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Main: Ef-temp

AVAILABLE: Arcane Protection, Beast Friend, Burrow, Confusion, Damage Field, Darksight, Deflection, Divination, Entangle, Farsight, Fly, Havoc, Illusion, Intangibility, Light/Darkness, Relief, Sloth/Speed, Sound/Silence, Speak Language, Stun, Telekinesis, Wall Walker, Warrior’s Gift, Zombie


Air + Earth = Lightning Powers: x Synergy: x

Air + Fire = Concussion Powers: x Synergy: x

Air + Water = Ice Powers: x Synergy: x

Earth + Fire = Magma Powers: x Synergy: x

Earth + Water = Decay Powers: x Synergy: x

Fire + Water = Steam Powers: x Synergy: x


Other means: elemental manipulation and environmental protection (harmony), banish, blind, boost/lower Trait, detect/conceal arcana, disguise, dispel, drain Power Points, empathy, fear, growth/shrink, healing, invisibility, mind link, mind reading, mind wipe, object reading, puppet, resurrection, shape change, slumber, and teleport (warlock)

Air: barrier, blast, bolt, burst, deflection*, farsight*, havoc*, protection, smite, sound/silence*, and summon ally.

Earth: barrier, beast friend*, blast, bolt, burrow*, burst, entangle*, protection, smite, summon ally, and wall walker*.

Fire: barrier, blast, bolt, burst, damage field*, darksight*, light/darkness*, protection, smite, and summon ally.

Water: barrier, blast, bolt, burst, confusion*, intangibility*, protection, smite, summon ally, and warrior’s gift*.

Air/Earth: Gain access to the lightning fusion Trapping and these powers: arcane protection, flight, sloth/ speed and telekinesis.

Fire/Water: Gain access to the steam fusion Trapping and these powers: arcane protection, divination, illusion, relief, and stun.

Fusion Synergy: Powers activated using the fusion Trapping gain a free reroll on all related Trait checks. Gain a bonus damage die to bolt, burst, blast, and damage field, as well as a +2 Toughness bonus to barrier, entangle, and protection.


ALL POWERS

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Page last modified on October 04, 2019, at 08:55 AM