Ander

(Saving this character in case I need it later. Also adding "Anders" in case I search by that.)

Ander Elizondo

Biography

When the Cyberpapacy arrived, Ander was at the top of the food chain in the Viseras Negras ("black caps"), a Basque gang in the sprawling metropolis of Bilbao, Spain. He was arrested soon after, but his skill made him a candiate for "ascension" to a Church Cyber-Enforcer . . . with a Piety Chip implant to ensure compliance, of course. It was during a Storm Knight incursion that Andrew had his Moment of Crisis; while engaged in a firefight with them, a GodNet tower began to fall onto innocent bystanders, and both sides immediately ceased fire to save them. This "true ascension" fried his Piety Chip, allowing Ander to ask to join the Delphi Council. Hacking his cyberware took some serious resources, so Ander tries to make sure they feel it was worth it.

Personality

Ander still prefers action to words, and can come across as a bit uncultured and rough around the edges. He'll bend rules without a second thought, if he feels that doing so will accomplish a greater good. He has a particular hatred of mind control, and distrusts both telepaths and anyone involved with neural cyberimplants - his time under a Piety Chip is a terrifying memory. On a team, he's generally the combat monster (acting as a mobile weapons platform) and forced-entry expert.

Notes

This character is inspired by one of my players, who considered making a cybernetic badass. It got me thinking about how much one could accomplish with cyberware that focused on mounted gear. Note that I'm fine with a character spending "cyberware money" on normal gear, since normal gear is generally less cool and awesome than cybering up. I tried to include enough non-combat stuff so that Ander won't be bored outside of a fight. Any notes in [brackets] after a trait are the gear-modified values.

Race

Human

Home Cosm

Cyberpapacy: Magic 14, Social 18, Spirit 16, Tech 26

Attributes

  • Charisma 8
  • Dexterity 10
  • Mind 7
  • Spirit 7
  • Strength 8

Skills - Interactions

  • Intimidation +0 (Spirit) = 7
  • Maneuver +0 (Dexterity) = 10
  • Taunt +0 (Charisma) = 8
  • Trick +0 (Mind) = 7

Skills - Other

  • Dodge +0 (Dexterity) = 10 [11]
  • Energy Weapons +3 (Dexterity) = 13
  • Find +3 (Mind) = 10 [favored]
  • Fire Combat +3 (Dexterity) = 13 [favored with GodMeeter]
  • Missile Weapons +0 (Dexterity) = 10
  • Reality +3 (Charisma) = 11
  • Stealth +0 (Dexterity) = 10 [14 stationary]
  • Streetwise +3 (Charisma) = 11
  • Thievery +1 (Dexterity) = 11

Skills - Language

  • Spanish +3
  • English +1

Perks

  • Cyberware
  • Endurance

Defenses

  • Dodge 11 [13 vs ranged]
  • Melee 10
  • Unarmed 10
  • Toughness 11 (8 + 3)
  • Shock 9
  • Wounds 3

Cyberware (all Tech 26)

  • CSI EyeKill with Augmented Reality HUD (Ignore Range -2, Find favored, Dodge +1, see through smartguns, $2900)
  • Trigon Integrated Weapon Mount with GWI GodBeam Laser and Smartgun Attachment (Dmg 14, AP 1, Ammo 15, Range 100/500/1K, Short Burst, Ignore penalties -1, $1800)
  • Trigon Integrated Weapon Mount with GWI GodMeeter, Smartgun Attachment, Laser Sight, Smart Ammo (Dmg 15, Ammo 25, Range 10/25/40, Fire Combat favored, Ignore penalties -1, $2050)
  • Trigon Integrated Tool Mount with Lockpicks, Electronic Lockpick, Multi-Tool ($1450)

Gear

  • Chameleon Clothing (Tech 24, +4 Stealth when stationary, $600)
  • 3x Disruptor Grenades (Tech 25, Dmg 16, Rng 10/20/30, Non-Lethal, Medium Blast, $300)
  • Hands-Free Comms (Tech 23, $150)
  • Hologram Clasp (Tech 26, Ranged attacks -2 to hit him, $750)
  • Plexiflex Sheathing (Tech 24, Armor +3, Max Dex 10, Concealable, $450)
  • Tracer Patch (Tech 25, 1-km range, $150)
  • Wall Crawlers (Tech 24, DN 10 climb, $400)

HeroForge 3D Model

Advancement Track:

  • 5 XP: Dodge +2, Intimidation +1, Trick +1
  • 5 XP: Dodge +3, Intimidation +2
  • 5 XP: Energy Weapons +4, Missile Weapons +1
  • 5 XP: Fire Combat +4, Taunt +1
  • 5 XP: Sniper
  • 7 XP: Hard to Kill