Tian Xia Exorcism

Main.TianXiaExorcism History

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'''Lore-based exorcists''' use occult knowledge to combat demons and spirits, but also to bind them. They need more tools to fight than those who wield faith — thick tomes, ritual daggers, incense burners, mirrors, bells, and more — and function at a disadvantage if deprived of their paraphernalia. However, they do not need spiritual purity. '''Their "exorcism skill" is Lore.'''
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'''Lore-based exorcists''' use occult knowledge to combat demons and spirits, but also to bind them. They need more tools to fight than those who wield faith — thick tomes, ritual daggers, incense burners, mirrors, bells, and so on — and function at a disadvantage if deprived of all paraphernalia. However, they do not need spiritual purity. '''Their "exorcism skill" is Lore.'''
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Faith-based exorcists use their inherent spirituality to combat sorcery. The most famed are the Daoist monks of the Devil-Slaying Sword Sect. Such exorcists need only minor tools of their faith, such as prayer papers and chants, and must strictly adhere to the tenets of their faith. If sullied or made impure, they must purify themselves before being able to exorcise again. '''Their "exorcism skill" is Will.'''

Lore-based exorcists use occult knowledge to combat demons and spirits, but also to bind them. They need more tools to fight than those who wield faith — thick tomes, ritual daggers, incense burners, mirrors, bells, and more — and function at a disadvantage if deprived of their paraphernalia. However, they do not need spiritual purity. '''Their "exorcism skill" is Lore.'''
to:
'''Faith-based exorcists''' use their inherent spirituality to combat sorcery. The most famed are the Daoist monks of the Devil-Slaying Sword Sect. Such exorcists need only minor tools of their faith, such as prayer papers and chants, and must strictly adhere to the tenets of their faith. If sullied or made impure, they must purify themselves before being able to exorcise again. '''Their "exorcism skill" is Will.'''

'''Lore-based exorcists''' use occult knowledge to combat demons and spirits, but also to bind them. They need more tools to fight than those who wield faith — thick tomes, ritual daggers, incense burners, mirrors, bells, and more — and function at a disadvantage if deprived of their paraphernalia. However, they do not need spiritual purity. '''Their "exorcism skill" is Lore.'''
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* Charms only affect supernatural creatures. When creating a charm, the exorcist must choose a type of foe it effects, such as ghosts, vampires, or demons.
* Charms cannot cause stress but can inflict a debilitating condition like Paralyzed.
*
The difficulty is the subject's Will. Creatures with Chi +2 or better may instead use Chi to resist as an opposed roll.
to:
* Charms cannot cause stress but can inflict a debilitating condition like Paralyzed on a supernatural creature. When creating such a charm, the exorcist must choose a type of foe it effects, such as ghosts, vampires, or demons. The difficulty is the subject's Will. Creatures with Chi +2 or better may instead use Chi to resist as an opposed roll.
* Alternatively, a charm can act as a ward against sorcerous magic, which can includes the abilities of many supernatural beings. A subject can benefit from only one such ward at a time. The difficulty is set by the GM, depending on the broadness of the charm
.
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Lore-based exorcists use occult knowledge to combat demons and spirits, but also to bind them. They need more tools to fight than those who wield faith — thick tomes, ritual daggers, incense burners, mirrors, bells, and more — and function at a significant disadvantage if deprived of their paraphernalia. but they do not need spiritual purity. '''Their "exorcism skill" is Lore.'''
to:
Lore-based exorcists use occult knowledge to combat demons and spirits, but also to bind them. They need more tools to fight than those who wield faith — thick tomes, ritual daggers, incense burners, mirrors, bells, and more — and function at a disadvantage if deprived of their paraphernalia. However, they do not need spiritual purity. '''Their "exorcism skill" is Lore.'''
Changed line 16 from:
Lore-based exorcists use occult knowledge to combat demons and spirits, but also to bind them. They need more tools to fight than those who wield faith — thick tomes, ritual daggers, incense burners, and more — and function at a significant disadvantage if deprived of their paraphernalia. but they do not need spiritual purity. '''Their "exorcism skill" is Lore.'''
to:
Lore-based exorcists use occult knowledge to combat demons and spirits, but also to bind them. They need more tools to fight than those who wield faith — thick tomes, ritual daggers, incense burners, mirrors, bells, and more — and function at a significant disadvantage if deprived of their paraphernalia. but they do not need spiritual purity. '''Their "exorcism skill" is Lore.'''
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Faith-based exorcists use their inherent spirituality to combat sorcery. They need only minor tools of their faith, such as prayer papers and chants, and must strictly adhere to the tenets of their faith. If sullied or made impure, they must purify themselves before being able to exorcise again. '''Their "exorcism skill" is Will.'''

Lore-based exorcists use occult knowledge
to combat demons and spirits, but also to bind them. They need more tools and texts to fight than those who wield faith, but they do not need spiritual purity. '''Their "exorcism skill" is Lore.'''
to:
Faith-based exorcists use their inherent spirituality to combat sorcery. The most famed are the Daoist monks of the Devil-Slaying Sword Sect. Such exorcists need only minor tools of their faith, such as prayer papers and chants, and must strictly adhere to the tenets of their faith. If sullied or made impure, they must purify themselves before being able to exorcise again. '''Their "exorcism skill" is Will.'''

Lore-based exorcists use occult knowledge to combat demons and spirits, but also to bind them. They need more tools to fight than those who wield faith — thick tomes, ritual daggers, incense burners, and more — and function at a significant disadvantage if deprived of their paraphernalia.
but they do not need spiritual purity. '''Their "exorcism skill" is Lore.'''
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'''Poisoned Mirror:''' The exorcist can redirect the
energies sorcerers throw back to
them. Success with
to:
'''Poisoned Mirror:''' The exorcist can redirect a [[TianXia Sorcery | sorcerer's]] energy back at them. Success with
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Even though sorcerers are immune to Attacks of their
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Even though sorcerers are normally resistant or immune to Attacks of their
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* Charms only affect supernatural creatures. When creating a charm, the exorcist must choose a type of foe it effects, such as a ghost, vampire, or demon.
to:
* Charms only affect supernatural creatures. When creating a charm, the exorcist must choose a type of foe it effects, such as ghosts, vampires, or demons.
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* Charms are resisted passively with Will or actively with Chi
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* The difficulty is the subject's Will. Creatures with Chi +2 or better may instead use Chi to resist as an opposed roll.
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* Trade one Refresh to learn two techniques (both exorcism or, if you know [[TianXia Kung Fu | kung fu]], one exorcism and one kung fu).
to:
* Trade one Refresh to learn two techniques (both exorcism or optionally, if you know [[TianXia Kung Fu | kung fu]], one exorcism and one kung fu).
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* Raise exorcism skill, per the usual rules.
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* Raise the exorcism skill, per the usual rules.
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* Trade one Refresh to learn two techniques (both exorcism or one exorcism and one kung fu).
to:
* Trade one Refresh to learn two techniques (both exorcism or, if you know [[TianXia Kung Fu | kung fu]], one exorcism and one kung fu).
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!! Using Exorcism Skill
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!! Using the Exorcism Skill
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* Charms use the Exorcism skill.
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* Charms use the exorcism skill.
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incorporeal beings and objects. That naturally includes
balling hands into fists to Attack them, so
the character
can
use physical means (such as Fight) to exorcise
to:
incorporeal beings and objects - including attacking them, unarmed or with melee weapons.
This lets
the hero use Fight to exorcise
August 25, 2019, at 07:17 AM by 104.251.247.60 -
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Defend against mystical-based assaults.
to:
Defend against mystical-based assaults. (If her exorcism skill does
not exceed the other skill, she instead gets a +1 bonus.)

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she has +2 to defend, and to overcome the effect if the defense fails.
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she has +2 to defend, and +2 to overcome the effect if the defense fails.
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* Trade one Refresh to learn two techniques (either General Techniques or those specific to your exorcism style).
* Trade one stunt to learn one technique (ditto).
to:
* Trade one Refresh to learn two techniques (both exorcism or one exorcism and one kung fu).
* Trade one stunt to learn one technique.
* Raise exorcism skill, per the usual rules
.
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The exorcist does not start with any techniques for free, but they can be added per Improving Exorcism, above.
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The exorcist does not start with any techniques for free, but they can be added per Improving Exorcism, above. Anyone may learn General Techniques, but the Banishing and Binding techniques are restricted to Faith-based and Lore-based exorcists, respectively.
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* ''Attack.'' This skill covers attacking spirits and creatures that can be banished or exorcised. Stress done with Exorcism is mental stress against those beings, and cannot be blocked or mitigated by purely physical armor or other mundane defenses.
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* ''Attack.'' This skill covers attacking spirits and creatures that can be banished or exorcised. Stress done with Exorcism is mental stress against those beings, and cannot be blocked or mitigated by purely physical armor or other mundane defenses. This is often done to end possession; see p. 48 of ''Spirits, Beasts & Spells'' for details.
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!! Exorcism Techniques

The exorcist does not start with any techniques for free, but they can be added per Improving Exorcism, above.

!!!! General Techniques

'''Poisoned Mirror:''' The exorcist can redirect the
energies sorcerers throw back to them. Success with
style on a Defend against a mystical Attack lets the
character describe turning the Attack back at the
foe. Instead of generating a boost, inflict 1 stress on
the attacker which cannot be blocked by any armor.
Even though sorcerers are immune to Attacks of their
element, the deflection infuses disruptive energies that
they cannot ignore.

'''See with Eyes Unclouded:''' The exorcist’s senses
and intuition are honed to the supernatural. He can
use his exorcism skill in place of Notice or Investigate when
it comes to such matters. (If his exorcism skill doesn't
exceed the other skill, instead roll at +1.)

'''Spirit-Fighter:''' Even if normally unskilled at
fighting, the character is adept at conflict against
demons. She can use her exorcism skill in place of Fight or
Shoot when battling supernatural creatures - though
not to Attack mortal sorcerers, animals or people under
spiritual command rather than possessed, or similar
mundane foes. The character can use the skill to
Defend against mystical-based assaults.

'''Steeled Against Influence:''' When a spirit or
demon attempts to influence the exorcist with magic,
she has +2 to defend, and to overcome the effect if the defense fails.

!!!! Faith-Based Techniques (Banishing)

'''Ghost Hands:''' The exorcist can choose to touch
incorporeal beings and objects. That naturally includes
balling hands into fists to Attack them, so the character
can use physical means (such as Fight) to exorcise
spirits as desired.

'''Indomitable Demands:''' If the exorcist inflicts a
consequence on a banishable spirit, the only way it
can address the consequence is to seek forgiveness or
return to its native realm.

!!!! Lore-Based Techniques (Binding)

'''I Have Just the Thing!:''' The exorcist always carries
charms or devices. Twice per session, she can declare
that one relates to the exorcist or demon-hunting
crisis of the moment. These are aspects, with a
free invoke when declared.

'''Spirit Commander:''' If the exorcist takes a spirit
out, instead of banishing it outright, he can force it
to perform a task before it departs. The supernatural
being executes the task to the letter, but cannot harm
or act against the exorcist. Once it completes the task
or is released from service, it is banished.
August 24, 2019, at 10:22 AM by 104.251.247.60 -
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!!!! Exorcist Paths
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Lore-based exorcists use occult knowledge to combat demons. They need more tools and texts to fight than those who wield faith, but they do not need spiritual purity. '''Their "exorcism skill" is Lore.'''
to:
Lore-based exorcists use occult knowledge to combat demons and spirits, but also to bind them. They need more tools and texts to fight than those who wield faith, but they do not need spiritual purity. '''Their "exorcism skill" is Lore.'''
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* ''Overcome.'' This skill works against mystical ailments and effects and can address sorcerous consequences. Burned or Frightened (for example) would not be inherently sorcerous consequences, so Exorcism would not help with them, but it could be used to overcome Cursed or Charmed.

* ''Create an Advantage.'' Exorcists can chant prayers or create charms (see below) to help others resist or ward off spiritual or sorcerous influence.

* ''Attack.'' This skill covers attacking spirits and creatures that can be banished or exorcised. Stress done with Exorcism is mental stress against those beings, and cannot be blocked or mitigated by purely physical armor or other mundane defenses.

* ''Defend.'' This skill cannot be used to defend. Many exorcists learn [[TianXia Kung Fu]] to protect themselves from angry spirits!

!!!! Exorcism Charms

In addition to the above, exorcists can take time to prepare charms and prayer scrolls in advance. Use the rules for [[TianXia Alchemy]], with the following adjustments:
* Charms use the Exorcism skill.
* Charms only affect supernatural creatures. When creating a charm, the exorcist must choose a type of foe it effects, such as a ghost, vampire, or demon.
* Charms cannot cause stress but can inflict a debilitating condition like Paralyzed.
* Charms are resisted passively with Will or actively with Chi
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x
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!! Learning Exorcism

'''Cost:''' A high concept like Mercenary Demon-Hunter or Devout Bodhist Priest. Either Lore or Will (see below) at +1 or better.

The exorcism must choose from being faith-based or lore-based, a decision that has both story and mechanical consequences. No exorcist can be both.

Faith-based exorcists use their inherent spirituality to combat sorcery. They need only minor tools of their faith, such as prayer papers and chants, and must strictly adhere to the tenets of their faith. If sullied or made impure, they must purify themselves before being able to exorcise again. '''Their "exorcism skill" is Will.'''

Lore-based exorcists use occult knowledge to combat demons. They need more tools and texts to fight than those who wield faith, but they do not need spiritual purity. '''Their "exorcism skill" is Lore.'''

!!!! Improving Exorcism

* Trade one Refresh to learn two techniques (either General Techniques or those specific to your exorcism style).
* Trade one stunt to learn one technique (ditto).

!! Using Exorcism Skill

Whichever skill the exorcist relies on, Lore or Will, gains the following additional uses:

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Return to [[TianXia]]\\
Return to [[TianXia Mysticism]]

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Return to [[TianXia]]\\
Return to [[TianXia Mysticism]]