Dreams", 5, page(MH1:23), cat(Mundane, Mental) "Born War-Leader", 5/10, gives(+1 To GR:Born War-Leader), page(MH1:25), upto(4), cat(Mundane, Mental, Talents), mods(Talents), conditional(+1 to ST:Reaction), description(Intelligence Analysis, Leadership, Savoir-Faire (Military), Strategy, Tactics.) "Close to Heaven", 5/10, gives(+1 To GR:Close to Heaven), page(MH1:25), upto(4), cat(Mundane, Mental, Talents), mods(Talents), conditional(+1 to ST:Reaction), description(Exorcism, Meditation, Religious Ritual, Theology.) "Craftiness", 5/10, gives(+1 To GR:Craftiness), page(MH1:25), upto(4), cat(Mundane, Mental, Talents), mods(Talents), description(Acting, Camouflage, Disguise, Holdout, Shadowing, Stealth.) "Parapsychologist", 5/10, gives(+1 To GR:Parapsychologist), page(MH1:25), upto(4), cat(Mundane, Mental, Talents), mods(Talents), conditional(+1 to ST:Reaction), description(Electronics Operation (Medical, Psychotronics, Scientific), Expert Skill (Psionics), Hypnotism, Occultism, Physics (Paraphysics), Psychology.), conditional(+1 to "SK:Physics" when "analysing paraphysics") "Resistant to Disease", 10, mods(Resistant), page(B80), cat(Mundane, Physical), initmods( Degree: +3 to HT rolls to resist, *1/3, round(Down), shortname(+3), group(Resistant), page(B81) ) "Resistant to Poison", 15, mods(Resistant), page(B80), cat(Mundane, Physical), initmods( Degree: +3 to HT rolls to resist, *1/3, round(Down), shortname(+3), group(Resistant), page(B81) ) "Resistant to Psionics", 30, mods(Resistant), page(B80), cat(Mundane, Physical), initmods( Degree: +3 to HT rolls to resist, *1/3, round(Down), shortname(+3), group(Resistant), page(B81) ) "Resistant to Sickness", 15, mods(Resistant), page(B80), cat(Mundane, Physical), initmods( Degree: +3 to HT rolls to resist, *1/3, round(Down), shortname(+3), group(Resistant), page(B81) ) #MergeTags in "AD:Patrons" with "x(#message("Do not use this advantage in a Monster Hunters game. Use either Patron (Light Influence) or Patron (Heavy Influence)."))" "Patron (Light Influence)", 10/20/30, page(MH1:24), cat(Mundane, Social), upto(3), levelnames(Modest Budget, Large Budget, Loaded Budget) "Patron (Heavy Influence)", 20/30/40, page(MH1:24), cat(Mundane, Social), upto(3), levelnames(Modest Budget, Large Budget, Loaded Budget) #ReplaceTags in "AD:Blessed (Heroic Feat; [Attribute])" with "cost(10/20)" #ReplaceTags in "AD:Blessed (Heroic Feat; [Attribute])" with "upto(2)" "Blessed (Ghost Weapon)", 15, page(MH1:23), cat(Paranormal, Mental) "Higher Purpose (Acquire Knowledge)", 5, page(MH1:24), cat(Paranormal, Mental) "Higher Purpose (Defend the faith)", 5, page(MH1:24), cat(Paranormal, Mental) "Higher Purpose (Hunt [monsters])", 5, page(MH1:24), cat(Paranormal, Mental), x(#InputReplace("Which type of monsters?","[monsters]","","Higher Purpose")) #ReplaceTags in "AD:Magery" with "gives(+1 to "ST:Magery")" "Ritual Adept", 40, page(MH1:25), needs("AD:Magery 0"), cat(Paranormal, Mental) <_MH Bioenhancement> "Bioenhancement Talent", 5/10, upto(4), page(MH1:42), cat(_MH Bioenhancement, Paranormal, Mental, Talents - Powers), mods(Power Talents), gives(+1 to SK:Skill Name Here, +1 to SK:Skill Name Here) "BIO: Adrenal-Muscular Trigger", 2/4, upto(ST:HT), cat(_MH Bioenhancement), page(MH1:41) "BIO: Breath-Holding", 2/4, upto(ST:HT), cat(_MH Bioenhancement), page(MH1:41), initmods( Bioenhancement, -10%, group(_Power Talents), shortname(PM) ) "BIO: Cellular Restoration", 18/32/54, upto(3), cat(_MH Bioenhancement), page(MH1:41) "BIO: Cerebral-Motor Multitasking", 28/55, upto(2), cat(_MH Bioenhancement), page(MH1:41) "BIO: Circadian Rhythm Control", 8/18, upto(2), cat(_MH Bioenhancement), page(MH1:41) "BIO: Discriminatory Hearing", 14, cat(_MH Bioenhancement), page(MH1:41), taboo(DI:Deafness), conditional(+4 to SK:Shadowing when "following a noisy target"), gives(+4 to ST:Hearing) "BIO: Discriminatory Smell 1", 14, cat(_MH Bioenhancement), page(MH1:41), taboo("DI:No Sense of Smell/Taste"), conditional(+4 to SK:Tracking when "scent is a factor", +4 to ST:Taste/Smell when "it involves Smell") "BIO: Discriminatory Smell 2", 21, cat(_MH Bioenhancement), page(MH1:41), taboo("DI:No Sense of Smell/Taste"), conditional(+4 to SK:Tracking when "scent is a factor", +4 to ST:Taste/Smell when "it involves Smell", +3 to SK:Psychology when "you can smell AND converse with subject", +3 to "SK:Detect Lies" when "you can smell subject", +3 to "SK:Fortune-Telling" when "you can smell subject") "BIO: Eagle Eyes", 4/8, upto(ST:HT), cat(_MH Bioenhancement), page(MH1:41) "BIO: Enhanced Ground Move", 18/27, levelnames(x2, x3), upto(2), cat(_MH Bioenhancement), page(MH1:42) "BIO: Enhanced Speed", 18/36, upto(3), gives(+1 to "ST:Basic Speed"), cat(_MH Bioenhancement), page(MH1:42) "BIO: Epidermal Resillience", 3/6, upto(("ST:HT"+1)/2), gives(+1 to DR), cat(_MH Bioenhancement), page(MH1:42) "BIO: Equilibrium Enhancement", 23, cat(_MH Bioenhancement), page(MH1:42) "BIO: Injury Tolerance (Unliving)", 28, cat(_MH Bioenhancement), page(MH1:42) "BIO: Neural Computational Matrix", 8/15, upto(2), cat(_MH Bioenhancement), page(MH1:42) "BIO: Ocular Adaptability 1", 9, cat(_MH Bioenhancement), page(MH1:42), conditional(+3 to SK:Tracking when "heat trail is less than an hour old", +2 to ST:Vision when "target emits heat") "BIO: Ocular Adaptability 2", 23, cat(_MH Bioenhancement), page(MH1:42), gives(+3 to ST:Vision, +3 to SK:Tracking), conditional(+3 to GR:Hyperspectral Vision when "spotting hidden clues or objects") "BIO: Super Jump", 9/18, upto(3), cat(_MH Bioenhancement), page(MH1:42), gives(+1 to ST:Super Jump) <_MH Mysticism> "Mysticism Talent", 5/10, upto(4), page(MH1:45), cat(_MH Mysticism, Paranormal, Mental, Talents - Powers), mods(Power Talents), gives(+1 to SK:Skill Name Here, +1 to SK:Skill Name Here) "MYS: Armor of Faith", 5/10, upto(ST:Will), cat(_MH Mysticism), page(MH1:43), gives(+0.5 to DR) "MYS: Blessed", 9/18, upto(2), cat(_MH Mysticism), page(MH1:43), conditional(+1 to ST:Reaction when "from worshipers of the same religion") "MYS: Extra Life", 23, cat(_MH Mysticism), page(MH1:43) "MYS: Eyes of the Dead", 20, cat(_MH Mysticism), page(MH1:43) "MYS: Ghost Weapon", 14, cat(_MH Mysticism), page(MH1:43) "MYS: Heroic Feats (ST)", 9/18, upto(2), cat(_MH Mysticism), page(MH1:43), levelnames(+1d, +2d) "MYS: Heroic Feats (DX)", 9/18, upto(2), cat(_MH Mysticism), page(MH1:43), levelnames(+1d, +2d) "MYS: Heroic Feats (HT)", 9/18, upto(2), cat(_MH Mysticism), page(MH1:43), levelnames(+1d, +2d) "MYS: Lay on Hands", 33/48, upto(2), cat(_MH Mysticism), page(MH1:43) "MYS: Mind Shield", 4/8, upto(ST:Will), cat(_MH Mysticism), page(MH1:43), initmods( Mysticism, -10%, group(_Power Talents), shortname(PM) ) "MYS: Mystic Coincidence", 12/24, upto("AD:Mysticism Talent" + 1), cat(_MH Mysticism), page(MH1:43) "MYS: Prayer", 24/48, upto(2), cat(_MH Mysticism), page(MH1:44), levelnames(6 or less, 9 or less) "MYS: Resistant to Evil Supernatural Powers", 5/7, upto(2), cat(_MH Mysticism), page(MH1:44), levelnames(+3, +8) "MYS: Shock and Awe", 18/42, upto(2), cat(_MH Mysticism), page(MH1:44), levelnames(-0, -4) "MYS: Smite", 20/30, upto(3), cat(_MH Mysticism), page(MH1:44), levelnames(1d, 2d, 3d) "MYS: Spirit Channeling", 14, cat(_MH Mysticism), page(MH1:44) "MYS: Spirit Communication", 14/24, upto(2), cat(_MH Mysticism), page(MH1:44) "MYS: Spirit Empathy", 9, cat(_MH Mysticism), page(MH1:44) "MYS: Supernatural Sense", 8/18, upto(2), cat(_MH Mysticism), page(MH1:44) "MYS: Turn Evil", 24, cat(_MH Mysticism), page(MH1:44) "MYS: Visualization", 9, cat(_MH Mysticism), page(MH1:45) <_MH Psionics - ESP> "ESP Talent", 5/10, upto(4), page(MH1:48), cat(_MH ESP, Paranormal, Mental, Talents - Powers), mods(Power Talents), gives(+1 to SK:Skill Name Here, +1 to SK:Skill Name Here) "ESP: Aura Reading", 21, cat(_MH Psionics - ESP), page(MH1:45), gives(+3 To GR:Empathy), conditional(+3 to SK:Psychology when "you can converse with subject", +3 to GR:Healer when "diagnosing or treating an illness or injury") "ESP: Precognition", 23, cat(_MH Psionics - ESP), page(MH1:45) "ESP: Psi Sense", 13/23, upto(2), cat(_MH Psionics - ESP), page(MH1:45) "ESP: Psychometry", 18, cat(_MH Psionics - ESP), page(MH1:45) "ESP: Remote Senses", 35/50, upto(2), cat(_MH Psionics - ESP), page(MH1:45), levelnames(10 yds., 100 yds.) "ESP: Seekersense", 29, cat(_MH Psionics - ESP), page(MH1:46) "ESP: Spirit Channeling", 14, cat(_MH Psionics - ESP), page(MH1:46) "ESP: Spirit Communication", 14/24, upto(2), cat(_MH Psionics - ESP), page(MH1:46) <_MH Psionics - Psychokinesis> "Psychokinesis Talent", 5/10, upto(4), page(MH1:48), cat(_MH Psychokinesis, Paranormal, Mental, Talents - Powers), mods(Power Talents), gives(+1 to SK:Skill Name Here, +1 to SK:Skill Name Here) "PK: Cryokinesis", 20/40, upto(("ST:Will"+1)/2), cat(_MH Psionics - Psychokinesis), page(MH1:46), skillused(Will), damage($solver(%level)d-$solver(%level)), damtype(fat), rangemax(Speed/Range), noresync(yes) "PK: Psychic Healing", 27/39/57, upto(3), cat(_MH Psionics - Psychokinesis), page(MH1:46) "PK: PK Shield", 6/12, upto(("ST:Will"+1)/2), cat(_MH Psionics - Psychokinesis), page(MH1:46), gives(+1 to DR) "PK: Pyrokinesis", 13/26, upto(("ST:Will"+1)/2), cat(_MH Psionics - Psychokinesis), page(MH1:46), skillused(Will), damage($solver(%level)d), damtype(burn), rangemax(Speed/Range), noresync(yes) #Clone "AD:Telekinesis" as "AD:PK: Telekinesis" #ReplaceTags in "AD:PK: Telekinesis" with "mods()" #ReplaceTags in "AD:PK: Telekinesis" with "rangemax(20)" #ReplaceTags in "AD:PK: Telekinesis" with "upto("ST:ST"+"ST:Will")" "PK: Temperature Control", 5/10, upto(("ST:Will"+1)/2), cat(_MH Psionics - Psychokinesis), page(MH1:47) <_MH Psionics - Telepathy> "Telepathy Talent", 5/10, upto(4), page(MH1:48), cat(_MH Telepathy, Paranormal, Mental, Talents - Powers), mods(Power Talents), gives(+1 to SK:Skill Name Here, +1 to SK:Skill Name Here) "TEL: Mental Blow", 32, cat(_MH Psionics - Telepathy), page(MH1:47), skillused(Will), damage(Will), damtype(stun), rangemax(Speed/Range), noresync(yes) "TEL: Mind Control", 25/45, upto(2), cat(_MH Psionics - Telepathy), page(MH1:47) "TEL: Mind Probe", 18, cat(_MH Psionics - Telepathy), page(MH1:47) "TEL: Mind Reading", 27, cat(_MH Psionics - Telepathy), page(MH1:47) "TEL: Mind Shield", 4/8, upto(ST:Will), cat(_MH Psionics - Telepathy), page(MH1:47), initmods( Psionic: Telepathy, -10%, group(_Power Talents), shortname(PM) ) "TEL: Mindwipe", 31, cat(_MH Psionics - Telepathy), page(MH1:47) "TEL: Telecontrol", 45/60, upto(2), cat(_MH Psionics - Telepathy), page(MH1:47) "TEL: Telescan", 25, cat(_MH Psionics - Telepathy), page(MH1:48) "TEL: Telesend", 27, cat(_MH Psionics - Telepathy), page(MH1:48) <_MH Psionics - Teleportation> "Teleportation Talent", 5/10, upto(4), page(MH1:48), cat(_MH Teleportation, Paranormal, Mental, Talents - Powers), mods(Power Talents), gives(+1 to SK:Skill Name Here, +1 to SK:Skill Name Here) "TPN: Autoteleport", 20/40/65, upto(3), cat(_MH Psionics - Teleportation), page(MH1:48), levelnames(20 yds., 10 mi., No limit) "TPN: Combat Teleport", 25, cat(_MH Psionics - Teleportation), page(MH1:48), needs("AD:TPN: Autoteleport") "TPN: Exoteleport", 40/60/85, upto(3), cat(_MH Psionics - Teleportation), page(MH1:48), levelnames(20 yds., 10 mi., No limit) ************************************************************************************************************************ [PERKS] ************************************************************************************************************************ "Brave", 1, page(MH1:25) "Equipment Bond", 1, page(MH1:25), x(#InputToTagReplace("For which equipment?", nameext, , "Equipment Bond")) "Improvised Weapons", 1, page(MH1:25), x(#InputToTagReplace("For which skill?", nameext, , "Improvised Weapons")) "Off-Hand Weapon Training", 1, page(MH1:25), x(#InputToTagReplace("For which skill?", nameext, , "Off-Hand Weapon Training")) "Quick Reload (Magazine)", 1, page(MH1:25) "Quick Reload (Revolver)", 1, page(MH1:25) "Quick Reload (Gun!)", 1, page(MH1:25) "Ritual Mastery", 1, page(MH1:25), x(#InputToTagReplace("For which spell?", nameext, , "Ritual Mastery")) "Trademark Move", 1, page(MH1:25), x(#InputToTagReplace("Please enter a short nickname for the attack here, and record the details elsewhere:", nameext, , "Trademark Move")) "Weapon Bond (%WeaponList%)", 1, page(MH1:25), conditional(%WeaponAliasList%), x(#message(_ "Note: You will need to add the 'Weapon Bond' modifier to the specific weapon which recieves _ a bonus from Weapon Bond in order for the skill level to be increased on the Weapon Table." _ ), #ChoiceList(_ name(Weapon), title(Weapon Bond: Choose a Weapon Skill), text(Choose a Weapon skill from the list. If the weapon has more than one mode, using more than one skill, select them all:), picksallowed(atleast 1), method(bynumber), list(_ "Axe/Mace", "Blowpipe", "Bolas", "Bow", "Broadsword", "Cloak", "Crossbow", "Dropping", "Flail", "Garrote", "Innate Attack (Beam)", "Innate Attack (Breath)", "Innate Attack (Gaze)", "Innate Attack (Projectile)", "Jitte/Sai", "Judo", "Knife", "Kusari", "Lance", "Lasso", "Main-Gauche", "Net", "Polearm", "Rapier", "Saber", "Shield (Buckler)", "Shield (Shield)", "Shortsword", "Sling", "Smallsword", "Spear Thrower", "Spear", "Staff", "Thrown Weapon (Axe/Mace)", "Thrown Weapon (Dart)", "Thrown Weapon (Disc)", "Thrown Weapon (Harpoon)", "Thrown Weapon (Knife)", "Thrown Weapon (Shuriken)", "Thrown Weapon (Spear)", "Thrown Weapon (Stick)", "Tonfa", "Two-Handed Axe/Mace", "Two-Handed Flail", "Two-Handed Sword", "Whip" _ ), aliaslist(_ +1 to "SK:Axe/Mace", +1 to "SK:Blowpipe", +1 to "SK:Bolas", +1 to "SK:Bow", +1 to "SK:Broadsword", +1 to "SK:Cloak", +1 to "SK:Crossbow", +1 to "SK:Dropping", +1 to "SK:Flail", +1 to "SK:Garrote", +1 to "SK:Innate Attack (Beam)", +1 to "SK:Innate Attack (Breath)", +1 to "SK:Innate Attack (Gaze)", +1 to "SK:Innate Attack (Projectile)", +1 to "SK:Jitte/Sai", +1 to "SK:Judo", +1 to "SK:Knife", +1 to "SK:Kusari", +1 to "SK:Lance", +1 to "SK:Lasso", +1 to "SK:Main-Gauche", +1 to "SK:Net", +1 to "SK:Polearm", +1 to "SK:Rapier", +1 to "SK:Saber", +1 to "SK:Shield (Buckler)", +1 to "SK:Shield (Shield)", +1 to "SK:Shortsword", +1 to "SK:Sling", +1 to "SK:Smallsword", +1 to "SK:Spear Thrower", +1 to "SK:Spear", +1 to "SK:Staff", +1 to "SK:Thrown Weapon (Axe/Mace)", +1 to "SK:Thrown Weapon (Dart)", +1 to "SK:Thrown Weapon (Disc)", +1 to "SK:Thrown Weapon (Harpoon)", +1 to "SK:Thrown Weapon (Knife)", +1 to "SK:Thrown Weapon (Shuriken)", +1 to "SK:Thrown Weapon (Spear)", +1 to "SK:Thrown Weapon (Stick)", +1 to "SK:Tonfa", +1 to "SK:Two-Handed Axe/Mace", +1 to "SK:Two-Handed Flail", +1 to "SK:Two-Handed Sword", +1 to "SK:Whip" _ )_ )_ ), noresync(yes) ************************************************************************************************************************ [DISADVANTAGES] ************************************************************************************************************************ "Compulsive Snooping", -5/-10, mods(Self-Control), page(MH1:15), upto(2), cat(Mundane, Mental), levelnames(, Invasive), initmods( You resist on a roll of 12 or less (quite often), *1, shortname(12 or less), group(Self-Control), page(B121) ) "Compulsive Thrill-Seeking", -10, mods(Self-Control), page(MH1:7), cat(Mundane, Mental), initmods( You resist on a roll of 9 or less (fairly often), *1.5, shortname(9 or less), group(Self-Control), page(B121) ) "Obsession (Rid the world of monsters)", -10, mods(Self-Control), page(MH1:7), cat(Mundane, Mental), initmods( You resist on a roll of 9 or less (fairly often), *1.5, shortname(9 or less), group(Self-Control), page(B121) ) "Vow (Never kill a human)", -10, page(B160), cat(Mundane, Mental) "Divine Curse (Monster Magnet)", -15, page(MH1:7), cat(Paranormal, Mental) ************************************************************************************************************************ [SKILLS] ************************************************************************************************************************ "Law (Criminal)", IQ/H, default(IQ - 6, Law - 6), page(B204), cat(_General, Business, Police, Social Sciences/Humanities) "Law (Liturgical)", IQ/H, default(IQ - 6, Law - 6), page(B204), cat(_General, Business, Police, Social Sciences/Humanities) "Hidden Lore (Cryptozoology)", IQ/A, page(MH1:16), cat(_General, Knowledge) "Hidden Lore (Demons)", IQ/A, page(MH1:16), cat(_General, Knowledge) "Hidden Lore (Free Spirits)", IQ/A, page(MH1:16), cat(_General, Knowledge) "Hidden Lore (Restless Undead)", IQ/A, page(MH1:16), cat(_General, Knowledge) "Hidden Lore (Lycanthropes)", IQ/A, page(MH1:16), cat(_General, Knowledge) "Hidden Lore (Mummies)", IQ/A, page(MH1:16), cat(_General, Knowledge) "Hidden Lore (Angels)", IQ/A, page(MH1:16), cat(_General, Knowledge) "Hidden Lore (Sacred Places)", IQ/A, page(MH1:16), cat(_General, Knowledge) "Hidden Lore (Vampires)", IQ/A, page(MH1:16), cat(_General, Knowledge) "Physics (Paraphysics)", IQ/H, tl(0-12), default(IQ - 6), needs($if(me::tl > 4 THEN "SK:Mathematics (Applied) = 1pts")), page(B213), cat(_General, Natural Sciences), optspec(1) "Religious Ritual (Abrahamic)", IQ/H, default(SK:Ritual Magic - 6, SK:Theology - 4), page(MH1:11), cat(_General, Occult/Magical) "Religious Ritual (Shamanic)", IQ/H, default(SK:Ritual Magic - 6, SK:Theology - 4), page(MH1:11), cat(_General, Occult/Magical) "Religious Ritual (Voodoo)", IQ/H, default(SK:Ritual Magic - 6, SK:Theology - 4), page(MH1:11), cat(_General, Occult/Magical) * * Thanks to Emily Smirle, Thomas Edwards, and Armin Sykes for help coding the unique defaults and limits here * #MergeTags in "SK:Thaumatology" with {gives(=+@if(me::level < 18 THEN me::level - 6 ELSE 12) to "ST:MagicDefaultBase")} "Path of Body", IQ/VH, default("ST:MagicDefaultBase"), upto(@min("SK:Thaumatology::level", 12 + "ST:Magery")), page(MH1:32), cat(_General, Occult/Magical), needs("SK:Thaumatology" = 1pts) "Path of Chance", IQ/VH, default("ST:MagicDefaultBase"), upto(@min("SK:Thaumatology::level", 12 + "ST:Magery")), page(MH1:32), cat(_General, Occult/Magical), needs("SK:Thaumatology" = 1pts) "Path of Crossroads", IQ/VH, default("ST:MagicDefaultBase"), upto(@min("SK:Thaumatology::level", 12 + "ST:Magery")), page(MH1:32), cat(_General, Occult/Magical), needs("SK:Thaumatology" = 1pts) "Path of Energy", IQ/VH, default("ST:MagicDefaultBase"), upto(@min("SK:Thaumatology::level", 12 + "ST:Magery")), page(MH1:32), cat(_General, Occult/Magical), needs("SK:Thaumatology" = 1pts) "Path of Magic", IQ/VH, default("ST:MagicDefaultBase"), upto(@min("SK:Thaumatology::level", 12 + "ST:Magery")), page(MH1:33), cat(_General, Occult/Magical), needs("SK:Thaumatology" = 1pts) "Path of Matter", IQ/VH, default("ST:MagicDefaultBase"), upto(@min("SK:Thaumatology::level", 12 + "ST:Magery")), page(MH1:33), cat(_General, Occult/Magical), needs("SK:Thaumatology" = 1pts) "Path of Mind", IQ/VH, default("ST:MagicDefaultBase"), upto(@min("SK:Thaumatology::level", 12 + "ST:Magery")), page(MH1:33), cat(_General, Occult/Magical), needs("SK:Thaumatology" = 1pts) "Path of Spirit", IQ/VH, default("ST:MagicDefaultBase"), upto(@min("SK:Thaumatology::level", 12 + "ST:Magery")), page(MH1:33), cat(_General, Occult/Magical), needs("SK:Thaumatology" = 1pts) "Path of Undead", IQ/VH, default("ST:MagicDefaultBase"), upto(@min("SK:Thaumatology::level", 12 + "ST:Magery")), page(MH1:33), cat(_General, Occult/Magical), needs("SK:Thaumatology" = 1pts) * * Lose the from the Basic Set to avoid confusion * #Delete "SK:Path of Air" #Delete "SK:Path of Air (%skillaliaslist%)" #Delete "SK:Path of Body Control" #Delete "SK:Path of Body Control (%skillaliaslist%)" #Delete "SK:Path of Communication & Empathy" #Delete "SK:Path of Communication & Empathy (%skillaliaslist%)" #Delete "SK:Path of Earth" #Delete "SK:Path of Earth (%skillaliaslist%)" #Delete "SK:Path of Enchantment" #Delete "SK:Path of Enchantment (%skillaliaslist%)" #Delete "SK:Path of Fire" #Delete "SK:Path of Fire (%skillaliaslist%)" #Delete "SK:Path of Gate" #Delete "SK:Path of Gate (%skillaliaslist%)" #Delete "SK:Path of Healing" #Delete "SK:Path of Healing (%skillaliaslist%)" #Delete "SK:Path of Knowledge" #Delete "SK:Path of Knowledge (%skillaliaslist%)" #Delete "SK:Path of Light & Darkness" #Delete "SK:Path of Light & Darkness (%skillaliaslist%)" #Delete "SK:Path of Meta-Spells" #Delete "SK:Path of Meta-Spells (%skillaliaslist%)" #Delete "SK:Path of Mind Control" #Delete "SK:Path of Mind Control (%skillaliaslist%)" #Delete "SK:Path of Movement" #Delete "SK:Path of Movement (%skillaliaslist%)" #Delete "SK:Path of Necromancy" #Delete "SK:Path of Necromancy (%skillaliaslist%)" #Delete "SK:Path of Protection & Warning" #Delete "SK:Path of Protection & Warning (%skillaliaslist%)" #Delete "SK:Path of Water" #Delete "SK:Path of Water (%skillaliaslist%)" "Theology (Abrahamic)", IQ/H, default(IQ - 6, SK:Religious Ritual - 4, SK:Theology - 4), page(MH1:11), cat(_General, Social Sciences/Humanities) "Theology (Shamanic)", IQ/H, default(IQ - 6, SK:Religious Ritual - 4, SK:Theology - 4), page(MH1:11), cat(_General, Social Sciences/Humanities) "Theology (Voodoo)", IQ/H, default(IQ - 6, SK:Religious Ritual - 4, SK:Theology - 4), page(MH1:11), cat(_General, Social Sciences/Humanities) "Blade!", DX/WC, page(MH1:29), cat(_General, Wildcard!) "Blunt!", DX/WC, page(MH1:20), cat(_General, Wildcard!) "Inventor!", IQ/WC, page(MH1:29), cat(_General, Wildcard!) "Lore!", IQ/WC, page(MH1:30), cat(_General, Wildcard!) "Medic!", IQ/WC, page(MH1:30), cat(_General, Wildcard!) "Talker!", IQ/WC, page(MH1:30), cat(_General, Wildcard!) "Ten-Hut!", IQ/WC, page(MH1:31), cat(_General, Wildcard!) #ReplaceTags in "SK:Body Control" with "needs()" #ReplaceTags in "SK:Mental Strength" with "needs()" #ReplaceTags in "SK:Research" with "needs()" ************************************************************************************************************************ [GROUPS] ************************************************************************************************************************ SK:Intelligence Analysis SK:Leadership SK:Savoir-Faire (Military) SK:Strategy SK:Tactics SK:Exorcism SK:Meditation SK:Religious Ritual SK:Theology SK:Acting SK:Camouflage SK:Disguise SK:Holdout SK:Shadowing SK:Stealth SK:Electronics Operation (Medical) SK:Electronics Operation (Psychotronics) SK:Electronics Operation (Scientific) SK:Expert Skill (Psionics) SK:Hypnotism SK:Occultism SK:Physics (Paraphysics) SK:Psychology ************************************************************************************************************************ [EQUIPMENT] ************************************************************************************************************************ <_Monster Hunters - Basic Gear> "_Available Cash", cat(_Monster Hunters - Basic Gear, _Monster Hunters - All Gear), basecost(1), baseweight(0) "_Basic Gear", cat(_Monster Hunters - Basic Gear, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(100), baseweight(1.5), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality), description(Bandages, Cigarette Lighter, Duct Tape, Flashlight, Mirror, Multi-Tool, Notebook, Pencil, Chalk, and Wristwatch.) "_Basic Gear: Bandages, Cigarette Lighter, Duct Tape, Flashlight, Mirror, Multi-Tool, Notebook, Pencil, Chalk, and Wristwatch.", cat(_Monster Hunters - Basic Gear, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(100), baseweight(1.5), page(MH1:54), description(Verbose version, for more detail on the character sheet.), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Bandages (per wound)", cat(_Monster Hunters - Basic Gear, _Monster Hunters - Medical Supplies, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(1), baseweight(0.1), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Cigarette Lighter", cat(_Monster Hunters - Basic Gear, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(10), baseweight(0), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Duct Tape, 15 yds.", cat(_Monster Hunters - Basic Gear, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(1), baseweight(0.5), page(MH1:54), description(Pocket-sized flat roll.), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Duct Tape, 60 yds.", cat(_Monster Hunters - Basic Gear, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(1), baseweight(2), page(MH1:54), description(Full-sized roll.), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Mirror, Pocket", cat(_Monster Hunters - Basic Gear, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(5), baseweight(0), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Multi-Tool", cat(_Monster Hunters - Basic Gear, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(50), baseweight(0.5), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Notebook, Pencil, & Chalk", cat(_Monster Hunters - Basic Gear, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(2), baseweight(0.1), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Wristwatch", cat(_Monster Hunters - Basic Gear, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(20), baseweight(0), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality) <_Monster Hunters - Cameras> "Camcorder, Micro", cat(_Monster Hunters - Cameras, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(200), baseweight(0.2), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Camera, Digital", cat(_Monster Hunters - Cameras, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(75), baseweight(0.5), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Camera, Digital (Good)", cat(_Monster Hunters - Cameras, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), displaycost(375), basecost(75), baseweight(2.5), page(MH1:54), mods(_MH General, _MH Gadget General), initmods(Good-Quality, +400%, group(_MH Gadget Quality), page(MH1:54)) "Camera, Digital (Fine)", cat(_Monster Hunters - Cameras, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), displaycost(1500), basecost(75), baseweight(10), page(MH1:54), mods(_MH General, _MH Gadget General), initmods(Fine-Quality, +1900%, group(_MH Gadget Quality), page(MH1:54)) "Camera, Film", cat(_Monster Hunters - Cameras, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(80), baseweight(0.5), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Camera, Film (Good)", cat(_Monster Hunters - Cameras, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), displaycost(400), basecost(80), baseweight(2.5), page(MH1:54), mods(_MH General, _MH Gadget General), initmods(Good-Quality, +400%, group(_MH Gadget Quality), page(MH1:54)) "Camera, Film (Fine)", cat(_Monster Hunters - Cameras, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), displaycost(1600), basecost(80), baseweight(10), page(MH1:54), mods(_MH General, _MH Gadget General), initmods(Fine-Quality, +1900%, group(_MH Gadget Quality), page(MH1:54)) "Film, 36 exp.", cat(_Monster Hunters - Cameras, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(2), baseweight(0), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Film, Infared, 36 exp.", cat(_Monster Hunters - Cameras, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(30), baseweight(0), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Film, Kirlian, 36 exp.", cat(_Monster Hunters - Cameras, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(100), baseweight(0), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality) <_Monster Hunters - Communication> "Cell Phone", cat(_Monster Hunters - Communication, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(100), baseweight(0.5), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Flare, Pen", cat(_Monster Hunters - Communication, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(15), baseweight(0.1), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Headset, Bluetooth", cat(_Monster Hunters - Communication, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(50), baseweight(0.1), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Radio, Handheld (5 mi.)", cat(_Monster Hunters - Communication, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(250), baseweight(0.5), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Radio, Pocket (2 mi.)", cat(_Monster Hunters - Communication, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(50), baseweight(0.2), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality) <_Monster Hunters - Computers> "Computer, Desktop (C3)", cat(_Monster Hunters - Computers, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(1500), baseweight(17), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Computer, Laptop (C3)", cat(_Monster Hunters - Computers, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(2050), baseweight(2.5), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "PDA, Basic (C1)", cat(_Monster Hunters - Computers, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(60), baseweight(0.1), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "PDA, Full-Featured (C2)", cat(_Monster Hunters - Computers, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(210), baseweight(0.3), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality) <_Monster Hunters - Containers> "Backpack, Small (50 lbs.)", cat(_Monster Hunters - Containers, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(120), baseweight(1.5), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality), isparent(yes) "Balloon, Empty", cat(_Monster Hunters - Containers, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(0.2), baseweight(0), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality), isparent(yes) "Balloon, Filled", cat(_Monster Hunters - Containers, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(0.2), baseweight(0.5), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality), isparent(yes) "Bottle, Empty", cat(_Monster Hunters - Containers, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(2), baseweight(0.1), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality), isparent(yes) "Bottle, Filled", cat(_Monster Hunters - Containers, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(2), baseweight(0.6), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality), isparent(yes) "Load-Bearing Vest (20 lbs.)", cat(_Monster Hunters - Containers, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(30), baseweight(2), page(MH1:54), mods(_MH General, _MH Gadget General, _MH Gadget Quality), isparent(yes) <_Monster Hunters - Demolition and Intrusion> "Bolt Cutters (8d(2) cut)", cat(_Monster Hunters - Demolition and Intrusion, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(30), baseweight(15), page(MH1:55), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Detonator, Fuse", cat(_Monster Hunters - Demolition and Intrusion, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(2), baseweight(0), page(MH1:55), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Detonator, Remote", cat(_Monster Hunters - Demolition and Intrusion, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(50), baseweight(1), page(MH1:55), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Detonator, Timed", cat(_Monster Hunters - Demolition and Intrusion, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(25), baseweight(0.5), page(MH1:55), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Dynamite, Stick (9d+1 cr ex)", cat(_Monster Hunters - Demolition and Intrusion, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(5), baseweight(0.5), page(MH1:55), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Go-Bar", cat(_Monster Hunters - Demolition and Intrusion, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(175), baseweight(17), page(MH1:55), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Lockpicks", cat(_Monster Hunters - Demolition and Intrusion, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(50), baseweight(0.1), page(MH1:55), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Lockpicks (Good)", cat(_Monster Hunters - Demolition and Intrusion, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), displaycost(250), basecost(50), baseweight(0.5), page(MH1:55), mods(_MH General, _MH Gadget General), initmods(Good-Quality, +400%, group(_MH Gadget Quality), page(MH1:54)) "Lockpicks (Fine)", cat(_Monster Hunters - Demolition and Intrusion, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), displaycost(1000), basecost(50), baseweight(2), page(MH1:55), mods(_MH General, _MH Gadget General), initmods(Fine-Quality, +1900%, group(_MH Gadget Quality), page(MH1:54)) "Plastique (5dx3 cr ex)", cat(_Monster Hunters - Demolition and Intrusion, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(40), baseweight(1.3), page(MH1:55), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Thermite (3d burn/25 sec)", cat(_Monster Hunters - Demolition and Intrusion, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(40), baseweight(1), page(MH1:55), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Wire Cutters (2d(2) cut)", cat(_Monster Hunters - Demolition and Intrusion, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(30), baseweight(2), page(MH1:55), mods(_MH General, _MH Gadget General, _MH Gadget Quality) <_Monster Hunters - Gun Accessories> "Bayonet, Long Arm", cat(_Monster Hunters - Gun Accessories, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(40), baseweight(1), page(MH1:55), mods(_MH General, _MH Gadget General), newmode(stab, damage(thr+3), damtype(imp), reach(1), parry(0), minst(9), notes(), skillused(Spear, DX-5, Polearm-4, Staff-2)) "Bayonet, Long Arm (Wooden)", cat(_Monster Hunters - Gun Accessories, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(4), baseweight(1), page(MH1:55), mods(_MH General, _MH Gadget General), newmode(stab, damage(thr+2), damtype(imp), armordivisor(0.5), reach(1), parry(0), minst(9), notes(), skillused(Spear, DX-5, Polearm-4, Staff-2)) "Bayonet, Pistol", cat(_Monster Hunters - Gun Accessories, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(40), baseweight(1), page(MH1:55), mods(_MH General, _MH Gadget General), newmode(stab, damage(thr), damtype(imp), reach(C), parry(-1), minst(6), notes(), skillused(Knife, DX-4, Force Sword-3, Main Gauche-3, Shortsword-3)), newmode(swing, damage(sw-2), damtype(cut), reach(C, 1), parry(-1), minst(6), notes(), skillused(Knife, DX-4, Force Sword-3, Main Gauche-3, Shortsword-3)) "Bayonet, Pistol (Wooden)", cat(_Monster Hunters - Gun Accessories, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(4), baseweight(1), page(MH1:55), mods(_MH General, _MH Gadget General), newmode(stab, damage(thr-1), damtype(imp), armordivisor(0.5), reach(C), parry(-1), minst(6), notes(), skillused(Knife, DX-4, Force Sword-3, Main Gauche-3, Shortsword-3)) "Holster", cat(_Monster Hunters - Gun Accessories, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(25), baseweight(0.5), page(MH1:55), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Holster, Concealed", cat(_Monster Hunters - Gun Accessories, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(125), baseweight(1), page(MH1:55), mods(_MH General, _MH Gadget General, _MH Gadget Quality), conditional(=+1 to SK:Holdout when "using concealed holster") "Reflex Sight", cat(_Monster Hunters - Gun Accessories, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(550), baseweight(0.2), page(MH1:55), mods(_MH General, _MH Gadget General) "Scope (+1)", cat(_Monster Hunters - Gun Accessories, _Monster Hunters - Bows and Crossbows, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(150), baseweight(1), page(MH1:55), mods(_MH General, _MH Gadget General) "Scope (+2)", cat(_Monster Hunters - Gun Accessories, _Monster Hunters - Bows and Crossbows, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(300), baseweight(1), page(MH1:55), mods(_MH General, _MH Gadget General) "Scope (+3)", cat(_Monster Hunters - Gun Accessories, _Monster Hunters - Bows and Crossbows, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(450), baseweight(1), page(MH1:55), mods(_MH General, _MH Gadget General) "Scope (+4)", cat(_Monster Hunters - Gun Accessories, _Monster Hunters - Bows and Crossbows, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(600), baseweight(1), page(MH1:55), mods(_MH General, _MH Gadget General) "Scope (+5)", cat(_Monster Hunters - Gun Accessories, _Monster Hunters - Bows and Crossbows, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(750), baseweight(1), page(MH1:55), mods(_MH General, _MH Gadget General) "Silencer", cat(_Monster Hunters - Gun Accessories, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(1000), baseweight(1), page(MH1:55), mods(_MH General, _MH Gadget General) "Sling", cat(_Monster Hunters - Gun Accessories, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(10), baseweight(1), page(MH1:55), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Tactical Light", cat(_Monster Hunters - Gun Accessories, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(100), baseweight(0.2), page(MH1:55), mods(_MH General, _MH Gadget General) "Targeting Laser, Integral (Sidearm/Bow)", cat(_Monster Hunters - Gun Accessories, _Monster Hunters - Bows and Crossbows, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(450), baseweight(0), page(MH1:55), mods(_MH General, _MH Gadget General) "Targeting Laser, Integral (Rifle)", cat(_Monster Hunters - Gun Accessories, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(900), baseweight(0), page(MH1:55), mods(_MH General, _MH Gadget General) <_Monster Hunters - Labs and Tool Kits> "Lab, Belt (-2 to [skill])", cat(_Monster Hunters - Labs and Tool Kits, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(1000), baseweight(4), page(MH1:56), mods(_MH General, _MH Gadget General), x(#InputReplace("For which scientific skill?","[skill]","","Lab, Belt")) "Lab, Box (for [skill])", cat(_Monster Hunters - Labs and Tool Kits, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(3000), baseweight(20), page(MH1:56), mods(_MH General, _MH Gadget General), x(#InputReplace("For which scientific skill?","[skill]","","Lab, Box")) "Lab, Field (+1 to [skill])", cat(_Monster Hunters - Labs and Tool Kits, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(15000), baseweight(200), page(MH1:56), mods(_MH General, _MH Gadget General), x(#InputReplace("For which scientific skill?","[skill]","","Lab, Field")) "Lab, Shop (+2 to [skill])", cat(_Monster Hunters - Labs and Tool Kits, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(75000), baseweight(2000), page(MH1:56), mods(_MH General, _MH Gadget General), x(#InputReplace("For which scientific skill?","[skill]","","Lab, Shop")) "Tool Kit, Belt (-2 to [skill])", cat(_Monster Hunters - Labs and Tool Kits, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(200), baseweight(4), page(MH1:56), mods(_MH General, _MH Gadget General), x(#InputReplace("For which repair skill?","[skill]","","Tool Kit, Belt")) "Tool Kit, Box (for [skill])", cat(_Monster Hunters - Labs and Tool Kits, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(600), baseweight(20), page(MH1:56), mods(_MH General, _MH Gadget General), x(#InputReplace("For which repair skill?","[skill]","","Tool Kit, Box")) "Tool Kit, Field (+1 to [skill])", cat(_Monster Hunters - Labs and Tool Kits, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(3000), baseweight(200), page(MH1:56), mods(_MH General, _MH Gadget General), x(#InputReplace("For which repair skill?","[skill]","","Tool Kit, Field")) "Tool Kit, Shop (+2 to [skill])", cat(_Monster Hunters - Labs and Tool Kits, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(15000), baseweight(2000), page(MH1:56), mods(_MH General, _MH Gadget General), x(#InputReplace("For which repair skill?","[skill]","","Tool Kit, Shop")) "Tool Kit, Belt (-2 to Electronics Repair)", cat(_Monster Hunters - Labs and Tool Kits, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(400), baseweight(2), page(MH1:56), mods(_MH General, _MH Gadget General) "Tool Kit, Box (for Electronics Repair)", cat(_Monster Hunters - Labs and Tool Kits, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(1200), baseweight(10), page(MH1:56), mods(_MH General, _MH Gadget General) "Tool Kit, Field (+1 to Electronics Repair)", cat(_Monster Hunters - Labs and Tool Kits, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(6000), baseweight(100), page(MH1:56), mods(_MH General, _MH Gadget General) "Tool Kit, Shop (+2 to Electronics Repair)", cat(_Monster Hunters - Labs and Tool Kits, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(30000), baseweight(1000), page(MH1:56), mods(_MH General, _MH Gadget General) <_Monster Hunters - Light Sources> "Flashlight, Mini (5 yds.)", cat(_Monster Hunters - Basic Gear, _Monster Hunters - Light Sources, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(10), baseweight(0.2), page(MH1:56), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Flashlight, Regular (10 yds.)", cat(_Monster Hunters - Light Sources, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(20), baseweight(1), page(MH1:56), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Flashlight, Smart (5/50 yds.)", cat(_Monster Hunters - Light Sources, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(300), baseweight(0.5), page(MH1:56), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Glow Stick (2 yds.)", cat(_Monster Hunters - Light Sources, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(2), baseweight(0.1), page(MH1:56), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Lantern, Electric (5 yds.)", cat(_Monster Hunters - Light Sources, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(30), baseweight(3), page(MH1:56), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "UV Bulb", cat(_Monster Hunters - Light Sources, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(25), baseweight(0), page(MH1:56), mods(_MH General, _MH Gadget General, _MH Gadget Quality) <_Monster Hunters - Medical Supplies> "Body Bag", cat(_Monster Hunters - Medical Supplies, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(5), baseweight(2.5), page(MH1:56), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Crash Kit", cat(_Monster Hunters - Medical Supplies, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(200), baseweight(10), page(MH1:56), mods(_MH General, _MH Gadget General) "First Aid Kit", cat(_Monster Hunters - Medical Supplies, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(10), baseweight(1), page(MH1:56), mods(_MH General, _MH Gadget General) "First Aid Kit (Good)", cat(_Monster Hunters - Medical Supplies, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), displaycost(50), basecost(10), baseweight(2), page(MH1:56), mods(_MH General, _MH Gadget General), initmods(Good-Quality, +400%, group(_MH Gadget Quality), page(MH1:54)) "Surgical Kit", cat(_Monster Hunters - Medical Supplies, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(300), baseweight(15), page(MH1:56), mods(_MH General, _MH Gadget General, _MH Gadget Quality) <_Monster Hunters - Miscellaneous Gear> "Climbing Kit (w/100 yds. rope)", cat(_Monster Hunters - Miscellaneous Gear, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(400), baseweight(26), page(MH1:56), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Disguise Kit", cat(_Monster Hunters - Miscellaneous Gear, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(200), baseweight(10), page(MH1:56), mods(_MH General, _MH Gadget General) "Disguise Kit (Good)", cat(_Monster Hunters - Miscellaneous Gear, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), displaycost(1000), basecost(200), baseweight(50), page(MH1:56), mods(_MH General, _MH Gadget General), initmods(Good-Quality, +400%, group(_MH Gadget Quality), page(MH1:54)) "Disguise Kit (Fine)", cat(_Monster Hunters - Miscellaneous Gear, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), displaycost(4000), basecost(200), baseweight(250), page(MH1:56), mods(_MH General, _MH Gadget General), initmods(Fine-Quality, +1900%, group(_MH Gadget Quality), page(MH1:54)) "Grapnel", cat(_Monster Hunters - Miscellaneous Gear, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(40), baseweight(3), page(MH1:56), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Industrial Cleanser", cat(_Monster Hunters - Miscellaneous Gear, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(5), baseweight(1), page(MH1:56), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Library", cat(_Monster Hunters - Miscellaneous Gear, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(70000), baseweight(0), page(MH1:56), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Media Player", cat(_Monster Hunters - Miscellaneous Gear, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(100), baseweight(0.2), page(MH1:56), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Reloading Press", cat(_Monster Hunters - Miscellaneous Gear, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(100), baseweight(2), page(MH1:56), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Rope, 3/8 in. x 10 yds.", cat(_Monster Hunters - Miscellaneous Gear, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(25), baseweight(1.6), page(MH1:56), mods(_MH General, _MH Gadget General, _MH Gadget Quality) <_Monster Hunters - Optics> "Binoculars", cat(_Monster Hunters - Optics, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(150), baseweight(3), page(MH1:56), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Binoculars, Night-Vision", cat(_Monster Hunters - Optics, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(6000), baseweight(3), page(MH1:56), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Binoculars, Thermal-Imaging", cat(_Monster Hunters - Optics, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(7000), baseweight(3), page(MH1:56), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Goggles, Night-Vision", cat(_Monster Hunters - Optics, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(3500), baseweight(1.5), page(MH1:56), mods(_MH General, _MH Gadget General, _MH Gadget Quality) "Goggles, Thermal-Imaging", cat(_Monster Hunters - Optics, _Monster Hunters - Common Gadgets, _Monster Hunters - All Gear), basecost(13000), baseweight(1.5), page(MH1:56), mods(_MH General, _MH Gadget General, _MH Gadget Quality) <_Monster Hunters - Grimoires and Collections> "Grimoire (+2 to [ritual])", cat(_Monster Hunters - Grimoires and Collections, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(100), baseweight(2), page(MH1:57), mods(_MH General, _MH Grimoires), x(#InputReplace("What is the name of the spell?","[ritual]","","Grimoire")) "Grimoire (+3 to [ritual])", cat(_Monster Hunters - Grimoires and Collections, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(250), baseweight(2.5), page(MH1:57), mods(_MH General, _MH Grimoires), x(#InputReplace("What is the name of the spell?","[ritual]","","Grimoire")) "Grimoire (+4 to [ritual])", cat(_Monster Hunters - Grimoires and Collections, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(600), baseweight(3), page(MH1:57), mods(_MH General, _MH Grimoires), x(#InputReplace("What is the name of the spell?","[ritual]","","Grimoire")) "Grimoire (+5 to [ritual])", cat(_Monster Hunters - Grimoires and Collections, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(1500), baseweight(3.5), page(MH1:57), mods(_MH General, _MH Grimoires), x(#InputReplace("What is the name of the spell?","[ritual]","","Grimoire")) "Grimoire (+6 to [ritual])", cat(_Monster Hunters - Grimoires and Collections, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(3500), baseweight(4), page(MH1:57), mods(_MH General, _MH Grimoires), x(#InputReplace("What is the name of the spell?","[ritual]","","Grimoire")) "Grimoire (+7 to [ritual])", cat(_Monster Hunters - Grimoires and Collections, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(7500), baseweight(5), page(MH1:57), mods(_MH General, _MH Grimoires), x(#InputReplace("What is the name of the spell?","[ritual]","","Grimoire")) "Grimoire (+8 to [ritual])", cat(_Monster Hunters - Grimoires and Collections, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(20000), baseweight(6), page(MH1:57), mods(_MH General, _MH Grimoires), x(#InputReplace("What is the name of the spell?","[ritual]","","Grimoire")) "Grimoire (+9 to [ritual])", cat(_Monster Hunters - Grimoires and Collections, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(50000), baseweight(8), page(MH1:57), mods(_MH General, _MH Grimoires), x(#InputReplace("What is the name of the spell?","[ritual]","","Grimoire")) "Grimoire (+10 to [ritual])", cat(_Monster Hunters - Grimoires and Collections, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(100000), baseweight(10), page(MH1:57), mods(_MH General, _MH Grimoires), x(#InputReplace("What is the name of the spell?","[ritual]","","Grimoire")) "Grimoire Collection ([name])", cat(_Monster Hunters - Grimoires and Collections, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), noresync(yes), basecost([cost]), baseweight([weight]), page(MH1:57), mods(_MH General, _MH Grimoires), x(#InputReplace("Please enter a name for this collection. Record the ritual bonus details elsewhere.","[name]","","Grimoire Collection"), #InputReplace("Please enter the total cost of the collection. Do NOT include a dollar sign or comma.","[cost]","","Grimoire Collection"), #InputReplace("Please enter the total weight of the collection. Use only numbers; do NOT include a comma.","[weight]","","Grimoire Collection"), #edit) <_Monster Hunters - Charms and Workspace Kits> "Charm, Homemade", cat(_Monster Hunters - Charms and Workspace Kits, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(0), baseweight(0), page(MH1:38), x(#InputToTagReplace("Please enter a brief description of the charm here, and record the details elsewhere", nameext, , "Charm")) "Charm, Purchased", cat(_Monster Hunters - Charms and Workspace Kits, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost([cost]), baseweight(0), page(MH1:38), x(_ #InputToTagReplace("Please enter a brief description of the charm here, and record the details elsewhere", nameext, , "Charm"), #InputReplace("Please enter the cost of the charm. DO NOT include a dollar sign or comma:", "[cost]", , "Charm")_ ) "Workspace Kit, Basic", cat(_Monster Hunters - Charms and Workspace Kits, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(3000), baseweight(20), page(MH1:57), mods(_MH General) "Workspace Kit, Good", cat(_Monster Hunters - Charms and Workspace Kits, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(15000), baseweight(200), page(MH1:57), mods(_MH General) "Workspace Kit, Fine", cat(_Monster Hunters - Charms and Workspace Kits, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(60000), baseweight(2000), page(MH1:57), mods(_MH General) <_Monster Hunters - Mystical Supplies> "Esoteric Kit", cat(_Monster Hunters - Mystical Supplies, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(200), baseweight(4), page(MH1:57), mods(_MH General) "Holy Symbol", cat(_Monster Hunters - Mystical Supplies, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(200), baseweight(0.5), page(MH1:57), mods(_MH General) "Holy Symbol, Aged", cat(_Monster Hunters - Mystical Supplies, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(1000), baseweight(0.5), page(MH1:57), mods(_MH General) "Holy Symbol, Ancient", cat(_Monster Hunters - Mystical Supplies, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(4000), baseweight(0.5), page(MH1:57), mods(_MH General) "Holy Symbol, Mass-Produced", cat(_Monster Hunters - Mystical Supplies, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(5), baseweight(0.1), page(MH1:57), mods(_MH General) "Holy Water (per half-pint)", cat(_Monster Hunters - Mystical Supplies, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(0), baseweight(0.5), page(MH1:57), mods(_MH General) <_Monster Hunters - Psychotronics> "EWD", cat(_Monster Hunters - Psychotronics, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(1500), baseweight(1), page(MH1:57), mods(_MH General) "Ethereal Barrier Power Converter", cat(_Monster Hunters - Psychotronics, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(1000), baseweight(10), page(MH1:57), mods(_MH General) "Ethereal Barrier Cord (per yd.)", cat(_Monster Hunters - Psychotronics, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(50), baseweight(0.5), page(MH1:57), mods(_MH General) "Mental Shield (+4)", cat(_Monster Hunters - Psychotronics, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(1000), baseweight(1), page(MH1:58), mods(_MH General) "Spiricom", cat(_Monster Hunters - Psychotronics, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(3200), baseweight(80), page(MH1:58), mods(_MH General) "Ghost Blaster", cat(_Monster Hunters - Psychotronics, _Monster Hunters - Firearms, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(12500), baseweight(50), page(MH1:58), mods(_MH General, _MH Firearms), dmg(2), damage(2d), damtype(fat), acc(2), rangehalfdam(25), rangemax(40), rof(1), shots(30), minst(11†), bulk(-7), rcl(1), notes([1]), skillused(Gun!, Beam Weapons (Projector), DX-4, Beam Weapons-4) "Mind Disruptor", cat(_Monster Hunters - Psychotronics, _Monster Hunters - Firearms, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(26000), baseweight(11), page(MH1:58), mods(_MH General, _MH Firearms), dmg(0), damage(Will-2), damtype(aff), acc(3), rangehalfdam(10), rangemax(30), rof(1), shots(22), minst(9†), bulk(-5), rcl(1), notes([1]), skillused(Gun!, Beam Weapons (Projector), DX-4, Beam Weapons-4) "Neutralizer", cat(_Monster Hunters - Psychotronics, _Monster Hunters - Firearms, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(19000), baseweight(15), page(MH1:58), mods(_MH General, _MH Firearms), dmg(0), damage(Will-4), damtype(aff), acc(3), rangehalfdam(23), rangemax(70), rof(1), shots(33), minst(10†), bulk(-6), rcl(1), notes([1]), skillused(Gun!, Beam Weapons (Projector), DX-4, Beam Weapons-4) "Psi-Block (Pill)", cat(_Monster Hunters - Psychotronics, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(30), baseweight(0), page(MH1:58), mods(_MH General) "Psi-Block (Syringe)", cat(_Monster Hunters - Psychotronics, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(30), baseweight(0), page(MH1:58), mods(_MH General) "Psi-Boost (Pill)", cat(_Monster Hunters - Psychotronics, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(50), baseweight(0), page(MH1:58), mods(_MH General) "Psi-Boost (Syringe)", cat(_Monster Hunters - Psychotronics, _Monster Hunters - Esoteric Gear, _Monster Hunters - All Gear), basecost(50), baseweight(0), page(MH1:58), mods(_MH General) <_Monster Hunters - Protective Clothing> "Boots, Reinforced", cat(_Monster Hunters - Protective Clothing, _Monster Hunters - All Gear), mods(_MH General, _MH Clothing), page(MH1:59), location(feet), dr(3/2), basecost(75), baseweight(3), notes([1]) "Clothing, Extra Outfit", cat(_Monster Hunters - Protective Clothing, _Monster Hunters - All Gear), mods(_MH General, _MH Clothing), page(MH1:59), location(all), dr(0), basecost(120), baseweight(2) "Coat, Long", cat(_Monster Hunters - Protective Clothing, _Monster Hunters - All Gear), mods(_MH General, _MH Clothing), page(MH1:59), location(arms, legs, torso), dr(0), basecost(50), baseweight(5), notes([2]), conditional(+4 to "SK:Holdout" when "wearing the long coat") "Coat, Long Leather", cat(_Monster Hunters - Protective Clothing, _Monster Hunters - All Gear), mods(_MH General, _MH Clothing), page(MH1:59), location(arms, legs, torso), dr(1*), basecost(250), baseweight(10), notes([2]), conditional(+4 to "SK:Holdout" when "wearing the long coat") "Collar, Reinforced", cat(_Monster Hunters - Protective Clothing, _Monster Hunters - All Gear), mods(_MH General, _MH Clothing), page(MH1:59), location(neck), dr(2), basecost(10), baseweight(0.5) "Cup, Athletic", cat(_Monster Hunters - Protective Clothing, _Monster Hunters - All Gear), mods(_MH General, _MH Clothing), page(MH1:59), location(groin), dr(2/1F), basecost(20), baseweight(0), notes([3]) "Glasses, Ballistic", cat(_Monster Hunters - Protective Clothing, _Monster Hunters - All Gear), mods(_MH General, _MH Clothing), page(MH1:59), location(eyes), dr(4), basecost(35), baseweight(0) "Gloves, Sap", cat(_Monster Hunters - Protective Clothing, _Monster Hunters - All Gear), mods(_MH General, _MH Clothing), page(MH1:59), location(hands), dr(2*), basecost(60), baseweight(1), notes([4]), break(0), damage(thr+_ @max(_ @if("SK:Brawling::level" > ST:DX+1 then @basethdice(ST:Punch) else 0), @if("SK:Boxing::level" = ST:DX+1 then @basethdice(ST:Punch) else @if("SK:Boxing::level" > ST:DX+1 then 2 * @basethdice(ST:Punch) else 0)), @if("SK:Karate::level" = ST:DX then @basethdice(ST:Punch) else @if("SK:Karate::level" > ST:DX then 2 * @basethdice(ST:Punch) else 0)) _ )_ ), damtype(cr), reach(C), parry(0), minst(), skillused(Boxing, Brawling, Karate, DX) "Gloves, Shooting", cat(_Monster Hunters - Protective Clothing, _Monster Hunters - All Gear), mods(_MH General, _MH Clothing), page(MH1:59), location(hands), dr(1*), basecost(50), baseweight(0.5) "Hat, Leather", cat(_Monster Hunters - Protective Clothing, _Monster Hunters - All Gear), mods(_MH General, _MH Clothing), page(MH1:59), location(skull), dr(1*), basecost(60), baseweight(0.5) "Helmet, Motorcycle", cat(_Monster Hunters - Protective Clothing, _Monster Hunters - All Gear), mods(_MH General, _MH Clothing), page(MH1:59), location(skull), dr(6/3), basecost(200), baseweight(3), notes([3]) "Helmet, Motorcycle (Visor)", cat(_Monster Hunters - Protective Clothing, _Monster Hunters - All Gear), mods(_MH General, _MH Clothing), page(MH1:59), location(eyes, face), dr(1), basecost(50), baseweight(0.5), needs("EQ:Helmet, Motorcycle") "Jacket, Leather", cat(_Monster Hunters - Protective Clothing, _Monster Hunters - All Gear), mods(_MH General, _MH Clothing), page(MH1:59), location(arms, torso), dr(1*), basecost(50), baseweight(4) "Leggings, Sharp-Proof", cat(_Monster Hunters - Protective Clothing, _Monster Hunters - All Gear), mods(_MH General, _MH Clothing), page(MH1:59), location(legs), dr(3/1), basecost(100), baseweight(4), notes([5, 6]) "Pants, Leather", cat(_Monster Hunters - Protective Clothing, _Monster Hunters - All Gear), mods(_MH General, _MH Clothing), page(MH1:59), location(legs), dr(1*), basecost(40), baseweight(4) "Shoes, Climbing", cat(_Monster Hunters - Protective Clothing, _Monster Hunters - All Gear), mods(_MH General, _MH Clothing), page(MH1:59), location(feet), dr(1*), basecost(80), baseweight(1), notes([7]) "Sleeves, Sharp-Proof", cat(_Monster Hunters - Protective Clothing, _Monster Hunters - All Gear), mods(_MH General, _MH Clothing), page(MH1:59), location(arms), dr(3/1), basecost(100), baseweight(2), notes([5, 6]) "Vest, Advanced", cat(_Monster Hunters - Protective Clothing, _Monster Hunters - All Gear), mods(_MH General, _MH Clothing), page(MH1:59), location(torso), dr(35/5*), basecost(4600), baseweight(17), notes([5, 8]) "Vest, Concealable", cat(_Monster Hunters - Protective Clothing, _Monster Hunters - All Gear), mods(_MH General, _MH Clothing), page(MH1:59), location(torso), dr(12/5*), basecost(1000), baseweight(2), notes([5, 9]) <_Monster Hunters - Melee Weapons> "Tonfa", cat(_Monster Hunters - Melee Weapons, _Monster Hunters - All Gear), mods(_MH General, _MH Melee Weapons), page(MH1:60), break(0), basecost(40), baseweight(1.5), newmode(swing, damage(sw), damtype(cr), reach(1), parry(0), minst(7), skillused(Blunt!, Tonfa, Shortsword-3)), newmode(thrust, damage(thr), damtype(cr), reach(C, 1), parry(0), minst(7), skillused(Blunt!, Tonfa, Shortsword-3)) #Delete "EQ:Chainsaw" "Chainsaw", cat(_Monster Hunters - Melee Weapons, _Monster Hunters - All Gear), mods(_MH General, _MH Improvised Weapons), page(MH1:60), break(0), basecost(300), baseweight(13), initmods("Improvised Weapon Penalty 2", 0, gives(=-2 to owner::skillscore), page(MH1:60), group(_MH Improvised Weapons), shortname(Improvised)), description(Remove the Improvised Weapon Penalty modifier if you have an appropriate Improvised Weapon perk.), newmode(swing, damage(sw+1d), damtype(cut), reach(1), parry(no), minst(11†), skillused(Blade!, Two-Handed Axe/Mace, DX-5, Polearm-4, Two-Handed Flail-4)) "Chainsaw, Low-End", cat(_Monster Hunters - Melee Weapons, _Monster Hunters - All Gear), mods(_MH General, _MH Improvised Weapons), page(MH1:60), break(0), basecost(150), baseweight(13), initmods("Improvised Weapon Penalty 2", 0, gives(=-2 to owner::skillscore), page(MH1:60), group(_MH Improvised Weapons), shortname(Improvised)), description(Remove the Improvised Weapon Penalty modifier if you have an appropriate Improvised Weapon perk.), newmode(swing, damage(sw+1d), damtype(cut), reach(1), parry(no), minst(11†), skillused(Blade!, Two-Handed Axe/Mace, DX-5, Polearm-4, Two-Handed Flail-4)) "Circular Saw", cat(_Monster Hunters - Melee Weapons, _Monster Hunters - All Gear), mods(_MH General, _MH Improvised Weapons), page(MH1:60), break(0), basecost(75), baseweight(20), initmods("Improvised Weapon Penalty 3", 0, gives(=-3 to owner::skillscore), page(MH1:60), group(_MH Improvised Weapons), shortname(Improvised)), description(Remove the Improvised Weapon Penalty modifier if you have an appropriate Improvised Weapon perk.), newmode(swing, damage(sw+3), armordivisor(2), damtype(cut), reach(1), parry(no), minst(11†), skillused(Blade!, Two-Handed Axe/Mace, DX-5, Polearm-4, Two-Handed Flail-4)) "Pool Cue", cat(_Monster Hunters - Melee Weapons, _Monster Hunters - All Gear), mods(_MH General, _MH Improvised Weapons), page(MH1:60), break(0), basecost(30), baseweight(2), initmods("Improvised Weapon Penalty 1", 0, gives(=-1 to owner::skillscore), page(MH1:60), group(_MH Improvised Weapons), shortname(Improvised)), description(Remove the Improvised Weapon Penalty modifier if you have an appropriate Improvised Weapon perk.), newmode(swing, damage(sw-1), damtype(cr), reach(1), parry(no), minst(9), skillused(Blunt!, Broadsword, DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, Two-Handed Sword-4)) "Power Drill", cat(_Monster Hunters - Melee Weapons, _Monster Hunters - All Gear), mods(_MH General, _MH Improvised Weapons), page(MH1:60), break(0), basecost(75), baseweight(20), initmods("Improvised Weapon Penalty 2", 0, gives(=-2 to owner::skillscore), page(MH1:60), group(_MH Improvised Weapons), shortname(Improvised)), description(Remove the Improvised Weapon Penalty modifier if you have an appropriate Improvised Weapon perk.), newmode(thrust, damage(1d+2), armordivisor(2), damtype(pi++), reach(C), parry(no), minst(8), skillused(Blade!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3)) "Road Flare", cat(_Monster Hunters - Melee Weapons, _Monster Hunters - All Gear), mods(_MH General, _MH Improvised Weapons), page(MH1:60), break(0), basecost(5), baseweight(1), initmods("Improvised Weapon Penalty 2", 0, gives(=-2 to owner::skillscore), page(MH1:60), group(_MH Improvised Weapons), shortname(Improvised)), description(Remove the Improvised Weapon Penalty modifier if you have an appropriate Improvised Weapon perk.), newmode(thrust, damage(1d-4), damtype(burn), reach(1), parry(no), minst(6), skillused(Shortsword, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, Tonfa-3)) "Shovel", cat(_Monster Hunters - Melee Weapons, _Monster Hunters - All Gear), mods(_MH General, _MH Improvised Weapons), page(MH1:60), break(0), basecost(15), baseweight(6), initmods("Improvised Weapon Penalty 2", 0, gives(=-2 to owner::skillscore), page(MH1:60), group(_MH Improvised Weapons), shortname(Improvised)), description(Remove the Improvised Weapon Penalty modifier if you have an appropriate Improvised Weapon perk.), newmode(swing, damage(sw+3), damtype(cut), reach(1, 2*), parry(no), minst(12†), skillused(Blade!, Two-Handed Axe/Mace, DX-5, Polearm-4, Two-Handed Flail-4)) "Scissors", cat(_Monster Hunters - Melee Weapons, _Monster Hunters - All Gear), mods(_MH General, _MH Improvised Weapons), page(MH1:60), break(0), basecost(2), baseweight(0.3), initmods("Improvised Weapon Penalty 1", 0, gives(=-1 to owner::skillscore), page(MH1:60), group(_MH Improvised Weapons), shortname(Improvised)), description(Remove the Improvised Weapon Penalty modifier if you have an appropriate Improvised Weapon perk.), newmode(thrust, damage(thr-2), damtype(imp), reach(C), parry(no), minst(5), skillused(Blade!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3)) "Screwdriver", cat(_Monster Hunters - Melee Weapons, _Monster Hunters - All Gear), mods(_MH General, _MH Improvised Weapons), page(MH1:60), break(0), basecost(2), baseweight(0.3), initmods("Improvised Weapon Penalty 1", 0, gives(=-1 to owner::skillscore), page(MH1:60), group(_MH Improvised Weapons), shortname(Improvised)), description(Remove the Improvised Weapon Penalty modifier if you have an appropriate Improvised Weapon perk.), newmode(thrust, damage(thr-2), damtype(imp), reach(C), parry(no), minst(5), skillused(Blade!, Knife, DX-4, Force Sword-3, Main-Gauche-3, Shortsword-3)) "Tire Iron", cat(_Monster Hunters - Melee Weapons, _Monster Hunters - All Gear), mods(_MH General, _MH Improvised Weapons), page(MH1:60), break(0), basecost(10), baseweight(2), initmods("Improvised Weapon Penalty 2", 0, gives(=-2 to owner::skillscore), page(MH1:60), group(_MH Improvised Weapons), shortname(Improvised)), description(Remove the Improvised Weapon Penalty modifier if you have an appropriate Improvised Weapon perk.), newmode(swing, damage(sw+1), damtype(cr), reach(1), parry(no), minst(10), skillused(Blunt!, Axe/Mace, Flail-4, DX-5)) <_Monster Hunters - Bows and Crossbows> "Bow Sights", cat(_Monster Hunters - Bows and Crossbows, _Monster Hunters - All Gear), basecost(100), baseweight(0), page(MH1:55), mods(_MH General, _MH Gadget General) "Arrow, Standard (imp)", cat(_Monster Hunters - Bows and Crossbows, _Monster Hunters - All Gear), basecost(2), baseweight(0.1), page(MH1:55), mods(_MH General) "Arrow, Bodkin (pi(2))", cat(_Monster Hunters - Bows and Crossbows, _Monster Hunters - All Gear), basecost(2), baseweight(0.1), page(MH1:55), mods(_MH General) "Arrow, Willow-Leaf (cut)", cat(_Monster Hunters - Bows and Crossbows, _Monster Hunters - All Gear), basecost(2), baseweight(0.1), page(MH1:55), mods(_MH General) "Arrow, Silver Standard (imp)", cat(_Monster Hunters - Bows and Crossbows, _Monster Hunters - All Gear), basecost(40), baseweight(0.1), page(MH1:55), mods(_MH General) "Arrow, Silver Bodkin (pi(2))", cat(_Monster Hunters - Bows and Crossbows, _Monster Hunters - All Gear), basecost(40), baseweight(0.1), page(MH1:55), mods(_MH General) "Arrow, Silver Willow-Leaf (cut)", cat(_Monster Hunters - Bows and Crossbows, _Monster Hunters - All Gear), basecost(40), baseweight(0.1), page(MH1:55), mods(_MH General) "Bolt, Standard (imp)", cat(_Monster Hunters - Bows and Crossbows, _Monster Hunters - All Gear), basecost(2), baseweight(0.1), page(MH1:55), mods(_MH General) "Bolt, Bodkin (pi(2))", cat(_Monster Hunters - Bows and Crossbows, _Monster Hunters - All Gear), basecost(2), baseweight(0.1), page(MH1:55), mods(_MH General) "Bolt, Willow-Leaf (cut)", cat(_Monster Hunters - Bows and Crossbows, _Monster Hunters - All Gear), basecost(2), baseweight(0.1), page(MH1:55), mods(_MH General) "Bolt, Silver Standard (imp)", cat(_Monster Hunters - Bows and Crossbows, _Monster Hunters - All Gear), basecost(40), baseweight(0.1), page(MH1:55), mods(_MH General) "Bolt, Silver Bodkin (pi(2))", cat(_Monster Hunters - Bows and Crossbows, _Monster Hunters - All Gear), basecost(40), baseweight(0.1), page(MH1:55), mods(_MH General) "Bolt, Silver Willow-Leaf (cut)", cat(_Monster Hunters - Bows and Crossbows, _Monster Hunters - All Gear), basecost(40), baseweight(0.1), page(MH1:55), mods(_MH General) <_Monster Hunters - Firearms> "Auto Pistol, .40", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:62), mods(_MH General, _MH Firearms), dmg(2), damage(2d+2), damtype(pi+), acc(2), rangehalfdam(160), rangemax(1800), baseweight(2.3), rof(3), shots(13+1(3)), minst(9), bulk(-2), rcl(2), basecost(770), skillused(Gun!, Guns (Pistol), DX-4, Guns (Grenade Launcher)-4, Guns (Gyroc)-4, Guns (Light Anti-Armor Weapon)-4, Guns (Light Machine Gun)- 2, Guns (Musket)-2, Guns (Pistol)-2, Guns (Rifle)-2, Guns (Shotgun)-2, Guns (Submachine Gun)-2) "Auto Pistol, .50AE", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:62), mods(_MH General, _MH Firearms), dmg(4), damage(4d), damtype(pi+), acc(2), rangehalfdam(220), rangemax(2500), baseweight(4.6), rof(3), shots(7+1(3)), minst(12), bulk(-4), rcl(4), basecost(1250), skillused(Gun!, Guns (Pistol), DX-4, Guns (Grenade Launcher)-4, Guns (Gyroc)-4, Guns (Light Anti-Armor Weapon)-4, Guns (Light Machine Gun)- 2, Guns (Musket)-2, Guns (Pistol)-2, Guns (Rifle)-2, Guns (Shotgun)-2, Guns (Submachine Gun)-2) "Backup Auto Pistol, .40", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:62), mods(_MH General, _MH Firearms), dmg(2), damage(2d+1), damtype(pi+), acc(1), rangehalfdam(140), rangemax(1600), baseweight(1.9), rof(3), shots(6+1(3)), minst(8), bulk(-1), rcl(2), basecost(720), skillused(Gun!, Guns (Pistol), DX-4, Guns (Grenade Launcher)-4, Guns (Gyroc)-4, Guns (Light Anti-Armor Weapon)-4, Guns (Light Machine Gun)- 2, Guns (Musket)-2, Guns (Pistol)-2, Guns (Rifle)-2, Guns (Shotgun)-2, Guns (Submachine Gun)-2) "Revolver, 44M", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:62), mods(_MH General, _MH Firearms), dmg(3), damage(3d+2), damtype(pi+), acc(2), rangehalfdam(210), rangemax(2300), baseweight(3.1), rof(3), shots(6(6)), minst(11), bulk(-3), rcl(4), basecost(770), skillused(Gun!, Guns (Pistol), DX-4, Guns (Grenade Launcher)-4, Guns (Gyroc)-4, Guns (Light Anti-Armor Weapon)-4, Guns (Light Machine Gun)- 2, Guns (Musket)-2, Guns (Pistol)-2, Guns (Rifle)-2, Guns (Shotgun)-2, Guns (Submachine Gun)-2) "Revolver, Snub .38", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:62), mods(_MH General, _MH Firearms), dmg(2), damage(2d-1), damtype(pi), acc(1), rangehalfdam(90), rangemax(1000), baseweight(1.2), rof(3), shots(5(6)), minst(9), bulk(-1), rcl(2), basecost(350), skillused(Gun!, Guns (Pistol), DX-4, Guns (Grenade Launcher)-4, Guns (Gyroc)-4, Guns (Light Anti-Armor Weapon)-4, Guns (Light Machine Gun)- 2, Guns (Musket)-2, Guns (Pistol)-2, Guns (Rifle)-2, Guns (Shotgun)-2, Guns (Submachine Gun)-2) "Assault Carbine, 5.56mm", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:62), mods(_MH General, _MH Firearms), dmg(4), damage(4d+2), damtype(pi), acc(4), rangehalfdam(750), rangemax(2900), baseweight(7.3), rof(15), shots(30+1(3)), minst(9†), bulk(-4), rcl(2), basecost(950), skillused(Gun!, Guns (Rifle), DX-4, Guns (Grenade Launcher)-4, Guns (Gyroc)-4, Guns (Light Anti-Armor Weapon)-4, Guns (Light Machine Gun)- 2, Guns (Musket)-2, Guns (Pistol)-2, Guns (Rifle)-2, Guns (Shotgun)-2, Guns (Submachine Gun)-2) "Assault Rifle, 5.56mm", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:62), mods(_MH General, _MH Firearms), dmg(5), damage(5d), damtype(pi), acc(5), rangehalfdam(800), rangemax(3500), baseweight(8.9), rof(13), shots(30+1(3)), minst(8†), bulk(-5), rcl(2), basecost(850), skillused(Gun!, Guns (Rifle), DX-4, Guns (Grenade Launcher)-4, Guns (Gyroc)-4, Guns (Light Anti-Armor Weapon)-4, Guns (Light Machine Gun)- 2, Guns (Musket)-2, Guns (Pistol)-2, Guns (Rifle)-2, Guns (Shotgun)-2, Guns (Submachine Gun)-2) "Entry Rifle, .50BW", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:62), mods(_MH General, _MH Firearms), dmg(6), damage(6d+1), damtype(pi+), acc(4), rangehalfdam(380), rangemax(2700), baseweight(7), rof(3), shots(10+1(3)), minst(10†), bulk(-5), rcl(4), basecost(1200), skillused(Gun!, Guns (Rifle), DX-4, Guns (Grenade Launcher)-4, Guns (Gyroc)-4, Guns (Light Anti-Armor Weapon)-4, Guns (Light Machine Gun)- 2, Guns (Musket)-2, Guns (Pistol)-2, Guns (Rifle)-2, Guns (Shotgun)-2, Guns (Submachine Gun)-2) "Sniper Rifle, 7.62mm", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:62), mods(_MH General, _MH Firearms), dmg(7), damage(7d), damtype(pi), acc(5+3), rangehalfdam(1000), rangemax(4200), baseweight(15), rof(1), shots(10+1(3)), minst(11B†), bulk(-6), rcl(2), basecost(2350), notes([2]), skillused(Gun!, Guns (Rifle), DX-4, Guns (Grenade Launcher)-4, Guns (Gyroc)-4, Guns (Light Anti-Armor Weapon)-4, Guns (Light Machine Gun)- 2, Guns (Musket)-2, Guns (Pistol)-2, Guns (Rifle)-2, Guns (Shotgun)-2, Guns (Submachine Gun)-2) "Auto Shotgun, 12G", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:62), mods(_MH General, _MH Firearms), baseweight(8.2), basecost(1000), newmode(shot, dmg(1), damage(1d+1), damtype(pi), acc(3), rangehalfdam(40), rangemax(800), rof(3x9), shots(7+1(2i)), minst(10†), bulk(-5), rcl(1), skillused(Gun!, Guns (Shotgun), DX-4, Guns (Grenade Launcher)-4, Guns (Gyroc)-4, Guns (Light Anti-Armor Weapon)-4, Guns (Light Machine Gun)- 2, Guns (Musket)-2, Guns (Pistol)-2, Guns (Rifle)-2, Guns (Shotgun)-2, Guns (Submachine Gun)-2)), newmode(slug, dmg(5), damage(5d), damtype(pi++), acc(4), rangehalfdam(100), rangemax(1200), rof(3), shots(7+1(2i)), minst(10†), bulk(-5), rcl(4), skillused(Gun!, Guns (Shotgun), DX-4, Guns (Grenade Launcher)-4, Guns (Gyroc)-4, Guns (Light Anti-Armor Weapon)-4, Guns (Light Machine Gun)- 2, Guns (Musket)-2, Guns (Pistol)-2, Guns (Rifle)-2, Guns (Shotgun)-2, Guns (Submachine Gun)-2)) "Compact Pump Shotgun, 12G", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:62), mods(_MH General, _MH Firearms), baseweight(6.7), basecost(400), newmode(shot, dmg(1), damage(1d+1), damtype(pi), acc(2), rangehalfdam(40), rangemax(800), rof(2x9), shots(4+1(2i)), minst(12†), bulk(-3), rcl(1), notes([2]), skillused(Gun!, Guns (Shotgun), DX-4, Guns (Grenade Launcher)-4, Guns (Gyroc)-4, Guns (Light Anti-Armor Weapon)-4, Guns (Light Machine Gun)- 2, Guns (Musket)-2, Guns (Pistol)-2, Guns (Rifle)-2, Guns (Shotgun)-2, Guns (Submachine Gun)-2)), newmode(slug, dmg(5), damage(5d), damtype(pi++), acc(3), rangehalfdam(100), rangemax(1200), rof(2), shots(4+1(2i)), minst(12†), bulk(-3), rcl(6), notes([2]), skillused(Gun!, Guns (Shotgun), DX-4, Guns (Grenade Launcher)-4, Guns (Gyroc)-4, Guns (Light Anti-Armor Weapon)-4, Guns (Light Machine Gun)- 2, Guns (Musket)-2, Guns (Pistol)-2, Guns (Rifle)-2, Guns (Shotgun)-2, Guns (Submachine Gun)-2)) "Pump Shotgun, 12G", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:62), mods(_MH General, _MH Firearms), baseweight(8.3), basecost(400), newmode(shot, dmg(1), damage(1d+1), damtype(pi), acc(3), rangehalfdam(40), rangemax(800), rof(2x9), shots(7+1(2i)), minst(10†), bulk(-5), rcl(1), notes([2]), skillused(Gun!, Guns (Shotgun), DX-4, Guns (Grenade Launcher)-4, Guns (Gyroc)-4, Guns (Light Anti-Armor Weapon)-4, Guns (Light Machine Gun)- 2, Guns (Musket)-2, Guns (Pistol)-2, Guns (Rifle)-2, Guns (Shotgun)-2, Guns (Submachine Gun)-2)), newmode(slug, dmg(5), damage(5d), damtype(pi++), acc(4), rangehalfdam(100), rangemax(1200), rof(2), shots(7+1(2i)), minst(10†), bulk(-5), rcl(5), notes([2]), skillused(Gun!, Guns (Shotgun), DX-4, Guns (Grenade Launcher)-4, Guns (Gyroc)-4, Guns (Light Anti-Armor Weapon)-4, Guns (Light Machine Gun)- 2, Guns (Musket)-2, Guns (Pistol)-2, Guns (Rifle)-2, Guns (Shotgun)-2, Guns (Submachine Gun)-2)) "Machine Pistol, 9mm", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:62), mods(_MH General, _MH Firearms), dmg(2), damage(2d+2), damtype(pi), acc(2), rangehalfdam(130), rangemax(1400), baseweight(7.5), rof(18), shots(32(3)), minst(10), bulk(-2), rcl(3), basecost(425), skillused(Gun!, Guns (Submachine Gun), DX-4, Guns (Grenade Launcher)-4, Guns (Gyroc)-4, Guns (Light Anti-Armor Weapon)-4, Guns (Light Machine Gun)- 2, Guns (Musket)-2, Guns (Pistol)-2, Guns (Rifle)-2, Guns (Shotgun)-2, Guns (Submachine Gun)-2) "SMG, .45", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:62), mods(_MH General, _MH Firearms), dmg(2), damage(2d+1), damtype(pi+), acc(3), rangehalfdam(160), rangemax(1700), baseweight(6.5), rof(10), shots(25+1(3)), minst(8†), bulk(-4), rcl(2), basecost(900), skillused(Gun!, Guns (Submachine Gun), DX-4, Guns (Grenade Launcher)-4, Guns (Gyroc)-4, Guns (Light Anti-Armor Weapon)-4, Guns (Light Machine Gun)- 2, Guns (Musket)-2, Guns (Pistol)-2, Guns (Rifle)-2, Guns (Shotgun)-2, Guns (Submachine Gun)-2) "SMG, 9mm", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:62), mods(_MH General, _MH Firearms), dmg(3), damage(3d-1), damtype(pi), acc(4), rangehalfdam(170), rangemax(1900), baseweight(6), rof(13), shots(30+1(3)), minst(8†), bulk(-4), rcl(2), basecost(1500), skillused(Gun!, Guns (Submachine Gun), DX-4, Guns (Grenade Launcher)-4, Guns (Gyroc)-4, Guns (Light Anti-Armor Weapon)-4, Guns (Light Machine Gun)- 2, Guns (Musket)-2, Guns (Pistol)-2, Guns (Rifle)-2, Guns (Shotgun)-2, Guns (Submachine Gun)-2) "SMG, Compact 9mm", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:62), mods(_MH General, _MH Firearms), dmg(2), damage(2d+2), damtype(pi), acc(2), rangehalfdam(160), rangemax(1800), baseweight(3.8), rof(15), shots(30+1(3)), minst(8†), bulk(-2), rcl(2), basecost(1200), skillused(Gun!, Guns (Submachine Gun), DX-4, Guns (Grenade Launcher)-4, Guns (Gyroc)-4, Guns (Light Anti-Armor Weapon)-4, Guns (Light Machine Gun)- 2, Guns (Musket)-2, Guns (Pistol)-2, Guns (Rifle)-2, Guns (Shotgun)-2, Guns (Submachine Gun)-2) "Backpack Flamethrower", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:62), mods(_MH General, _MH Firearms), dmg(3), damage(3d), damtype(burn), rangemax(40), baseweight(50), rof(Jet), shots(10), minst(10†), bulk(-7), basecost(2000), notes([3, 4]), skillused(Gun!, Liquid Projector (Flamethrower), DX-4, Liquid Projector-4) "Handheld Flamethrower", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:62), mods(_MH General, _MH Firearms), dmg(3), damage(3d), damtype(burn), rangemax(40), baseweight(7.8), rof(Jet), shots(1), minst(6†), bulk(-4), basecost(500), notes([3]), skillused(Gun!, Liquid Projector (Flamethrower), DX-4, Liquid Projector-4) "Handheld Sprayer", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:62), mods(_MH General, _MH Firearms), dmg(0), damage(spec.), rangemax(2), baseweight(0.1), rof(Jet), shots(20), minst(3), bulk(-1), basecost(10), notes([5]), skillused(Gun!, Liquid Projector (Sprayer), DX-4, Liquid Projector-4) "Backpack Squirt Gun", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:62), mods(_MH General, _MH Firearms), dmg(0), damage(spec.), rangemax(12), baseweight(18), rof(Jet), shots(15(12)), minst(4†), bulk(-3), basecost(45), notes([5]), skillused(Gun!, Liquid Projector (Squirt Gun), DX-4, Liquid Projector-4) "Squirt Carbine", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:62), mods(_MH General, _MH Firearms), dmg(0), damage(spec.), rangemax(8), baseweight(3.5), rof(Jet), shots(2(7)), minst(4†), bulk(-3), basecost(30), notes([5]), skillused(Gun!, Liquid Projector (Squirt Gun), DX-4, Liquid Projector-4) "Flare Gun", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:62), mods(_MH General, _MH Improvised Weapons), dmg(1), damage(1d+1), armordivisor(0.5), damtype(cr dkb inc), acc(0), rangehalfdam(10), rangemax(330), baseweight(2), rof(1), shots(1(3)), minst(8), bulk(-4), rcl(4), basecost(480), initmods("Improvised Weapon Penalty 4", 0, gives(=-4 to owner::skillscore), page(MH1:60), group(_MH Improvised Weapons), shortname(Improvised)), description(Remove the Improvised Weapon Penalty modifier if you have an appropriate Improvised Weapon perk.), skillused(Gun!, Guns, DX-4) "Nail Gun", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:62), mods(_MH General, _MH Improvised Weapons), dmg(2), damage(2d-1), damtype(pi), acc(0), rangehalfdam(5), rangemax(25), baseweight(8), rof(1), shots(50(3)), minst(8), bulk(-4), rcl(4), basecost(350), initmods("Improvised Weapon Penalty 4", 0, gives(=-4 to owner::skillscore), page(MH1:60), group(_MH Improvised Weapons), shortname(Improvised)), description(Remove the Improvised Weapon Penalty modifier if you have an appropriate Improvised Weapon perk.), skillused(Gun!, Guns (Pistol), DX-4, Guns (Grenade Launcher)-4, Guns (Gyroc)-4, Guns (Light Anti-Armor Weapon)-4, Guns (Light Machine Gun)- 2, Guns (Musket)-2, Guns (Rifle)-2, Guns (Shotgun)-2, Guns (Submachine Gun)-2) "Spray Can and Lighter", cat(_Monster Hunters - Firearms, _Monster Hunters - All Gear), page(MH1:63), mods(_MH General, _MH Improvised Weapons), dmg(1), damage(1d-2), damtype(burn), acc(0), rangemax(1), baseweight(0.5), rof(1), shots(5), minst(8), bulk(-4), rcl(4), basecost(2), description(If you have Improvised Weapon (Flamethrower), add the special Penalty Offset 2 modifier.), skillused(Gun!, Liquid Projector (Sprayer), Liquid Projector (Flamethrower)-2, Liquid Projector-4, DX-4) <_Monster Hunters - Firearms Ammo> * * "Reloads" (i.e., the actual ammo) and "magazines/speedloaders" must be tracked separately for purposes of Special Ammo (p. 63). * For simplicity and consistency, the weight is assigned to the ammo. * "Auto .40, Magazine", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), basecost(32), baseweight(0), page(MH1:62), mods(_MH General) "Auto 50AE, Magazine", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), basecost(45), baseweight(0), page(MH1:62), mods(_MH General) "Backup .40, Magazine", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), basecost(37), baseweight(0), page(MH1:62), mods(_MH General) "Revolver, Speedloader", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), basecost(10), baseweight(0), page(MH1:62), mods(_MH General) "Assault 5.56mm, Magazine", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), basecost(34), baseweight(0), page(MH1:62), mods(_MH General) "Entry Rifle, Magazine", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), basecost(34), baseweight(0), page(MH1:62), mods(_MH General) "Sniper Rifle, Magazine", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), basecost(50), baseweight(0), page(MH1:62), mods(_MH General) "Machine Pistol, Magazine", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), basecost(29), baseweight(0), page(MH1:62), mods(_MH General) "SMG .45, Magazine", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), basecost(36), baseweight(0), page(MH1:62), mods(_MH General) "SMG 9mm, Magazine", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), basecost(29), baseweight(0), page(MH1:62), mods(_MH General) "SMG Compact, Magazine", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), basecost(34), baseweight(0), page(MH1:62), mods(_MH General) "Backpack Squirt Gun, Reservoir", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), basecost(15), baseweight(0), page(MH1:62), mods(_MH General) "Squirt Carbine Reservoir", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), basecost(5), baseweight(0), page(MH1:62), mods(_MH General) "Auto .40, Reload", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), mods(_MH General, _MH Special Ammo - Non-Shotguns), basecost(4), baseweight(0.6), page(MH1:62), mods(_MH General) "Auto .50AE, Reload", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), mods(_MH General, _MH Special Ammo - Non-Shotguns), basecost(8), baseweight(0.6), page(MH1:62), mods(_MH General) "Backup .40, Reload", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), mods(_MH General, _MH Special Ammo - Non-Shotguns), basecost(2), baseweight(0.4), page(MH1:62), mods(_MH General) "Revolver 44M, Reload", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), mods(_MH General, _MH Special Ammo - Non-Shotguns), basecost(4), baseweight(0.4), page(MH1:62), mods(_MH General) "Revolver .38, Reload", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), mods(_MH General, _MH Special Ammo - Non-Shotguns), basecost(2), baseweight(0.3), page(MH1:62), mods(_MH General) "Assault 5.56mm, Reload", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), mods(_MH General, _MH Special Ammo - Non-Shotguns), basecost(15), baseweight(1), page(MH1:62), mods(_MH General) "Entry Rifle, Reload", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), mods(_MH General, _MH Special Ammo - Non-Shotguns), basecost(11), baseweight(1.1), page(MH1:62), mods(_MH General) "Sniper Rifle, Reload", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), mods(_MH General, _MH Special Ammo - Non-Shotguns), basecost(9), baseweight(1), page(MH1:62), mods(_MH General) "Auto Shotgun, Reload", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), mods(_MH General, _MH Special Ammo - Shotguns), basecost(4), baseweight(0.8), page(MH1:62), mods(_MH General) "Compact Shotgun, Reload", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), mods(_MH General, _MH Special Ammo - Shotguns), basecost(2), baseweight(0.4), page(MH1:62), mods(_MH General) "Pump Shotgun, Reload", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), mods(_MH General, _MH Special Ammo - Shotguns), basecost(4), baseweight(0.8), page(MH1:62), mods(_MH General) "Machine Pistol, Reload", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), mods(_MH General, _MH Special Ammo - Non-Shotguns), basecost(10), baseweight(1.3), page(MH1:62), mods(_MH General) "SMG .45, Reload", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), mods(_MH General, _MH Special Ammo - Non-Shotguns), basecost(13), baseweight(1.6), page(MH1:62), mods(_MH General) "SMG 9mm, Reload", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), mods(_MH General, _MH Special Ammo - Non-Shotguns), basecost(9), baseweight(1.2), page(MH1:62), mods(_MH General) "SMG Compact, Reload", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), mods(_MH General, _MH Special Ammo - Non-Shotguns), basecost(9), baseweight(1), page(MH1:62), mods(_MH General) "Backpack Flamethrower, Reload", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), mods(_MH General, _MH Special Ammo - Non-Shotguns), basecost(10), baseweight(20), page(MH1:62), mods(_MH General) "Handheld Flamethrower, Reload", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), mods(_MH General, _MH Special Ammo - Non-Shotguns), basecost(1), baseweight(2), page(MH1:62), mods(_MH General) "Backpack Squirt Gun, Reload", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), mods(_MH General, _MH Special Ammo - Non-Shotguns), basecost(0), baseweight(15), page(MH1:62), mods(_MH General) "Squirt Carbine, Reload", cat(_Monster Hunters - Firearms Ammo, _Monster Hunters - All Gear), mods(_MH General, _MH Special Ammo - Non-Shotguns), basecost(0), baseweight(2), page(MH1:62), mods(_MH General) <_Monster Hunters - Grenades> "Concussion Grenade", cat(_Monster Hunters - Grenades, _Monster Hunters - All Gear), basecost(30), baseweight(0.3), page(MH1:63), mods(_MH General) "Fragmentation Grenade", cat(_Monster Hunters - Grenades, _Monster Hunters - All Gear), basecost(25), baseweight(0.4), page(MH1:63), mods(_MH General) "Smoke Grenade", cat(_Monster Hunters - Grenades, _Monster Hunters - All Gear), basecost(25), baseweight(0.2), page(MH1:63), mods(_MH General) "Tear Gas Grenade", cat(_Monster Hunters - Grenades, _Monster Hunters - All Gear), basecost(35), baseweight(0.2), page(MH1:63), mods(_MH General) "WP Grenade", cat(_Monster Hunters - Grenades, _Monster Hunters - All Gear), basecost(50), baseweight(1), page(MH1:63), mods(_MH General) * * Set up the Pimp My Ride modifiers for BASIC SET vehicles * #ReplaceTags in "EQ:Roadster" with "mods(_MH Vehicles, _MH General)" #ReplaceTags in "EQ:Sedan (TL 6)" with "mods(_MH Vehicles, _MH General)" #ReplaceTags in "EQ:Jeep" with "mods(_MH Vehicles, _MH General)" #ReplaceTags in "EQ:Pickup Truck" with "mods(_MH Vehicles, _MH General)" #ReplaceTags in "EQ:Sedan (TL 7)" with "mods(_MH Vehicles, _MH General)" #ReplaceTags in "EQ:Van" with "mods(_MH Vehicles, _MH General)" #ReplaceTags in "EQ:Sports Car" with "mods(_MH Vehicles, _MH General)" #ReplaceTags in "EQ:Luxury Car" with "mods(_MH Vehicles, _MH General)" #ReplaceTags in "EQ:SUV" with "mods(_MH Vehicles, _MH General)" #ReplaceTags in "EQ:2 1/2-Ton Truck" with "mods(_MH Vehicle, _MH Generals)" #ReplaceTags in "EQ:Bus" with "mods(_MH Vehicles, _MH General)" #ReplaceTags in "EQ:Semi-Truck" with "mods(_MH Vehicles, _MH General)" #ReplaceTags in "EQ:Heavy Bike (TL 6)" with "mods(_MH Vehicles, _MH General)" #ReplaceTags in "EQ:Scooter" with "mods(_MH Vehicles, _MH General)" #ReplaceTags in "EQ:Heavy Bike (TL 7)" with "mods(_MH Vehicles, _MH General)" #ReplaceTags in "EQ:Sports Bike" with "mods(_MH Vehicles, _MH General)" #ReplaceTags in "EQ:APC" with "mods(_MH Vehicles, _MH General)" #ReplaceTags in "EQ:Speedboat" with "mods(_MH Vehicles, _MH General)" #ReplaceTags in "EQ:Light Monoplane" with "mods(_MH Vehicles, _MH General)" #ReplaceTags in "EQ:Twin-Prop Transport" with "mods(_MH Vehicles, _MH General)" #ReplaceTags in "EQ:Business Jet" with "mods(_MH Vehicles, _MH General)" #ReplaceTags in "EQ:Light Helicopter" with "mods(_MH Vehicles, _MH General)" #ReplaceTags in "EQ:Utility Helicopter (TL 7)" with "mods(_MH Vehicles, _MH General)" #ReplaceTags in "EQ:Utility Helicopter (TL 8)" with "mods(_MH Vehicles, _MH General)" * * Set up Bows and Crossbows with the proper modifiers * #ReplaceTags in "EQ:Longbow" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Regular Bow" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Short Bow" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Composite Bow" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Crossbow (ST 7)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Crossbow (ST 8)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Crossbow (ST 9)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Crossbow (ST 10)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Crossbow (ST 11)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Crossbow (ST 12)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Crossbow (ST 13)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Crossbow (ST 14)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Crossbow (ST 15)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Crossbow (ST 16)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Crossbow (ST 17)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Crossbow (ST 18)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Crossbow (ST 19)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Crossbow (ST 20)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Pistol Crossbow (ST 7)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Pistol Crossbow (ST 8)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Pistol Crossbow (ST 9)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Pistol Crossbow (ST 10)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Pistol Crossbow (ST 11)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Pistol Crossbow (ST 12)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Pistol Crossbow (ST 13)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Pistol Crossbow (ST 14)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Pistol Crossbow (ST 15)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Pistol Crossbow (ST 16)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Pistol Crossbow (ST 17)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Pistol Crossbow (ST 18)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Pistol Crossbow (ST 19)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Pistol Crossbow (ST 20)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Prodd (ST 7)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Prodd (ST 8)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Prodd (ST 9)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Prodd (ST 10)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Prodd (ST 11)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Prodd (ST 12)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Prodd (ST 13)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Prodd (ST 14)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Prodd (ST 15)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Prodd (ST 16)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Prodd (ST 17)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Prodd (ST 18)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Prodd (ST 19)" with "mods(_MH General, _MH Bows and Crossbows)" #ReplaceTags in "EQ:Prodd (ST 20)" with "mods(_MH General, _MH Bows and Crossbows)" * * TO DO: Set up similar #ReplaceTags with "mods(_MH General, _MH Melee Weapons)" for BASIC SET melee weapons * ************************************************************************************************************************ [MODIFIERS] ************************************************************************************************************************ * * CHARACTER MODIFIERS * <_Power Modifiers> "Bioenhancement", -10%, page(MH1:41), group(_Power Modifiers), shortname(PM) "Mysticism", -10%, page(MH1:43), group(_Power Modifiers), shortname(PM) "Psionic: ESP", -10%, page(MH1:45), group(_Power Modifiers), shortname(PM) "Psionic: Psychokinesis", -10%, page(MH1:46), group(_Power Modifiers), shortname(PM) "Psionic: Telepathy", -10%, page(MH1:47), group(_Power Modifiers), shortname(PM) "Psionic: Teleportation", -10%, page(MH1:48), group(_Power Modifiers), shortname(PM) Gives Skill Bonus to Innate Attack (Beam), +0, gives(+owner::level to SK:Innate Attack (Beam)), shortname(Innate Attack (Beam)) Gives Skill Bonus to Innate Attack (Breath), +0, gives(+owner::level to SK:Innate Attack (Breath)), shortname(Innate Attack (Breath)) Gives Skill Bonus to Innate Attack (Gaze), +0, gives(+owner::level to SK:Innate Attack (Gaze)), shortname(Innate Attack (Gaze)) Gives Skill Bonus to Innate Attack (Projectile), +0, gives(+owner::level to SK:Innate Attack (Projectile)), shortname(Innate Attack (Projectile)) * * EQUIPMENT MODIFIERS * <_MH General> "_Free", *0, group(_MH General), shortname(Free) "_Signature Gear", 0, page(B85), group(Equipment), shortname(Signature Gear), gives(+owner::cost to ST:Money, +owner::cost to ST:Remaining Funds, -owner::cost to ST:Signature Gear) <_MH Gadget General> "Cutting-Edge", +100%, gives(*2/3 to owner::baseweight), group(_MH Gadget General), page(MH1:54) "Disguised", +400%, group(_MH Gadget General), page(MH1:54) "Rugged", +100%, gives(*1.2 to owner::baseweight), group(_MH Gadget General), page(MH1:54) <_MH Gadget Quality> "Fine-Quality", +1900%, group(_MH Gadget Quality), page(MH1:54) "Good-Quality", +400%, group(_MH Gadget Quality), page(MH1:54) <_MH Vehicles> "Armored", +100%/+400%/+900%, levelnames(+5 DR, +10 DR, +20 DR), upto(3), group(_MH Vehicles), page(MH1:55) "Fast", +100%/+400%/+900%, levelnames(+10% Accel, +20% Accel, +40% Accel), upto(3), group(_MH Vehicles), page(MH1:55) "Responsive", +100%/+400%, levelnames(+1 Hnd, +2 Hnd), upto(2), group(_MH Vehicles), page(MH1:55) "Rugged", +100%/+400%, levelnames(+1 HT, +2 HT), upto(2), group(_MH Vehicles), page(MH1:55) "Reduced Accel and Speed", -10%/-20%, levelnames(-10%, -20%, -30%, -40%, -50%, -60%, -70%, -80%, -90%), upto(9), group(_MH Vehicles), page(MH1:55) "Reduced Handling", -10%/-20%, levelnames(-1, -2, -3), upto(3), group(_MH Vehicles), page(MH1:55) "Reduced HT", -10%/-20%, levelnames(-1, -2, -3, -4, -5, -6, -7, -8, -9, -10), upto(10), group(_MH Vehicles), page(MH1:55) "Reduced HP/DR", -10%/-20%, levelnames(-20%/-10%, -40%/-20%), upto(2), group(_MH Vehicles), page(MH1:55) "Reduced SR", -10%/-20%, levelnames(-2, -4, -6, -8), upto(4), group(_MH Vehicles), page(MH1:55) <_MH Grimoires> "Dead-Language", -20%, group(_MH Grimoires), page(MH1:57) "Encrypted", -20%, group(_MH Grimoires), page(MH1:57) <_MH Clothing> "Scent-Masking", +200%, group(_MH Clothing), page(MH1:59) "Undercover", +400%/+1900%, levelnames(+1 Holdout, +2 Holdout), upto(2), group(_MH Clothing), page(MH1:59) <_MH Melee Weapons> * * Known Issue: Adding Titanium to either Fine or Very Fine applies a cumulative "break" modifier * "Balanced", +400%, gives(=+1 to owner::skillscore), group(_MH Melee Weapons), page(MH1:59) "Disguised", +400%, group(_MH Melee Weapons), page(MH1:59) "Fine", +0%, group(_MH Melee Weapons), page(MH1:59), gives(=+@textindexedvalue( $modetag(damtype), ("cut", 1), ("imp", 1) ) to owner::damage$ listAs "+1 to cut/imp damage from Fine", -1 to owner::break) "Holy", +400%, group(_MH Melee Weapons), page(MH1:59) "Silver", +1900%, group(_MH Melee Weapons), page(MH1:59) "Silver-Coated", +200%, group(_MH Melee Weapons), page(MH1:60) "Titanium", +100%, gives(*3/4 to owner::baseweight, -2 to owner::break), group(_MH Melee Weapons), page(MH1:60) "Very Fine", +1900%, group(_MH Melee Weapons), page(MH1:60), gives(=+@textindexedvalue( $modetag(damtype), ("cut", 2), ("imp", 2) ) to owner::damage$ listAs "+2 to cut/imp damage from Very Fine", -2 to owner::break) "Weighted", +100%, gives(=+1 to owner::damage$ listAs "+1 to damage from Weighted"), group(_MH Melee Weapons), page(MH1:59) "Weapon Bond (Perk)", 0, gives(+1 to owner::skillscore), group(_MH Melee Weapons), page(MH1:25) <_MH Improvised Weapons> "Improvised Weapon Penalty 1", 0, gives(=-1 to owner::skillscore), page(MH1:60), group(_MH Improvised Weapons), shortname(Improvised) "Improvised Weapon Penalty 2", 0, gives(=-2 to owner::skillscore), page(MH1:60), group(_MH Improvised Weapons), shortname(Improvised) "Improvised Weapon Penalty 3", 0, gives(=-3 to owner::skillscore), page(MH1:60), group(_MH Improvised Weapons), shortname(Improvised) "Improvised Weapon Penalty 4", 0, gives(=-4 to owner::skillscore), page(MH1:60), group(_MH Improvised Weapons), shortname(Improvised) "Improvised Weapon Penalty 5", 0, gives(=-5 to owner::skillscore), page(MH1:60), group(_MH Improvised Weapons), shortname(Improvised) "Improvised Weapon Penalty 6", 0, gives(=-6 to owner::skillscore), page(MH1:60), group(_MH Improvised Weapons), shortname(Improvised) "Penalty Offset 1", 0, gives(=+1 to owner::skillscore), page(MH1:60), group(_MH Improvised Weapons), shortname(Offset) "Penalty Offset 2", 0, gives(=+2 to owner::skillscore), page(MH1:60), group(_MH Improvised Weapons), shortname(Offset) "Weapon Bond (Perk)", 0, gives(+1 to owner::skillscore), group(_MH Improvised Weapons), page(MH1:25) <_MH Bows and Crossbows> * * Kludge: Compound has to simulate the ST+2 damage bonus by adding a +1 damage bonus. Most of the time, these are identical. * "_Acc Bonus (from scopes, sights, etc.)", 0/0, group(_MH Bows and Crossbows), gives(+1 to owner::acc), shortname(Acc Bonus) "Balanced", +400%, gives(=+1 to owner::acc), group(_MH Bows and Crossbows), page(MH1:60) "Compound", +100%, group(_MH Bows and Crossbows), page(MH1:60), gives(=+1 to owner::damage, *(("ST:Striking ST"+2)/"ST:Striking ST") to owner::rangehalfdam, *(("ST:Striking ST"+2)/"ST:Striking ST") to owner::rangemax) "Fine", +300%, gives(*1.2 to owner::rangehalfdam, *1.2 to owner::rangemax), group(_MH Bows and Crossbows), page(MH1:60) "Weapon Bond (Perk)", 0, gives(+1 to owner::skillscore), group(_MH Bows and Crossbows), page(MH1:25) <_MH Firearms> "_Acc Bonus (from scopes, sights, etc.)", 0/0, group(_MH Firearms), gives(+1 to owner::acc), shortname(Acc Bonus) "_Extra Bulk (from scopes, sights, etc.)", 0/0, group(_MH Firearms), gives(-1 to owner::bulk), shortname(Extra Bulk) "Disguised", +400%, group(_MH Firearms), page(MH1:61) "Fine", +100%, gives(+@if(owner::acc < 2 THEN 0 ELSE 1) to owner::acc), group(_MH Firearms), page(MH1:61) "Very Fine", +400%, gives(+@if(owner::acc < 4 THEN 0 ELSE 2) to owner::acc), group(_MH Firearms), page(MH1:61) "Weapon Bond (Perk)", 0, gives(+1 to owner::skillscore), group(_MH Firearm), page(MH1:25) <_MH Special Ammo - Non-Shotguns> "_Powder Option: Extra-Powerful", +100%, shortname(Extra-Powerful), group(_MH Special Ammo - Non-Shotguns), page(MH1:63) "_Powder Option: Hand-Matched", +900%, shortname(Hand-Matched), group(_MH Special Ammo - Non-Shotguns), page(MH1:63) "_Powder Option: Hand-Matched (failed Armoury roll)", +1100%, shortname(Hand-Matched), group(_MH Special Ammo - Non-Shotguns), page(MH1:63) "_Powder Option: Hand-Matched (successful Armoury roll)", +700%, shortname(Hand-Matched), group(_MH Special Ammo - Non-Shotguns), page(MH1:63) "_Powder Option: Match-Grade", +100%, shortname(Match-Grade), group(_MH Special Ammo - Non-Shotguns), page(MH1:63) "_Powder Option: Silent", +900%, shortname(Silent), group(_MH Special Ammo - Non-Shotguns), page(MH1:63) "_Payload Option: Armor-Piercing", +100%, shortname(Armor-Piercing), group(_MH Special Ammo - Non-Shotguns), page(MH1:63) "_Payload Option: Hollow-Point", +0%, shortname(Hollow-Point), group(_MH Special Ammo - Non-Shotguns), page(MH1:63) "_Payload Option: Holy Water", +200%, shortname(Holy Water), group(_MH Special Ammo - Non-Shotguns), page(MH1:63) "_Payload Option: Holy Water (failed Armoury roll)", +400%, shortname(Holy Water), group(_MH Special Ammo - Non-Shotguns), page(MH1:63) "_Payload Option: Holy Water (successful Armoury roll)", +0%, shortname(Holy Water), group(_MH Special Ammo - Non-Shotguns), page(MH1:63) "_Payload Option: Silver", +4900%, gshortname(Silver), roup(_MH Special Ammo - Non-Shotguns), page(MH1:63) "_Payload Option: Silver (failed Armoury roll)", +5100%, shortname(Silver), group(_MH Special Ammo - Non-Shotguns), page(MH1:63) "_Payload Option: Silver (successful Armoury roll)", +4700%, shortname(Silver), group(_MH Special Ammo - Non-Shotguns), page(MH1:63) "_Payload Option: Thermate", +300%, shortname(Thermate), group(_MH Special Ammo - Non-Shotguns), page(MH1:63) "_Payload Option: Thermate (failed Armoury roll)", +500%, shortname(Thermate), group(_MH Special Ammo - Non-Shotguns), page(MH1:63) "_Payload Option: Thermate (successful Armoury roll)", +100%, shortname(Thermate), group(_MH Special Ammo - Non-Shotguns), page(MH1:63) "_Payload Option: Wooden", +200%, shortname(Wooden), group(_MH Special Ammo - Non-Shotguns), page(MH1:63) "_Payload Option: Wooden (failed Armoury roll)", +400%, shortname(Wooden), group(_MH Special Ammo - Non-Shotguns), page(MH1:63) "_Payload Option: Wooden (successful Armoury roll)", +0%, shortname(Wooden), group(_MH Special Ammo - Non-Shotguns), page(MH1:63) <_MH Special Ammo - Shotguns> "_Powder Option: Extra-Powerful", +100%, shortname(Extra-Powerful), group(_MH Special Ammo - Shotguns), page(MH1:63) "_Powder Option: Hand-Matched", +900%, shortname(Hand-Matched), group(_MH Special Ammo - Shotguns), page(MH1:63) "_Powder Option: Hand-Matched (failed Armoury roll)", +1100%, shortname(Hand-Matched), group(_MH Special Ammo - Shotguns), page(MH1:63) "_Powder Option: Hand-Matched (successful Armoury roll)", +700%, shortname(Hand-Matched), group(_MH Special Ammo - Shotguns), page(MH1:63) "_Powder Option: Match-Grade", +100%, shortname(Match-Grade), group(_MH Special Ammo - Shotguns), page(MH1:63) "_Powder Option: Silent", +900%, shortname(Silent), group(_MH Special Ammo - Shotguns), page(MH1:63) "_Payload Option: Chemical (Smoke)", +200%, shortname(Smoke), group(_MH Special Ammo - Shotguns), page(MH1:63) "_Payload Option: Chemical (Tear Gas)", +400%, shortname(Tear Gas), group(_MH Special Ammo - Shotguns), page(MH1:63) "_Payload Option: Dragon's Breath", +200%, shortname(Dragon's Breath), group(_MH Special Ammo - Shotguns), page(MH1:63) "_Payload Option: Explosive", +1900%, shortname(Explosive), group(_MH Special Ammo - Shotguns), page(MH1:63) "_Payload Option: Flare", +400%, shortname(Flare), group(_MH Special Ammo - Shotguns), page(MH1:63) "_Payload Option: Holy Water", +200%, shortname(Holy Water), group(_MH Special Ammo - Shotguns), page(MH1:63) "_Payload Option: Holy Water (failed Armoury roll)", +400%, shortname(Holy Water), group(_MH Special Ammo - Shotguns), page(MH1:63) "_Payload Option: Holy Water (successful Armoury roll)", +0%, shortname(Holy Water), group(_MH Special Ammo - Shotguns), page(MH1:63) "_Payload Option: Rock Salt", +0%, shortname(Rock Salt), group(_MH Special Ammo - Shotguns), page(MH1:63) "_Payload Option: Silver", +4900%, shortname(Silver), group(_MH Special Ammo - Shotguns), page(MH1:63) "_Payload Option: Silver (failed Armoury roll)", +5100%, shortname(Silver), group(_MH Special Ammo - Shotguns), page(MH1:63) "_Payload Option: Silver (successful Armoury roll)", +4700%, shortname(Silver), group(_MH Special Ammo - Shotguns), page(MH1:63) "_Payload Option: Thermate", +300%, shortname(Thermate), group(_MH Special Ammo - Shotguns), page(MH1:63) "_Payload Option: Thermate (failed Armoury roll)", +500%, shortname(Thermate), group(_MH Special Ammo - Shotguns), page(MH1:63) "_Payload Option: Thermate (successful Armoury roll)", +100%, shortname(Thermate), group(_MH Special Ammo - Shotguns), page(MH1:63) "_Payload Option: Wooden", +200%, shortname(Wooden), group(_MH Special Ammo - Shotguns), page(MH1:63) "_Payload Option: Wooden (failed Armoury roll)", +400%, shortname(Wooden), group(_MH Special Ammo - Shotguns), page(MH1:63) "_Payload Option: Wooden (successful Armoury roll)", +0%, shortname(Wooden), group(_MH Special Ammo - Shotguns), page(MH1:63) * * To Do: Add new modes for the various guns to reflect these special ammo loads. *