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MyGURPS

A resource page for

GURPS Fourth
Edition

Welcome to MyGURPS, a page full of resources and information for the GURPS® Fourth Edition roleplaying game from Steve Jackson Games™.

Herein you'll find some of the house rules that I use (and heartily recommend) for the newest edition of GURPS, various resources and articles that you might find useful, new data files for the GURPS Character Assistant software, and some of the GURPS books (and other Steve Jackson Games products) that I've reviewed on RPGnet. You'll also find resources for other games near the bottom of the page. And if you'd like to know more about me, click here!

To remove or redisplay this introductory text, click on the MyGURPS logo at the very top of the page. To view or hide the content in a given section, just click on its header. Enjoy the site!

Recent Updates:
=== House Rules ===
=== Resources ===
=== Articles ===
=== Dungeon Fantasy ===
=== Monster Hunters ===
=== Traveller ===
=== GCA Files ===
=== Reviews ===

I've reviewed several GURPS books, and a few other related products, on RPGnet. They are listed in reverse chronological order.

GURPS Martial Arts

Style: 5 (Excellent!)
Substance: 5 (Excellent!)

An enjoyable and comprehensive book, covering everything from unarmed combat to knights dueling on the battlefield. A wealth of advice and history coexists with crunchy rules, which are easily adjusted from gritty realism to outright wuxia.

GURPS Fantasy (PDF)

Style: 4 (Classy & Well Done)
Substance: 5 (Excellent!)

An amazingly in-depth toolkit to help any GM create and run a campaign in a fantasy world. Explores all of the tropes that make fantasy fun and translates them into gaming. Recommended even if you don't run GURPS.

GURPS Magic (PDF)

Style: 3 (Average)
Substance: 4 (Meaty)

An electronic version of the GURPS sourcebook which expands the magic system and updates hundreds of spells to Fourth Edition rules, along with a new magic system and expanded rules for alchemy. Packed full of goodies.

GURPS Powers

Style: 4 (Classy & Well Done)
Substance: 5 (Excellent!)

A valuable expansion for the Basic Set that adds new modifiers, rules, and concepts to GURPS, along with a hefty dose of advice on running a game with powers. Useful for every fantastic genre, not just supers.

GURPS Banestorm

Style: 4 (Classy & Well Done)
Substance: 5 (Excellent!)

A well designed world, lovingly crafted with plot hooks and adventures galore, merging the fantastic with the all too real, Banestorm has something for everyone.

SPANC (a SJG card game)

Style: 5 (Excellent!)
Substance: 4 (Meaty)

What's better than a catgirl? A ninja catgirl! But what's better than that...? How about a card game with a great sense of humor that doesn't sacrifice good gameplay for the laugh? An easy to learn game with plenty of replay value and plenty of Phil Foglio catgirls.

GURPS Casey & Andy

Style: 4 (Classy & Well Done)
Substance: 4 (Meaty)

A faithful and well-done adaptation of the Casey & Andy webcomic. Fans of the strip will find much to like here, as will any gamer that enjoys settings, characters, and adventures with a bizarre sense of humor.

GURPS 4th Edition GM's Screen

Style: 4 (Classy & Well Done)
Substance: 5 (Excellent!)

Well designed and laid out, this screen is an indispensable aid for any GM. What makes it a great value, however, is the useful supplemental material that it comes with.

GURPS Dragons

Style: 5 (Excellent!)
Substance: 4 (Meaty)

A very promising preview of things to come with the new GURPS line -- a FULL treatment of the subject packed into a well-crafted, beautiful book.

GURPS WWII: Return to Honor

Style: 2 (Needs Work)
Substance: 4 (Meaty)

An informative and readable sourcebook for the Battle of France, the French Resistance, the Free French, the French Foreign Legion... actually, anything involving France and WWII is covered here. Amazing, considering the small size and price tag...

GURPS WWII: Hand of Steel

Style: 4 (Classy and well done)
Substance: 4 (Meaty)

Well written, well layed-out, packed with everything you need to know to run a commando (special forces) game in a GURPS WWII campaign.

Vigilante (a SJG non-RPG product)

Style: 4 (Classy and well done)
Substance: 1 (I Wasted My Money)

Unique and interesting, but only as a form of artistic expression. Nothing gameable here, I'm afraid.

=== Other Games ===

While this website is devoted to GURPS, I'm a fan of countless other games, both from Steve Jackson Games and from other publishers, including several card and board games. This page collects the resources that I've created or collected for various other games, in order of creation date.

1. Nobilis: When Mondays Really CAN Be Out To Get You

By far the largest offering in this section, this is my fan site for the Nobilis RPG. It has resources for players and GMs alike. If you're unfamiliar with Nobilis I strongly recommend perusing the page. I tried to capture as much of the flavor and scope of the game as I could, as this is one of the most amazing RPGs I have ever encountered. It's well worth a look or two.

This fan site is for Nobilis Third Edition (the latest one), but I left my old Second Edition resource page up as well in case you haven't switched over yet. (You should! The new edition is great.)

2. Frag: Improved Record Sheet (PDF)

This is a custom-made record sheet for Steve Jackson Games' Frag® board game. This PDF prints two record sheets to a page and has fields for the attributes as well as other important values. (Update: This record sheet is now available from the Fan-Created Material page on the official Frag site.)

3. Deluxe Illuminati: Goal Cards (PDF)

This is a set of nine cards, one for each Illuminati®, with that Illuminati's goal clearly listed. I created these for two reasons. First, it makes it easier for new players to remember the goals. Second, it makes it much easier and faster for the UFOs to select a goal. (I recommend you print out two sets if you want to get both benefits.)

Note that this set includes a house rule. Weird has always been a very common alignment, and the Y2K expansion made it the most common alignment (by far), forcing us to change Discordia's goal to six Weird groups instead of five. Trust me, it's a good change -- use it.

4. King's Blood: One-Page Solitaire Rules (PDF)

While they were promised in the instruction sheet, the solitaire rules for King's BloodTM took a while to get approved by SNE (the designers and copyright holders of the game.) I've converted those rules into this PDF which conveniently prints on a single page. Keep a copy in your tuck box for those times when you're the only gamer around.

5. SPANC: FAQ and Optional Rules

I've collected the questions and resultant wisdom about SPANCTM into a full-fledged FAQ. This page also includes a few optional rules to help gamers better tweak the way the game works.

6. Cowpoker: Record Sheet (PDF)

CowpokerTM is a pretty straightforward game, but at the end of each round, it can be nice to have a reminder of what bonuses need to be accounted for. This sheet has enough room for four full rounds with provisions for carrying over across multiple sheets, for those late night Cowpoker marathons. (Update: This record sheet can now be downloaded from the official Cowpoker web page.)

7. Lord of the Rings: Friends and Foes Reference (PDF)

Reiner Knizia's cooperative Lord of the Rings board game includes a complete reference guide. But while the Friends and Foes Expansion adds a wonderful level of depth and strategy to the game (which I highly recommend), it can be a bit tricky keeping up on exactly how the Foes work and when you can skip certain scenario boards.

This two-page reference merges the rules from both instruction books. The first page covers turn flow and free actions, while the second has rules for bypassing scenarios and winning/losing the game. It includes the Black Gate rule, an official erratum which fixes how easy it was to achieve a Military Victory. I recommend printing this as one double-sided sheet and keeping it handy during games.

8. Munchkin: Sammlerbox Translation Sheet (PDF)

Munchkin is very popular in Germany. So much so that there are some exclusive goodies that one can only find there (or on amazon.de), such as the Sammlerbox. A wooden box for storing Munchkin cards, it comes with its own special rules and several unique cards... all in German. Fortunately, BIGsheep and T. Dorst posted translations of everything on the forums, which I've edited and formatted into this PDF.

9. My Mutants and Masterminds Games

A collection of information, house rules, and other details for my Mutants and Masterminds (Third Edition) games. Right now it's primarily a few house rules and clarifications, but I expect it to grow as I run more supers games with it.

10. Burn Notice in the Fate Core RPG

Rules for using the Fate Core RPG to run a game based on the TV show Burn Notice. Primarily focused on new skills and stunts, along with ways to keep the show's themes in focus.

11. Resources for The Chuubo's Marvelous Wish-Granting Engine RPG

I don't have a full Chuubo web page, as I've chosen to instead add what I can to the Chuubo wiki. This includes my Chuubo's Marvelous Wish-Granting Engine character sheet and my intentionally vague map of Town.

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This website is administered by Reverend Pee Kitty [About Me]. All original content is ©Copyright 2005-2017 Reverend Pee Kitty.
Contact me at pkitty at (this domain name).

The material presented here is my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. GURPS is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games. This material is used here in accordance with the SJGames online policy.