Torg Eternity Languages

Main.TorgEternityLanguages History

Hide minor edits - Show changes to output

August 01, 2020, at 10:56 AM by 66.18.61.107 -
Changed line 54 from:
''"Dead" Languages:'' Ancient tongues like Aramaic, Egyptian, or Latin may be learned as languages, but you can also translate them with a ''scholar'' test.
to:
''"Dead" Languages:'' Ancient tongues like Aramaic, Egyptian, and Latin may be learned as languages, but you can also translate them with a ''scholar'' test.
August 01, 2020, at 10:51 AM by 66.18.61.107 -
Changed line 47 from:
* '''Japanese:''' Common only in Japan but sometimes encountered elsewhere. Fluency is unnecessary to live and work in Japan, but important secrets in Pan-Pacifica are only ever discussed in Japanese.
to:
* '''Japanese:''' Ubiquitous in Japan, somewhat popular in Brazil, and sporadically encountered elsewhere. Fluency is unnecessary to live and work in Japan, but important secrets in Pan-Pacifica are only ever discussed in Japanese.
Changed lines 49-50 from:
* '''*Spanish:''' Common in Central America, South America, and western Europe.
* '''Swedish:''' Common throughout Scandinavia (in northern Europe) and found sporadically in North America and elsewhere in Europe. Interchangeable with Danish and Norwegian for game purposes.
to:
* '''*Spanish:''' Common in Central America, southwestern North America, South America, and western Europe. Similar enough to Portuguese that you can get by in Brazil or Portugal with a bit of effort.
* '''Swedish:''' Common in Scandinavia (in northern Europe) and sporadically encountered in North America and the rest of
Europe. Interchangeable with Danish and Norwegian for game purposes.
August 01, 2020, at 10:25 AM by 66.18.61.107 -
Changed lines 46-47 from:
* '''Hindustani:''' Common in Asia (esp. India and Pakistan) but found sporadically in other countries.
* '''Japanese:''' Common only in Japan but sometimes encountered elsewhere. Completely unnecessary to live and work in Japan, but important secrets in Pan-Pacifica are only ever discussed in Japanese.
to:
* '''Hindustani:''' Common in Asia (esp. India and Pakistan) and found sporadically in many other countries.
* '''Japanese:''' Common only in Japan but sometimes encountered elsewhere. Fluency is unnecessary to live and work in Japan, but important secrets in Pan-Pacifica are only ever discussed in Japanese.
August 01, 2020, at 10:23 AM by 66.18.61.107 -
Changed line 50 from:
* '''Swedish:''' Common throughout Scandinavia (in northern Europe), uncommon elsewhere in Europe and North America. For game purposes, interchangeable with Danish and Norwegian.
to:
* '''Swedish:''' Common throughout Scandinavia (in northern Europe) and found sporadically in North America and elsewhere in Europe. Interchangeable with Danish and Norwegian for game purposes.
August 31, 2019, at 09:55 PM by 68.169.135.180 -
Changed line 60 from:
* '''Daemonic''' (spoken by the Tharkoldu as well as Aysle/Orrosh demons)
to:
* '''Daemonic''' (spoken by the Tharkoldu as well as Aysle/Orrrosh demons)
August 29, 2019, at 06:47 AM by 104.251.247.60 -
Changed line 68 from:
The languages of dead races like the Akashans and Ustanah, long since eradicated by the High Lords, are not available to PCs . . . at least, not without GM permission and a really good reason.
to:
The languages of races eradicated by the High Lords long ago, like the Akashans and Ustanah, are not available to PCs . . . at least, not without GM permission and a really good reason.
August 29, 2019, at 06:46 AM by 104.251.247.60 -
Deleted line 43:
* '''Egyptian:''' The ancient language, including hieroglyphics. Primarily useful for uncovering ancient secrets in the Nile Empire. For the modern Egyptian tongue, learn Arabic!
Added lines 53-54:

''"Dead" Languages:'' Ancient tongues like Aramaic, Egyptian, or Latin may be learned as languages, but you can also translate them with a ''scholar'' test.
August 29, 2019, at 06:40 AM by 104.251.247.60 -
Changed line 67 from:
The languages of dead races like the Askaha and Ustanah, long since eradicated by the High Lords, are not available to PCs . . . at least, not without GM permission and a really good reason.
to:
The languages of dead races like the Akashans and Ustanah, long since eradicated by the High Lords, are not available to PCs . . . at least, not without GM permission and a really good reason.
August 29, 2019, at 06:38 AM by 104.251.247.60 -
Changed line 60 from:
* '''Dwarvish''' and '''Elvish''' (two separate but similar languages; if you know one, you can barely understand the other and speak it with a strong accent)
to:
* '''Dwarvish''' and '''Elvish''' (two separate but similar languages; if you know one, you can understand the other with some difficulty and speak it with a strong accent)
August 09, 2019, at 04:30 PM by 104.251.247.60 -
Changed line 14 from:
'''''Torg Eternity''''' explicitly leaves linguistic details up to the GM, so these are my rulings regarding languages.
to:
'''''Torg Eternity''''' leaves linguistic details up to the GM, so these are my rulings regarding languages.
July 31, 2019, at 05:19 AM by 104.251.247.60 -
Changed lines 59-60 from:
* '''Demonic''' (spoken by the Tharkoldu as well as Aysle/Orrosh demons)
* '''Dwarvish and Elvish''' (unless the Aysle sourcebook overrules this, I'm assuming these are close enough for cross-understanding; if you know one, you can understand the other and speak it with a strong accent)
to:
* '''Daemonic''' (spoken by the Tharkoldu as well as Aysle/Orrosh demons)
* '''Dwarvish''' and '''Elvish''' (two separate but similar languages; if you know one, you can barely understand the other and speak it with a strong accent)
April 08, 2019, at 06:15 PM by 74.221.181.126 -
Changed lines 36-38 from:
Torg Eternity is a cinematic setting, as close to action movies as to our own reality. Thus, while the world still ''technically'' contains hundreds of unique tongues, ''in practice'' only a few Core Earth languages will ever come up in the game. Each language is dominant in certain parts of the world, but could be encountered anywhere.

!!!! Relevant
Core Earth Languages
to:
Torg Eternity is a cinematic setting, as close to action movies as to our own reality. Thus, while the world still ''technically'' contains hundreds of unique tongues, ''in practice'' only a few Core Earth languages will come repeatedly in the game. Each language is dominant in certain parts of the world, but could be encountered anywhere. (In other words, the GM promises to default to NPCs speaking these languages whenever possible.)

!!!! Useful
Core Earth Languages
April 08, 2019, at 05:03 PM by 74.221.181.126 -
Changed lines 20-21 from:
none = You do not know this language. If it's one you're familiar with and have been exposed to, or if you have a translation dictionary handy, you can haltingly and slowly communicate simple concepts, but all but the most basic sentences require you or the other speaker to make a successful Mind roll for proper understanding.
to:
+0 = You do not know this language. If it's one you're familiar with and have been exposed to, or if you have a translation dictionary handy, you can haltingly and slowly communicate simple concepts, but all but the most basic sentences require you or the other speaker to make a successful Mind roll for proper understanding.
Changed line 28 from:
The effects of the '''Linguist''' perk fall between "none" and "+1"; basically, you cannot communicate more than simple concepts, but it requires no success rolls and takes no longer than normal speaking. In addition, the GM will give you the benefit of the doubt when gauging your comprehension level of any language you actually have adds in.
to:
The effects of the '''Linguist''' perk fall between +0 and +1; basically, you cannot communicate more than simple concepts, but it requires no success rolls and takes no longer than normal speaking. In addition, the GM will give you the benefit of the doubt when gauging your comprehension level of any language you actually have adds in.
April 08, 2019, at 05:03 PM by 74.221.181.126 -
Changed lines 20-21 from:
+0 = You do not know this language. If it's one you're familiar with and have been exposed to, or if you have a translation dictionary handy, you can haltingly and slowly communicate simple concepts, but all but the most basic sentences require you or the other speaker to make a successful Mind roll for proper understanding.
to:
none = You do not know this language. If it's one you're familiar with and have been exposed to, or if you have a translation dictionary handy, you can haltingly and slowly communicate simple concepts, but all but the most basic sentences require you or the other speaker to make a successful Mind roll for proper understanding.
Changed line 28 from:
The effects of the '''Linguist''' perk fall between the first two levels; basically, you cannot communicate more than simple concepts, but it requires no success rolls and takes no longer than normal speaking. In addition, the GM will give you the benefit of the doubt when gauging your comprehension level of any language you actually have adds in.
to:
The effects of the '''Linguist''' perk fall between "none" and "+1"; basically, you cannot communicate more than simple concepts, but it requires no success rolls and takes no longer than normal speaking. In addition, the GM will give you the benefit of the doubt when gauging your comprehension level of any language you actually have adds in.
Changed line 32 from:
Each character starts off with their native language at +3 and a secondary language at +1, for free. If your native language is not English, your secondary language ''must'' be English, as that's the 'lingua franca'' of the Delphi Council.
to:
Each character starts off with their native language at +3 and a secondary language at +1, for free. If your native language is not English, your secondary language ''must'' be English, as that's the ''lingua franca'' of the Delphi Council.
Changed line 28 from:
The effects of the '''Linguist''' perk fall between the first two levels; basically, you cannot communicate more than simple concepts, but it requires no success rolls and takes no longer than normal speaking.
to:
The effects of the '''Linguist''' perk fall between the first two levels; basically, you cannot communicate more than simple concepts, but it requires no success rolls and takes no longer than normal speaking. In addition, the GM will give you the benefit of the doubt when gauging your comprehension level of any language you actually have adds in.
Changed line 56 from:
* '''Dwarvish/Elvish''' (unless the Aysle sourcebook overrules this, I'm assuming these are close enough for cross-understanding; if you know one, you can understand the other and speak it with a strong accent)
to:
* '''Dwarvish and Elvish''' (unless the Aysle sourcebook overrules this, I'm assuming these are close enough for cross-understanding; if you know one, you can understand the other and speak it with a strong accent)
Changed line 18 from:
Each ''language'' skill can be purchased up to +3. While ''technically'' a Mind skill, you will never roll against it. Instead, each level (max +3) represents a certain degree of fluency.
to:
Each ''language'' skill can be purchased up to +3. While ''technically'' a Mind skill, you will never roll against it. Instead, each level represents a certain degree of fluency.
Added lines 14-15:
'''''Torg Eternity''''' explicitly leaves linguistic details up to the GM, so these are my rulings regarding languages.
Changed lines 18-19 from:
Each ''language'' skill can be purchased up to +3. You will never roll against it. Instead, each level represents a certain degree of fluency.
to:
Each ''language'' skill can be purchased up to +3. While ''technically'' a Mind skill, you will never roll against it. Instead, each level (max +3) represents a certain degree of fluency.
Added lines 29-32:

!! Starting Language Skills

Each character starts off with their native language at +3 and a secondary language at +1, for free. If your native language is not English, your secondary language ''must'' be English, as that's the 'lingua franca'' of the Delphi Council.
Changed line 50 from:
* '''Dwarvish/Elvish''' (unless the Aysle sourcebook overrules this, I'm assuming these are close enough for cross-understanding)
to:
* '''Dwarvish/Elvish''' (unless the Aysle sourcebook overrules this, I'm assuming these are close enough for cross-understanding; if you know one, you can understand the other and speak it with a strong accent)
Changed line 49 from:
* '''Demonic''' (spoken by the Tharkoldu and Aysle/Orrosh demons)
to:
* '''Demonic''' (spoken by the Tharkoldu as well as Aysle/Orrosh demons)
Changed line 38 from:
* '''English:''' Common in North America, Europe, Australia, southern Africa, and southeastern Asia (esp. India, Japan, and Austronesia).
to:
* '''English:''' Common in North America, Europe, Australia, Austronesia, southern Africa, and southeastern Asia (esp. India and Japan).
Changed line 54 from:
Other minor races have their own languages as well, though players are only likely to take once when the GM imposes it as a "tax" for being a special snowflake ("You want to be an elf-trained Keefee? Fine, but Keefee is your native language so you need to buy Elvish and a human language separately"). These include deeply isolated tribes of humans, such as those from the Living Land's Merretika, who are their own "race" for cultural purposes.
to:
Other minor races have their own languages as well, though players are only likely to take one when the GM imposes it as a "tax" for being a special snowflake ("You want to be an elf-trained Keefee? Fine, but Keefee is your native language so you need to buy Elvish and a human language separately"). These include deeply isolated tribes of humans, such as those from the Living Land's Merretika, who are their own "race" for cultural purposes.
Added lines 1-22:
(:if request fnord:)
Return to [[http://mygurps.com/pmwiki.php?n=Main.TorgEternity?fnord=yes | Torg Eternity]]
(:else:)
Return to [[Torg Eternity]]
(:ifend:)

----

(:if request fnord:)
%red% '''Additional Info Mode Unlocked! Please do not share this page.''' %%

(:else:)
(:ifend:)
Useful info starts here

----

(:if request fnord:)
Return to [[http://mygurps.com/pmwiki.php?n=Main.TorgEternity?fnord=yes | Torg Eternity]]
(:else:)
Return to [[Torg Eternity]]
(:ifend:)
January 05, 2013, at 10:56 AM by 104.251.247.60 -
Changed lines 42-43 from:
* '''Arabic*:''' Common in the Middle East, northern Africa, and pockets of Asia (esp. India and its neighbors).
* '''Chinese*:''' Common throughout Asia and Austronesia.
to:
* '''*Arabic:''' Common in the Middle East, northern Africa, and pockets of Asia (esp. India and its neighbors).
* '''*Chinese:''' Common throughout Asia and Austronesia.
Changed line 45 from:
* '''English*:''' Common in North America, Europe, Australia, Austronesia, southern Africa, and southeastern Asia (esp. India and Japan).
to:
* '''*English:''' Common in North America, Europe, Australia, Austronesia, southern Africa, and southeastern Asia (esp. India and Japan).
Changed lines 49-50 from:
* '''Russian*:''' Common in eastern Europe, northern Asia, and pockets of the Middle East.
* '''Spanish*:''' Common in Central America, South America, and western Europe.
to:
* '''Russian:''' Common in eastern Europe, northern Asia, and pockets of the Middle East.
* '''*Spanish:''' Common in Central America, South America, and western Europe.
January 05, 2013, at 10:53 AM by 104.251.247.60 -
Changed line 44 from:
* '''Egyptian:''' The ancient language, including hieroglyphics. Primarily useful for uncovering ancient secrets in the Nile Empire. For the modern Egyptians tongue, learn Arabic!
to:
* '''Egyptian:''' The ancient language, including hieroglyphics. Primarily useful for uncovering ancient secrets in the Nile Empire. For the modern Egyptian tongue, learn Arabic!
January 05, 2013, at 10:53 AM by 104.251.247.60 -
Changed line 44 from:
* '''Egyptian:''' An ancient language, including Coptic tongues and hieroglyphics. Primarily useful for uncovering ancient secrets in the Nile Empire.
to:
* '''Egyptian:''' The ancient language, including hieroglyphics. Primarily useful for uncovering ancient secrets in the Nile Empire. For the modern Egyptians tongue, learn Arabic!
January 05, 2013, at 07:21 AM by 104.251.247.60 -
Changed line 51 from:
* '''Swedish:''' Common throughout Scandinavia (Northern Europe), but sometimes encountered in North America and other parts of Europe.
to:
* '''Swedish:''' Common throughout Scandinavia (in northern Europe), uncommon elsewhere in Europe and North America. For game purposes, interchangeable with Danish and Norwegian.
January 05, 2013, at 07:19 AM by 104.251.247.60 -
Changed lines 40-49 from:
The term "Austronesia" refers to the islands of southeastern Asia and the Pacific, such as Singapore, Malaysia, Indonesia, Philippines, Taiwan, and Fiji.

* '''Arabic:''' Common in the Middle East, northern Africa, and pockets
of Asia (esp. India and its neighbors).
* '''Chinese:''' Common throughout Asia
and Austronesia.
* '''English:''' Common in North America, Europe, Australia, Austronesia, southern Africa, and southeastern Asia (esp. India and Japan).
* '''Japanese:''' Common only in Japan but sometimes encountered in North America, eastern South America, Australia, Austronesia, and throughout Eastern Asia. Completely unnecessary to live and work in Japan, but important secrets are only ever discussed in Japanese.
* '''Russian:''' Common in eastern Europe, northern Asia, and pockets of the Middle East.
* '''Spanish:''' Common in Central America, South America, and western Europe
.

That doesn't mean you can't take other languages! If your character should logically speak German, Hindustani, or Portuguese, don't hesitate to take it. The list above is just composed with an eye toward what will let Storm Knights "get by" as much as possible in the world as a whole, with Japanese getting a special shout-out due to its importance in Pan-Pacifica.
to:
Those with a * are especially useful for those trying to get by in as many countries as possible without breaking the character-point bank. The term "Austronesia" refers to the islands of southeastern Asia and the Pacific, such as Singapore, Malaysia, Indonesia, Philippines, Taiwan, and Fiji.

* '''Arabic*:''' Common in the Middle East, northern Africa, and pockets of Asia (esp. India and its neighbors).
* '''Chinese*:''' Common throughout Asia and Austronesia.
* '''Egyptian:''' An ancient language
, including Coptic tongues and hieroglyphics. Primarily useful for uncovering ancient secrets in the Nile Empire.
* '''English*:''' Common in North America, Europe, Australia, Austronesia, southern Africa, and southeastern Asia (esp. India and Japan).
* '''French:''' Common in Europe, Canada, and western and central Africa. Most Cyperpapacy communiques are in French
.
* '''Hindustani:''' Common in Asia (esp. India and Pakistan) but found sporadically in other countries.
*
'''Japanese:''' Common only in Japan but sometimes encountered elsewhere. Completely unnecessary to live and work in Japan, but important secrets in Pan-Pacifica are only ever discussed in Japanese.
* '''Russian*:''' Common in eastern Europe, northern Asia, and pockets of the Middle East.
* '''Spanish*:''' Common
in Central America, South America, and western Europe.
* '''Swedish:''' Common throughout Scandinavia (Northern Europe), but sometimes encountered in North America and other parts of Europe.

That doesn't mean you can't take other languages! If your character should logically speak German or Portuguese, don't hesitate to take it. But expect the languages above to show up most often in game
.
June 12, 2012, at 01:20 AM by 74.221.181.4 -
Added lines 58-61:

!! Telepathy and Language

Any ability which allows mind-to-mind communication also grants the effects of the Linguist perk while in use. If the telepath (or the subject, for voluntary communication) actually has the Linguist perk, the two synergize into full-fluency translation.
June 12, 2012, at 01:19 AM by 74.221.181.4 -
Changed lines 49-50 from:
* '''Dwarvish'''
to:
* '''Demonic''' (spoken by the Tharkoldu and Aysle/Orrosh demons)
* '''Dwarvish/Elvish''' (unless the Aysle sourcebook overrules this, I'm assuming these are close enough for cross-understanding)
Deleted lines 51-52:
* '''Elvish'''
* '''Tharkoldu'''
April 28, 2012, at 10:32 PM by 74.221.181.4 -
Changed line 39 from:
* '''Japanese:''' Ubiquitous in Japan but also encountered in North America, eastern South America, Australia, Austronesia, and throughout Eastern Asia. Completely unnecessary to live and work in Japan, but important secrets are only ever discussed in Japanese.
to:
* '''Japanese:''' Common only in Japan but sometimes encountered in North America, eastern South America, Australia, Austronesia, and throughout Eastern Asia. Completely unnecessary to live and work in Japan, but important secrets are only ever discussed in Japanese.
April 28, 2012, at 10:31 PM by 74.221.181.4 -
Changed line 37 from:
* '''Chinese:''' Common throughout Asia and Austronesia, and encountered in North America.
to:
* '''Chinese:''' Common throughout Asia and Austronesia.
Changed line 39 from:
* '''Japanese:''' Ubiquitous in Japan and encountered in North America, eastern South America, Australia, Austronesia, and throughout Eastern Asia. Completely unnecessary to live and work in Japan, but important secrets are only ever discussed in Japanese.
to:
* '''Japanese:''' Ubiquitous in Japan but also encountered in North America, eastern South America, Australia, Austronesia, and throughout Eastern Asia. Completely unnecessary to live and work in Japan, but important secrets are only ever discussed in Japanese.
April 28, 2012, at 10:30 PM by 74.221.181.4 -
Changed line 37 from:
* '''Chinese:''' Common throughout Asia and Austronesia.
to:
* '''Chinese:''' Common throughout Asia and Austronesia, and encountered in North America.
April 28, 2012, at 10:30 PM by 74.221.181.4 -
Changed line 37 from:
* '''Chinese:''' Common throughout Asia, including into Austronesia.
to:
* '''Chinese:''' Common throughout Asia and Austronesia.
April 28, 2012, at 10:29 PM by 74.221.181.4 -
Changed line 56 from:
'''Minor Languages (Merretika):''' Darooni, Keefee, Larendi, Leopard Tribe, Ohibi, Pyrian, Serpentor
to:
''Minor Languages of Merretika (Living Land):'' Darooni, Keefee, Larendi, Leopard Tribe, Ohibi, Pyrian, Serpentor
April 28, 2012, at 10:28 PM by 74.221.181.4 -
Changed line 39 from:
* '''Japanese:''' Ubiquitous in Japan and encountered in North America, eastern South America, Australia, and throughout Eastern Asia (esp. China and the Philippines). Completely unnecessary to live and work in Japan, but important secrets are only ever discussed in Japanese.
to:
* '''Japanese:''' Ubiquitous in Japan and encountered in North America, eastern South America, Australia, Austronesia, and throughout Eastern Asia. Completely unnecessary to live and work in Japan, but important secrets are only ever discussed in Japanese.
April 28, 2012, at 10:23 PM by 74.221.181.4 -
Changed line 54 from:
Other minor races have their own languages as well, though players are only likely to take once when the GM imposes it as a "tax" for being a special snowflake ("You want to be an elf-trained Keefee? Fine, but Keefee is your native language so you need to take Elvish and English at +2 as well"). These include deeply isolated tribes of humans, such as those from the Living Land's Merretika, who are their own "race" for cultural purposes.
to:
Other minor races have their own languages as well, though players are only likely to take once when the GM imposes it as a "tax" for being a special snowflake ("You want to be an elf-trained Keefee? Fine, but Keefee is your native language so you need to buy Elvish and a human language separately"). These include deeply isolated tribes of humans, such as those from the Living Land's Merretika, who are their own "race" for cultural purposes.
April 28, 2012, at 10:22 PM by 74.221.181.4 -
Changed line 43 from:
That doesn't mean you can't take other languages! If your character should logically speak German, Hindustani, or Portuguese, don't hesitate to take it. The list above is just composed with an eye toward what will let Storm Knights "get by" as much as possible in the world as a whole.
to:
That doesn't mean you can't take other languages! If your character should logically speak German, Hindustani, or Portuguese, don't hesitate to take it. The list above is just composed with an eye toward what will let Storm Knights "get by" as much as possible in the world as a whole, with Japanese getting a special shout-out due to its importance in Pan-Pacifica.
April 28, 2012, at 10:21 PM by 74.221.181.4 -
Changed lines 14-58 from:
Useful info starts here
to:
!! Language Skill Levels

Each ''language'' skill can be purchased up to +3. You will never roll against it. Instead, each level represents a certain degree of fluency.

+0 = You do not know this language. If it's one you're familiar with and have been exposed to, or if you have a translation dictionary handy, you can haltingly and slowly communicate simple concepts, but all but the most basic sentences require you or the other speaker to make a successful Mind roll for proper understanding.

+1 = You speak the language just fine, if with an obvious accent. Sometimes you miss puns, the meaning of poetry, and other linguistic wordplay, however, and particularly rare or technical terms may sometimes throw you.

+2 = You've shed your accent and increased your vocabulary to cover ''almost'' any term. You get any obvious puns (etc.) but really subtle stuff may still slip past you. It is rare for any Storm Knight to need any ''language'' skill higher than this.

+3 = Native speaker in every way. You can even ''think'' in the language. For Copycat (etc.) purposes, everyone has their native language at this level for free.

The effects of the '''Linguist''' perk fall between the first two levels; basically, you cannot communicate more than simple concepts, but it requires no success rolls and takes no longer than normal speaking.

!! Available Languages

Torg Eternity is a cinematic setting, as close to action movies as to our own reality. Thus, while the world still ''technically'' contains hundreds of unique tongues, ''in practice'' only a few Core Earth languages will ever come up in the game. Each language is dominant in certain parts of the world, but could be encountered anywhere.

!!!! Relevant Core Earth Languages

The term "Austronesia" refers to the islands of southeastern Asia and the Pacific, such as Singapore, Malaysia, Indonesia, Philippines, Taiwan, and Fiji.

* '''Arabic:''' Common in the Middle East, northern Africa, and pockets of Asia (esp. India and its neighbors).
* '''Chinese:''' Common throughout Asia, including into Austronesia.
* '''English:''' Common in North America, Europe, Australia, southern Africa, and southeastern Asia (esp. India, Japan, and Austronesia).
* '''Japanese:''' Ubiquitous in Japan and encountered in North America, eastern South America, Australia, and throughout Eastern Asia (esp. China and the Philippines). Completely unnecessary to live and work in Japan, but important secrets are only ever discussed in Japanese.
* '''Russian:''' Common in eastern Europe, northern Asia, and pockets of the Middle East.
* '''Spanish:''' Common in Central America, South America, and western Europe.

That doesn't mean you can't take other languages! If your character should logically speak German, Hindustani, or Portuguese, don't hesitate to take it. The list above is just composed with an eye toward what will let Storm Knights "get by" as much as possible in the world as a whole.

!!!! Unearthly Languages

Most other languages in Torg Eternity are racial. The following are particularly useful:

* '''Dwarvish'''
* '''Edeinos'''
* '''Elvish'''
* '''Tharkoldu'''

Other minor races have their own languages as well, though players are only likely to take once when the GM imposes it as a "tax" for being a special snowflake ("You want to be an elf-trained Keefee? Fine, but Keefee is your native language so you need to take Elvish and English at +2 as well"). These include deeply isolated tribes of humans, such as those from the Living Land's Merretika, who are their own "race" for cultural purposes.

'''Minor Languages (Merretika):''' Darooni, Keefee, Larendi, Leopard Tribe, Ohibi, Pyrian, Serpentor

The languages of dead races like the Askaha and Ustanah, long since eradicated by the High Lords, are not available to PCs . . . at least, not without GM permission and a really good reason.