Ef-temp

Main.Ef-temp History

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Changed lines 44-45 from:
bolt, burrow*, burst, entangle*, growth/
shrink
, protection, smite, summon ally,
to:
bolt, burrow*, burst, entangle*, protection, smite, summon ally,
Added lines 2-27:

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Air + Earth = Lightning
Powers: x
Synergy:  x

Air + Fire = Concussion
Powers: x
Synergy:  x

Air + Water = Ice
Powers: x
Synergy:  x

Earth + Fire = Magma
Powers: x
Synergy:  x

Earth + Water = Decay
Powers: x
Synergy:  x

Fire + Water = Steam
Powers: x
Synergy:  x
Added lines 1-4:
AVAILABLE: Arcane Protection, Beast Friend, Burrow, Confusion, Damage Field, Darksight, Deflection, Divination, Entangle, Farsight, Fly, Havoc, Illusion, Intangibility, Light/Darkness, Relief, Sloth/Speed, Sound/Silence, Speak Language, Stun, Telekinesis, Wall Walker, Warrior’s Gift, Zombie

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Changed line 1 from:
* Other means: detect arcana (free), elemental manipulation and environmental
to:
Other means: elemental manipulation and environmental
September 19, 2019, at 05:48 AM by 68.169.135.180 -
Added lines 1-101:
* Other means: detect arcana (free), elemental manipulation and environmental
protection (harmony), banish, blind, boost/lower Trait, detect/conceal arcana,
disguise, dispel, drain Power Points, empathy,
fear, growth/shrink, healing, invisibility,
mind link, mind reading, mind wipe, object
reading, puppet, resurrection, shape change,
slumber, and teleport (warlock)

Air: barrier, blast, bolt, burst, deflection*,
farsight*, havoc*, protection, smite,
sound/silence*, and summon ally.

Earth: barrier, beast friend*, blast,
bolt, burrow*, burst, entangle*, growth/
shrink, protection, smite, summon ally,
and wall walker*.

Fire: barrier, blast, bolt, burst, damage
field*, darksight*, light/darkness*, protection,
smite, and summon ally.

Water: barrier, blast, bolt, burst, confusion*,
intangibility*, protection, smite, summon ally,
and warrior’s gift*.

Air/Earth: Gain access to the
lightning fusion Trapping and these
powers: arcane protection, flight, sloth/
speed and telekinesis.

Fire/Water: Gain access to the steam
fusion Trapping and these powers:
arcane protection, divination, illusion,
relief, and stun.

Fusion Synergy: Powers activated
using the fusion Trapping gain a
free reroll on all related Trait checks.
Gain a bonus damage die to bolt, burst,
blast, and damage field, as well as a +2
Toughness bonus to barrier, entangle,
and protection.

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ALL POWERS

* Arcane Protection N 1 Sm 5 Enemy casters subtract 2 (4 with a raise) when targeting this character; reduces damage a like amount.
* Banish V 3 Sm I Opposed roll vs Spirit to banish entities.
* Barrier S 2 Sm 5 Creates 5″ (10 yards) long, 1″ (2 yards) tall,Hardness 10 barrier.
* Beast Friend N S Sm 10m Controls animals.
* Blast S 3 Sm×2 I 2d6 damage in Medium Blast Template.
* Blind N 2 Sm I Inflicts –2/–4 penalty to victims.
* Bolt N 1 Sm×2 I 2d6 ranged attack.
* Boost/Lower Trait N 2 Sm 5/I Increases or decreases a skill or attribute.
* Burrow N 2 Sm 5 Target tunnels through the earth.
* Burst N 2 Cone I Cone-shaped attack for 2d6 damage.
* Confusion N 1 Sm S Makes target Distracted and Vulnerable.
* Damage Field S 4 Sm 5 Creates aura that causes 2d4 damage.
* Darksight N 1 Sm 1H Ignore up to 4 points of illumination penalties,or 6 with a raise.
* Deflection N 3 Sm 5 −2/–4 to attack recipient.
* Detect/Conceal Arcana N 2 Sm S Detects magic for Duration 5 or conceals itfor one hour.
* Disguise S 2 Sm 10m Target looks like someone else.
* Dispel S 1 Sm I Negates magical effects.
* Divination H 5 Self 5m Caster asks questions of entities.
* Drain Power Points V 2 Sm I Drains d6 Power Points from enemy withsuccessful opposed roll of arcane skills.
* Elemental Manipulation N 1 Sm 5 Allows minor manipulation of basic elements.
* Empathy N 1 Sm 5 Opposed roll vs Spirit to add +2 to socialattacks for the Duration of the power.
* Entangle N 2 Sm I Bind or Entangle foes.
* Environmental Protection N 2 Sm 1H Protect target from hazardous environments.
* Farsight S 2 Sm 5 See detail at great distance; halves Rangepenalties with a raise.
* Fear N 2 Sm I Causes Fear check.
* Fly V 3 Sm 5 Target flies at Pace 12″.
* Growth/Shrink S S Sm 5 Increases or decreases Size.
* Havoc N 2 Sm I Targets in MBT or Cone are Distracted and may be hurled.
* Healing N 3 T I Restores Wounds less than an hour old.
* Illusion N 3 Sm 5 Creates imaginary images.
* Intangibility H 5 Sm 5 Target becomes incorporeal.
* Invisibility S 5 Sm 5 Target is invisible (–4/–6 to affect).
* Light/Darkness N 2 Sm 10m Creates or dispels illumination.
* Mind Link N 1 Sm 30m Mental link within one mile (5 with raise).
* Mind Reading N 2 Sm I Opposed roll vs Smarts to read mind.
* Mind Wipe V 3 Sm I Removes and alters memories.
* Object Reading S 2 T S Reveals last five years of an object’s history (100 years with a raise).
* Protection N 1 Sm 5 Grants Armor +2/+4.
* Puppet V 3 Sm 5 Opposed roll vs Spirit to control target.
* Relief N 1 Sm I Removes Fatigue, Shaken; & Stun with raise.
* Resurrection H 30 T I Brings the dead back to life.
* Shape Change N Special Self 5 Caster takes on the form of various beings.
* Sloth/Speed S 2 Sm I/5 Increases or decreases movement.
* Slumber S 2 Sm 1H Puts victims to sleep.
* Smite N 2 Sm 5 Increase a weapon’s damage by +2/+4.
* Sound/Silence N 1 Sm×5/Sm I/5 Create or mute sound.
* Speak Language N 1 Sm 10m Caster can speak and understand languages.
* Stun N 2 Sm I Target is Stunned.
* Summon Ally N Special Sm 5 Conjures an ally of various sorts.
* Telekinesis S 5 Sm×2 5 Moves items with Strength of d10 (d12 witha raise).
* Teleport S 2 Sm I Character teleports up to 12″ distant.
* Wall Walker N 2 Sm 5 Character can walk on walls at half Pace (fullPace with raise).
* Warrior’s Gift S 4 Sm 5 Grant target a Combat Edge.
* Zombie V 3 Sm 1H Raises and controls the undead.