These are the house rules and articles which were written specifically for GURPS Traveller. Traveller is the epitome of a "classic sci-fi" setting, with a rich history and a universe clearly tailored to gaming. It also happens to mesh perfectly with GURPS -- an example of a great system supporting a great setting.
1. Building Jump Drives with Warp.
Just a mental exercise that occupied me one night; I thought it might be of interest to others. Making Warp work like a Traveller-style Jump Drive is actually easy; the tricky part is ensuring that the jump distance makes a difference in play. (Also includes a tangent on easy rules for calculating move relative to the speed of light with Enhanced Move (Space).)
2. Updated Traveller Racial Templates
I was disappointed that GURPS Traveller: Interstellar Wars didn't feature the templates for any major race except the Droyne (and they were oversimplified.) So I took it upon myself to convert them -- not just converting over each trait, but rebuilding them with the tools of the new edition to (hopefully) truly capture their essence.
3. Psionics in Traveller
This is a breakdown of the power groups (and the abilities which they comprise) which are available to psis (and anti-psis) in my Traveller games. It includes suggested limits on power levels and rules for Unusual Backgrounds and developing psi. There are also notes on Droyne psi and Zhodani characters.
4. Using GURPS Spaceships in Traveller
The simple GURPS Spaceships rules are a natural fit for Traveller games, as they give the ship just enough detail to be useful, but not so much that flying the ship turns into a wargame. With the rules tweaks and judgment calls on this page, I think it's pretty close to a perfect fit. Update: Also includes my rules for the Ship Owner advantage in Traveller.
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The material presented here is my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. GURPS is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by Steve Jackson Games. This material is used here in accordance with the SJGames online policy.