Allies

Binding

Compartmentalized Mind

Cosmic Power (Modular Abilities)

Damage Resistance

Duplication

Enhanced Move

* This enhancement appeared in the GURPS Powers Designer's Notes.

Intuition

* This enhancement replaces the one found in GURPS Powers.

Regrowth

Resistant

Striking ST

Telekinesis

Unhealing

Unkillable

Warp

New Traits

Indefatigable: 30 points

You do not lose Fatigue Points through normal exertion. You can sprint indefinitely and fight all day. You can still lose fatigue from starvation, thirst, sleeplessness, etc., and any use of extra effort has its normal costs. You are assumed to recover fatigue normally; if this is not the case, apply the Slow Recharge or Special Recharge modifiers from the Energy Reserve advantage.

(Optionally, instead of losing fatigue to starvation, extra effort, etc., you may lose HT -- like a machine -- or have another negative effect occur. If so, this must be set during character creation.)