Hit Points can represent a lot more than just weight, and Strength is often a better gauge of mass and bulk. Just look at someone with Body of Air -- they cannot pick anything up, punch you, or normally have an effect on the world, but they slam as well as a normal person! This fixes that. The concept of falling damage seems to be that everyone is affected proportionately, so Hit Points work fine, there.
Dustin Tranberg had a good suggestion. Copy the following table and paste it onto your GM's Screen. It makes slams much easier to deal with.
| ST x Move | Dmg | |
| 1 to 25 | 1d-3 | |
| 26 to 50 | 1d-2 | |
| 51 to 99 | 1d-1 | |
| 100 to 149 | 1d | |
| 150 to 249 | 2d | |
| 250 to 349 | 3d | |
| +100 | +1d | |