In Nomine

Main.InNomine History

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March 18, 2019, at 05:10 PM by 74.221.181.126 -
Added lines 20-22:

!!!! [[http://www.mygurps.com/Character_Sheet_In_Nomine.pdf | In Nomine Character Sheet]]
-> Not enough room on the official sheet, so I made my own.
March 18, 2019, at 11:50 AM by 74.221.181.126 -
Added lines 29-31:

!!!! [[In Nomine Bright Lilim Attunements]]
-> Because these are ''ridiculously'' scattered right now.
March 17, 2019, at 10:45 PM by 74.221.181.126 -
Changed lines 21-22 from:
!!!! [[A Quick Guide to In Nomine Superiors]]
-> Along with a summary of the choirs and bands, for my players.
to:
!!!! [[A Quick Guide to In Nomine Superiors]] (and the Choirs/Bands)
March 17, 2019, at 10:34 PM by 74.221.181.126 -
Deleted line 27:
* [[Izrann, Demon Prince of Cities]]
March 17, 2019, at 09:55 PM by 74.221.181.126 -
Changed lines 8-10 from:
-> Revised rules for character creation
-> Includes [[In Nomine Skills]] and [[In Nomine Artifacts]]
to:
-> Revised rules for character creation.
-> Includes [[In Nomine Skills]] and [[In Nomine Artifacts]].
Changed lines 12-13 from:
-> Changes to a few basic Choir/Band resonances, as well as to specific Superior-related things
to:
-> Changes to a few basic Choir/Band resonances, as well as to specific Superior-related things.
Changed lines 15-16 from:
-> The d666, disturbance, combat, and hit points
to:
-> The d666, disturbance, combat, and hit points.
Changed line 22 from:
-> Along with a summary of the choirs and bands, for my players
to:
-> Along with a summary of the choirs and bands, for my players.
Changed line 33 from:
-> Not technically necessary, but really easy to do
to:
-> Not technically necessary, but really easy to do.
March 17, 2019, at 09:54 PM by 74.221.181.126 -
Changed lines 23-24 from:

!!!! Unofficial In Nomine Superiors
to:
-> Includes the following unofficial superiors:
Added lines 25-30:
* [[Charon, Archangel of Death]]
* [[Beelzebub, Demon Prince of Beasts]]
* [[Boss Smiley, Demon Prince of Politics]]
* [[Izrann, Demon Prince of Cities]]
* [[Nergal, Demon Prince of Sickness]]
* [[Vagarog, Demon Prince of Recklessness]]
March 17, 2019, at 09:46 PM by 74.221.181.126 -
Changed lines 24-25 from:
!!!! [[New In Nomine Superiors]]
-> A few unofficial ones that I use in my games
to:
!!!! Unofficial In Nomine Superiors
* [[Bethanel, Archangel of Cities]]
March 17, 2019, at 09:45 PM by 74.221.181.126 -
Added lines 23-25:

!!!! [[New In Nomine Superiors]]
-> A few unofficial ones that I use in my games
October 24, 2017, at 03:09 PM by 74.221.181.182 -
Changed lines 25-28 from:
-> Not technically necessary, but really easy to do
to:
-> Not technically necessary, but really easy to do

!!!! [[Characters for In Nomine]]
-> Sample characters, existing PCs, etc.
October 21, 2017, at 12:52 AM by 74.221.181.182 -
Changed lines 17-24 from:
!! [[Converting Existing In Nomine NPCs]]
to:
----

Other '''''In Nomine''''' resources include:

!!!! [[A Quick Guide to In Nomine Superiors]]
-> Along with a summary of the choirs and bands, for my players

!!
!! [[Converting Existing In Nomine NPCs]]
October 18, 2017, at 08:38 PM by 74.221.181.182 -
Added lines 16-18:

!! [[Converting Existing In Nomine NPCs]]
-> Not technically necessary, but really easy to do
October 18, 2017, at 08:29 PM by 74.221.181.182 -
Changed lines 12-13 from:
-> Changes to a few basic Choir/Band resonances, as well as to specific attunements
to:
-> Changes to a few basic Choir/Band resonances, as well as to specific Superior-related things
Changed lines 15-19 from:
-> All rules changes that aren't specifically about combat

!! [[In Nomine Combat]]
-> Because combat requires a bit of extra detail

to:
-> The d666, disturbance, combat, and hit points
October 18, 2017, at 02:53 PM by 74.221.181.182 -
Deleted lines 4-5:
[[In Nomine Character Creation]]
Changed lines 6-93 from:
!! Character Creation
----
!!! {+Forces and Characteristics+}

Determine and distribute Forces normally, minimum 1 Force of each type unless stated otherwise. Celestials get 9 Forces. Soldiers and mummies get 6 (min. 2 Corporeal). Humans get 5. Remnants get 5 (0 Celestial). And so on.

Every characteristic starts at 4. Each Force gives you a total of +2 to improve the two associated characteristics. No characteristic can exceed 10 (+6). ''Example:'' Sade has 2 Corporeal Forces, which gives her a total of +4 to improve Strength and Agility; she assigns +1 to Strength (Strength 5) and +3 to Agility (Agility 7).

While it's legal to pump up just one characteristic, a balanced approach works much better for anyone who'll be focusing on songs; see below.

!!! {+Character Points (CP)+}

Everyone starts with 8 + (total Forces x 4) character points to spend on the resources below.

In a mixed game, it's fairest to give everyone character points based on the highest-Force PC, then "compensate" everyone lower by an additional 4 character points per difference in Forces. ''Example:'' If one PC is a 9-Force celestial and another is a 6-Force soldier, the celestial gets 44 character points and the soldier gets 44 + (4 x 3 Forces) = 44 + 12 = 56 character points.

If you start with any Discord, you receive 3 extra CP per Discord level.

!!! {+Resources+}

For simplicity, even resources which are unchanged appear below.

!!!! Raising Characteristics or Forces

These can only be raised after the game starts, not with starting CP.

+1 to a characteristic costs 5 CP. Every two raises within a given Realm raises that Force by +1. For example, any of +2 Strength, +2 Agility, or +1 Strength and +1 Agility will also give +1 to Corporeal Forces. Your Superior does not automatically know about any of this!

+1 to a Force costs 9 CP, but this must be paid all at once and must be bestowed by your Superior, which means you cannot choose this option if you're currently disfavored.

!!!! Attunements

A choir/band attunement costs 5 CP. A servitor attunement costs 10 CP. After character creation, attunements cannot be purchased freely; they must be awarded by a Superior.

!!!! Skills

Skills cost 1 CP per level, up to a maximum of level 6. The skill list has been streamlined considerably; see [[In Nomine Skills]].

For celestials, all skills now default to -2, or -4 for Knowledge skills. For humans and former humans, all skills now default to 0 (no penalty), or -2 for Knowledge skills. ''Exceptions:'' Fighting (Unarmed) always defaults to 0, Enchantment has ''no'' default, and the GM may always rule that a specific Knowledge skill cannot be used at default or just has a higher penalty.

!!!! Songs

Songs cost 1 CP per level, up to a maximum of level 6.

To use a song, roll against the ''lower'' of your two characteristics within the appropriate Realm plus the song's level. For example, if you have Strength 8 and Agility 4, you'd roll against Agility + Song Level to perform a Corporeal song.

When performing songs -- and ''only'' when performing songs -- the check digit "explodes." That is, if you roll a 6, roll the check digit again and add 6; if ''that'' roll is a 6, add another 6 and roll again, and so on.

!!!! Vessels, Toughness, and Appearance

Celestials (aside from Kyriotates and Shedim) require vessels, which cost 3 CP per level (maximum level 6). The vessel's level is its inherent Toughness.

Each vessel may also have a especially pleasing or hideous appearance (up to +3 or down to -2), which modifies all reaction rolls and social skill rolls. This doesn't necessarily mean the vessel is ''attractive''; an imposing frame or the demeanor of an elderly priest would qualify as well. Positive Appearance costs 2 CP/level; negative refunds 2 CP/level. Alternatively, some or all of that Appearance may be Sex Appeal, which restricts it to just half of the populace and is worth 1 CP/level.

Mortals have just the one body, so they buy innate levels of Toughness and Appearance, using the same rules and costs.

Anyone may also buy Ethereal Toughness and/or Celestial Toughness, for 4 CP/level (maximum level 6), though Ethereal and Celestial combat is much less common. This is always innate, never tied to a vessel.

Your Body Hits = Total Forces + Corporeal Forces + Strength + (Toughness x 5). You fall unconscious at 0 HP and die at negative HP equal to Corporeal Forces + Strength + Toughness. For other realms, substitute the appropriate Forces and Strength becomes Intelligence or Will. See ''Combat'' (below) for more.

!!!! Roles

Only celestials need or can have roles. Choose your role's Status (1-6), which affects reaction rolls, social skill rolls, societal opportunities, and financial resources. Cost is (Status x Role Level)/2 CP, rounded up.

In general, a Status 3-4 role should be at ''least'' level 2, while a Status 5-6 role should be at least level 3.

A role grants Knowledge (Role) skill equal to its level. In addition, when you take an action which would cause disturbance ''but that fits within your role,'' you may roll against Corporeal Forces + Role Level. Success means there is no disturbance from this action. Failure just reduces the disturbance level by the check digit.

!!!! Artifacts

As artifacts are by far the most complex resources in the game, they have detailed rules for costs. See [[In Nomine Artifacts]].

!!!! Servants

Servants cost (Class x Level)/2 CP, rounded up. See '''''In Nomine''''' (p. 45) for details. (It's not worth going into more detail here when it's somewhat complicated and I've never had a PC take a servant.)

!!!! Rites

These can be purchased during character creation for 3 CP each. After that, they are generally awarded by a Superior or Word-Bound, not acquired with CP.

!!!! Distinctions and Words

These can only be awarded, never purchased!

----
!! test
----
!!! {+Forces and Characteristics+}
to:

!! [[In Nomine Character Creation]]
-> Revised rules for character creation
-> Includes [[In Nomine Skills]] and [[In Nomine Artifacts]]

!! [[In Nomine Resonances and Attunements]]
-> Changes to a few basic Choir/Band resonances, as well as to specific attunements

!! [[In Nomine Gameplay]]
-> All rules changes that aren't specifically about combat

!! [[In Nomine Combat]]
-> Because combat requires a bit of extra detail
October 18, 2017, at 02:42 PM by 74.221.181.182 -
Changed lines 3-5 from:
Everything here is ''in playtest'' and is subject to change as I discover what's too onerous and too generous.

to:
Everything here is ''in playtest'' and is subject to change as I discover what's too onerous and too generous. I don't plan to address ethereals until I'm 100% happy with the celestial/mortal rules.

[[In Nomine Character Creation]]

Changed lines 66-67 from:
Your Body Hits = Total Forces + Corporeal Forces + Strength + (Toughness x 5). You fall unconscious at 0 HP and die at negative HP equal to Corporeal Forces + Strength + Toughness. For other realms, substitute the appropriate Forces and "power" characteristic. See ''Combat'' (below) for more.
to:
Your Body Hits = Total Forces + Corporeal Forces + Strength + (Toughness x 5). You fall unconscious at 0 HP and die at negative HP equal to Corporeal Forces + Strength + Toughness. For other realms, substitute the appropriate Forces and Strength becomes Intelligence or Will. See ''Combat'' (below) for more.
Changed lines 90-96 from:
These can only be awarded, never purchased!
to:
These can only be awarded, never purchased!

----
!! test
----
!!! {+Forces and Characteristics+}

October 18, 2017, at 02:37 PM by 74.221.181.182 -
Added lines 5-6:

----
Changed lines 8-10 from:

!!! Forces and Characteristics
to:
----
!!! {+Forces and Characteristics+}
Changed lines 17-18 from:
!!! Character Points (CP)
to:
!!! {+Character Points (CP)+}
Changed lines 25-26 from:
!!! Resources
to:
!!! {+Resources+}
Changed line 29 from:
!!!! Forces and Characteristics
to:
!!!! Raising Characteristics or Forces
October 18, 2017, at 11:37 AM by 74.221.181.182 -
Changed line 67 from:
Only celestials need or can have roles. Choose your role's Status (1-6), which affects reactions, social opportunities, and financial resources. Cost is (Status x Role Level)/2 CP, rounded up.
to:
Only celestials need or can have roles. Choose your role's Status (1-6), which affects reaction rolls, social skill rolls, societal opportunities, and financial resources. Cost is (Status x Role Level)/2 CP, rounded up.
October 18, 2017, at 11:34 AM by 74.221.181.182 -
Added lines 68-69:

In general, a Status 3-4 role should be at ''least'' level 2, while a Status 5-6 role should be at least level 3.
October 18, 2017, at 11:16 AM by 74.221.181.182 -
Added lines 21-22:
If you start with any Discord, you receive 3 extra CP per Discord level.
Changed line 77 from:
Servants cost (Class x Level)/2 CP, rounded up. See '''''In Nomine''''' (p. 45) for details. (It's not worth going into more detail here when I've never had a PC take a servant.)
to:
Servants cost (Class x Level)/2 CP, rounded up. See '''''In Nomine''''' (p. 45) for details. (It's not worth going into more detail here when it's somewhat complicated and I've never had a PC take a servant.)
October 18, 2017, at 11:11 AM by 74.221.181.182 -
Changed line 59 from:
Anyone may also buy Ethereal Toughness and/or Celestial Toughness, for 4 CP/level (maximum level 6), though Ethereal and Celestial combat is much less common.
to:
Anyone may also buy Ethereal Toughness and/or Celestial Toughness, for 4 CP/level (maximum level 6), though Ethereal and Celestial combat is much less common. This is always innate, never tied to a vessel.
October 18, 2017, at 11:11 AM by 74.221.181.182 -
Changed line 61 from:
Your Body Hits = Total Forces + Corporeal Forces + Strength + (Toughness x 5). You fall unconscious at 0 HP and die at negative HP equal to Corporeal Forces + Strength + Toughness. See ''Combat'' (below) for more.
to:
Your Body Hits = Total Forces + Corporeal Forces + Strength + (Toughness x 5). You fall unconscious at 0 HP and die at negative HP equal to Corporeal Forces + Strength + Toughness. For other realms, substitute the appropriate Forces and "power" characteristic. See ''Combat'' (below) for more.
October 18, 2017, at 11:09 AM by 74.221.181.182 -
Changed lines 41-42 from:
For celestials, all skills now default to -2, or -4 for Knowledge skills. For humans and former humans, all skills now default to 0 (no penalty), or -2 for Knowledge skills. ''Exceptions:'' Fighting (Unarmed) always defaults to 0, and Enchantment has ''no'' default.
to:
For celestials, all skills now default to -2, or -4 for Knowledge skills. For humans and former humans, all skills now default to 0 (no penalty), or -2 for Knowledge skills. ''Exceptions:'' Fighting (Unarmed) always defaults to 0, Enchantment has ''no'' default, and the GM may always rule that a specific Knowledge skill cannot be used at default or just has a higher penalty.
Added lines 58-61:

Anyone may also buy Ethereal Toughness and/or Celestial Toughness, for 4 CP/level (maximum level 6), though Ethereal and Celestial combat is much less common.

Your Body Hits = Total Forces + Corporeal Forces + Strength + (Toughness x 5). You fall unconscious at 0 HP and die at negative HP equal to Corporeal Forces + Strength + Toughness. See ''Combat'' (below) for more.
October 18, 2017, at 11:03 AM by 74.221.181.182 -
Changed lines 23-24 from:
For simplicity, even resources which are unchanged appear below. "(CPG)" and "(GMG)" mean to refer to the '''''Corporeal Player's Guide''''' and '''''Game Master's Guide''''' for details, respectively.
to:
For simplicity, even resources which are unchanged appear below.
Changed lines 35-36 from:
These are considered resources, though after character creation they cannot be purchased freely; they must be awarded by a Superior. A choir/band attunement costs 5 CP. A servitor attunement costs 10 CP.
to:
A choir/band attunement costs 5 CP. A servitor attunement costs 10 CP. After character creation, attunements cannot be purchased freely; they must be awarded by a Superior.
Changed lines 39-40 from:
Skills cost 1 point per level, up to a maximum of level 6. The skill list has been streamlined considerably; see [[In Nomine Skills]].
to:
Skills cost 1 CP per level, up to a maximum of level 6. The skill list has been streamlined considerably; see [[In Nomine Skills]].
Changed lines 45-46 from:
Songs cost 1 point per level, up to a maximum of level 6.
to:
Songs cost 1 CP per level, up to a maximum of level 6.
Added lines 51-58:
!!!! Vessels, Toughness, and Appearance

Celestials (aside from Kyriotates and Shedim) require vessels, which cost 3 CP per level (maximum level 6). The vessel's level is its inherent Toughness.

Each vessel may also have a especially pleasing or hideous appearance (up to +3 or down to -2), which modifies all reaction rolls and social skill rolls. This doesn't necessarily mean the vessel is ''attractive''; an imposing frame or the demeanor of an elderly priest would qualify as well. Positive Appearance costs 2 CP/level; negative refunds 2 CP/level. Alternatively, some or all of that Appearance may be Sex Appeal, which restricts it to just half of the populace and is worth 1 CP/level.

Mortals have just the one body, so they buy innate levels of Toughness and Appearance, using the same rules and costs.

Changed lines 61-62 from:
Only celestials need or can have roles. Choose your role's Status (1-6), which affects reactions, social opportunities, and financial resources. Cost is (Status x Role Level)/2, round up.
to:
Only celestials need or can have roles. Choose your role's Status (1-6), which affects reactions, social opportunities, and financial resources. Cost is (Status x Role Level)/2 CP, rounded up.
Added lines 65-79:
!!!! Artifacts

As artifacts are by far the most complex resources in the game, they have detailed rules for costs. See [[In Nomine Artifacts]].

!!!! Servants

Servants cost (Class x Level)/2 CP, rounded up. See '''''In Nomine''''' (p. 45) for details. (It's not worth going into more detail here when I've never had a PC take a servant.)

!!!! Rites

These can be purchased during character creation for 3 CP each. After that, they are generally awarded by a Superior or Word-Bound, not acquired with CP.

!!!! Distinctions and Words

These can only be awarded, never purchased!
October 18, 2017, at 10:15 AM by 74.221.181.182 -
Added lines 3-4:
Everything here is ''in playtest'' and is subject to change as I discover what's too onerous and too generous.
Changed lines 29-30 from:
+1 to a characteristic costs 5 CP. Every two raises within a given Force type raises that Force by +1. For example, any of +2 Strength, +2 Agility, or +1 Strength and +1 Agility will also give +1 to Corporeal Forces. Your Superior does not automatically know about any of this!
to:
+1 to a characteristic costs 5 CP. Every two raises within a given Realm raises that Force by +1. For example, any of +2 Strength, +2 Agility, or +1 Strength and +1 Agility will also give +1 to Corporeal Forces. Your Superior does not automatically know about any of this!
Added lines 42-55:

!!!! Songs

Songs cost 1 point per level, up to a maximum of level 6.

To use a song, roll against the ''lower'' of your two characteristics within the appropriate Realm plus the song's level. For example, if you have Strength 8 and Agility 4, you'd roll against Agility + Song Level to perform a Corporeal song.

When performing songs -- and ''only'' when performing songs -- the check digit "explodes." That is, if you roll a 6, roll the check digit again and add 6; if ''that'' roll is a 6, add another 6 and roll again, and so on.

!!!! Roles

Only celestials need or can have roles. Choose your role's Status (1-6), which affects reactions, social opportunities, and financial resources. Cost is (Status x Role Level)/2, round up.

A role grants Knowledge (Role) skill equal to its level. In addition, when you take an action which would cause disturbance ''but that fits within your role,'' you may roll against Corporeal Forces + Role Level. Success means there is no disturbance from this action. Failure just reduces the disturbance level by the check digit.
October 18, 2017, at 09:59 AM by 74.221.181.182 -
Added lines 1-40:
'''''In Nomine''''' is a great setting paired with a decent-but-flawed system. Rather than port it to a new system, however, I believe it is possible to fix these flaws with a few relatively simple adjustments. At heart, these focus on ''normalizing'' the system, reducing its swing, so that the abilities of characters (both mortal and celestial) range from "mediocre" to "amazing" rather than from "useless" to "game-breaking."

!! Character Creation

!!! Forces and Characteristics

Determine and distribute Forces normally, minimum 1 Force of each type unless stated otherwise. Celestials get 9 Forces. Soldiers and mummies get 6 (min. 2 Corporeal). Humans get 5. Remnants get 5 (0 Celestial). And so on.

Every characteristic starts at 4. Each Force gives you a total of +2 to improve the two associated characteristics. No characteristic can exceed 10 (+6). ''Example:'' Sade has 2 Corporeal Forces, which gives her a total of +4 to improve Strength and Agility; she assigns +1 to Strength (Strength 5) and +3 to Agility (Agility 7).

While it's legal to pump up just one characteristic, a balanced approach works much better for anyone who'll be focusing on songs; see below.

!!! Character Points (CP)

Everyone starts with 8 + (total Forces x 4) character points to spend on the resources below.

In a mixed game, it's fairest to give everyone character points based on the highest-Force PC, then "compensate" everyone lower by an additional 4 character points per difference in Forces. ''Example:'' If one PC is a 9-Force celestial and another is a 6-Force soldier, the celestial gets 44 character points and the soldier gets 44 + (4 x 3 Forces) = 44 + 12 = 56 character points.

!!! Resources

For simplicity, even resources which are unchanged appear below. "(CPG)" and "(GMG)" mean to refer to the '''''Corporeal Player's Guide''''' and '''''Game Master's Guide''''' for details, respectively.

!!!! Forces and Characteristics

These can only be raised after the game starts, not with starting CP.

+1 to a characteristic costs 5 CP. Every two raises within a given Force type raises that Force by +1. For example, any of +2 Strength, +2 Agility, or +1 Strength and +1 Agility will also give +1 to Corporeal Forces. Your Superior does not automatically know about any of this!

+1 to a Force costs 9 CP, but this must be paid all at once and must be bestowed by your Superior, which means you cannot choose this option if you're currently disfavored.

!!!! Attunements

These are considered resources, though after character creation they cannot be purchased freely; they must be awarded by a Superior. A choir/band attunement costs 5 CP. A servitor attunement costs 10 CP.

!!!! Skills

Skills cost 1 point per level, up to a maximum of level 6. The skill list has been streamlined considerably; see [[In Nomine Skills]].

For celestials, all skills now default to -2, or -4 for Knowledge skills. For humans and former humans, all skills now default to 0 (no penalty), or -2 for Knowledge skills. ''Exceptions:'' Fighting (Unarmed) always defaults to 0, and Enchantment has ''no'' default.