Version=3 * The version information above MUST be the first line of the data file [Author] ************************************************************************************************************************ * * GURPS(R) Character Assistant * Filename: GURPS_Mysteries_4e.gdf * Created: September 5, 2005 * Modified: October 18, 2005 * Requires GCA v3 or later! * * This data file contains information taken from the GURPS Mysteries 4e sourcebook. * GURPS Mysteries is Copyright(C) 2005 by Steve Jackson Games Incorporated. All rights reserved. * * Information in this file includes: * Advantages, Disadvantages, Quirks, Skills, and Techniques * * To be completed: Professional Templates * ************************************************************************************************************************ * * This file created by Rev. Pee Kitty * * It can be found at MyGURPS (www.mygurps.com) * * This is a fan-created data file to load the new traits from GURPS Mysteries * into the GURPS Character Assistant. This data file is not official and is not * endorsed by Steve Jackson Games. * ************************************************************************************************************************ * * GURPS is a registered trademark of Steve Jackson Games Incorporated, used with GCA by permission of Steve Jackson * Games. All rights reserved. * * The GURPS game is copyright (c) 1986-1989, 1991-1994 by Steve Jackson Games Incorporated. This product includes * copyrighted material from the GURPS game, which is used by permission of Steve Jackson Games Incorporated. All * rights reserved by Steve Jackson Games Incorporated. * ************************************************************************************************************************ ************************************************************************************************************************ [Advantages] ************************************************************************************************************************ Talker, 5/10, gives(+1 to GR:Talker), page(MY108), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Detect Lies, Diplomacy, Fast-Talk, Psychology, Savoir-Faire) Tough Guy, 5/10, gives(+1 to GR:Tough Guy), page(MY108), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Fast-Talk, Forced Entry, Intimidation, Shadowing, Streetwise) Whiz Kid, 5/10, gives(+1 to GR:Whiz Kid), page(MY108), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Chemistry, Criminology, Diagnosis, Forensics, Psychology, Research) Spirit Advisor, 10, page(MY112), mods(Frequency of Appearance), cat(Paranormal, Social, Mental), initmods(_ Frequency: roll of 9 or less (Fairly often), *1, shortname(9 or less), group(Frequency of Appearance) _ ) ************************************************************************************************************************ [Disadvantages] ************************************************************************************************************************ Code of Honor (Gentleman P.I.), -5, page(MY109), cat(Mundane, Mental) Code of Honor (Private Investigator), -10, page(MY109), cat(Mundane, Mental) Code of Honor (Police), -5, page(MY109), cat(Mundane, Mental) ************************************************************************************************************************ [Quirks] ************************************************************************************************************************ Duty (Legal Ethics), -1, page(MY109) ************************************************************************************************************************ [Skills] ************************************************************************************************************************ Guns (Taser), DX/E, tl(0-12), default(DX - 4, "SK:Guns (Grenade Launcher)" - 4, "SK:Guns (Gyroc)"- 4, "SK:Guns (Light Anti-Armor Weapon)" - 4, "SK:Guns (Light Machine Gun)" - 2, "SK:Guns (Musket)" - 2, "SK:Guns (Pistol)" - 2, "SK:Guns (Rifle)" - 2, "SK:Guns (Shotgun)" - 2, "SK:Guns (Submachine Gun)" - 2), page(MY111), cat(Combat/Weapons - Ranged Combat) #MergeTags in "SK:Guns (Light Machine Gun)" with default("SK:Guns (Taser)" - 2) #MergeTags in "SK:Guns (Musket)" with default("SK:Guns (Taser)" - 2) #MergeTags in "SK:Guns (Pistol)" with default("SK:Guns (Taser)" - 2) #MergeTags in "SK:Guns (Rifle)" with default("SK:Guns (Taser)" - 2) #MergeTags in "SK:Guns (Shotgun)" with default("SK:Guns (Taser)" - 2) #MergeTags in "SK:Guns (Submachine Gun)" with default("SK:Guns (Taser)" - 2) Handcuffing (DX), Tech/A, default(ST:DX - 2), page(MY111) Handcuffing (Judo), Tech/A, default(SK:Judo::level - 1, ST:DX - 2), needs(SK:Judo), page(MY112) Handcuffing (Wrestling), Tech/A, default(SK:Wrestling::level - 2, ST:DX - 2), needs(SK:Wrestling), page(MY112) Camouflaged Mind Block (Mind Block), Tech/H, default(SK:Mind Block::level - 4), needs(SK:Mind Block), upto(Prereq), page(MY111) ************************************************************************************************************************ [Groups] ************************************************************************************************************************ SK:Detect Lies SK:Diplomacy SK:Fast-Talk SK:Psychology SK:Savoir-Faire SK:Fast-Talk SK:Forced Entry SK:Intimidation SK:Shadowing SK:Streetwise SK:Chemistry SK:Criminology SK:Diagnosis SK:Forensics SK:Psychology SK:Research