Version=3 * The version information above MUST be the first line of the data file [Author] ************************************************************************************************************************ * This file assembled by Rev. Pee Kitty from content written by various authors * * Created: September 5, 2005 * Modified: January 6, 2007 (typo fixed on January 13, 2008) * * This data file contains information taken from the following sourcebooks: * GURPS Fantasy, GURPS Mysteries, GURPS Infinite Worlds, GURPS Banestorm, * GURPS Space, GURPS Traveller: Interstellar Wars, Transhuman Space: * Changing Times. * * The sourcebooks above are all Copyright(C) 1990-2007 by Steve Jackson Games * Incorporated. All rights reserved. * * All homebrew Talents are from public posts at http://forums.sjgames.com. * Certain homebrew Talents have been modified slightly; these have been noted. * Attribution for the author is in the page() variable for each homebrew trait. * * The latest version of this file can always be found at MyGURPS (www.mygurps.com) ************************************************************************************************************************ ************************************************************************************************************************ [Advantages] ************************************************************************************************************************ * * SECTION ONE: TALENTS * * * NOTE that since skill bonuses in a Talent typically apply to ALL specializations, * I've coded the bonuses to be universal, regardless of the description. * * The various Hobby, Expert, and Professional skills ARE separate skills, however. * * GURPS FANTASY Allure, 5/10, gives(+1 To GR:Allure), page(FA132), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Dancing, Erotic Art, Makeup, Sex Appeal, Singing) Bard, 5/10, gives(+1 To GR:Bard), page(FA132), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Heraldry, Literature, Musical Influence, Poetry, Public Speaking, Singing) Devotion, 5/10, gives(+1 To GR:Devotion), page(FA132), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Autohypnosis, Exorcism, Meditation, Religious Ritual) Goodwife, 5/10, gives(+1 To GR:Goodwife), page(FA132), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Cooking, Diagnosis, Gardening, Housekeeping, Sewing) Mariner, 10/20, gives(+1 To GR:Mariner), page(FA132), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Boating, Seamanship, Freight Handling, Knot-Tying, Meteorology, Navigation, Shiphandling) Master Builder, 5/10, gives(+1 To GR:Master Builder), page(FA132), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Architecture, Carpentry, Engineer, Forced Entry, Masonry) Sage, 10/20, gives(+1 To GR:Sage), page(FA132), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Archaeology, Expert Skill, Geography, Heraldry, Hidden Lore, History, Law, Literature, Occultism, Philosophy, Research, Theology) * GURPS MYSTERIES Talker, 5/10, gives(+1 to GR:Talker), page(MY108), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Detect Lies, Diplomacy, Fast-Talk, Psychology, Savoir-Faire) Tough Guy, 5/10, gives(+1 to GR:Tough Guy), page(MY108), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Fast-Talk, Forced Entry, Intimidation, Shadowing, Streetwise) Whiz Kid, 5/10, gives(+1 to GR:Whiz Kid), page(MY108), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Chemistry, Criminology, Diagnosis, Forensics, Psychology, Research) * GURPS BANESTORM Born War-Leader, 5/10, gives(+1 To "GR:Born War-Leader"), page(BS184), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Intelligence Analysis, Leadership, Savoir-Faire (Military), Strategy, Tactics) Close to Heaven, 5/10, gives(+1 To GR:Close to Heaven), page(BS184), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Exorcism, Meditation, Religious Ritual, Ritual Magic, and Theology) * Did not include the Halfling Racial Talent as it is very world- and race-specific. * GURPS TRAVELLER: INTERSTELLAR WARS Born Tactician, 10/20, gives(+1 to "GR:Born Tactician"), page(TI135), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Expert Skill (Military Science), History (Military), Intelligence Analysis, Leadership, Savoir-Faire (Military), Soldier, Strategy (Land), Tactics) Intuitive Admiral, 10/20, gives(+1 to "GR:Intuitive Admiral"), page(TI135), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Spacer, Expert Skill (Military Science), History (Military), Intelligence Analysis, Leadership, Savoir-Faire (Military), Shiphandling (Spaceship), Shiphandling (Starship), Strategy (Space)) * GURPS SPACE Alien Friend, 5/10, gives(+1 to "GR:Alien Friend"), page(SP220), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Anthropology (any alien), Diplomacy, Expert Skill (Xenology), History (any alien), and Psychology (any alien)) Cyberneticist, 5/10, gives(+1 to "GR:Cyberneticist"), page(SP220), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Computer Hacking, Computer Operation, Computer Programming, Computer Programming (AI), and Electronics Repair (Computers). See also Computer Whiz.) Hot Pilot, 5/10, gives(+1 to "GR:Hot Pilot"), page(SP220), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Gunner (any), Navigation (Air or Space), Piloting (any)) * TRANSHUMAN SPACE: CHANGING TIMES Born Spacer, 5/10, gives(+1 to "GR:Born Spacer"), page(TC40), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Aerobatics, Free Fall, Navigation (Space), Piloting (any spacecraft), Spacer, Vacc Suit) Memetics, 10/20, gives(+1 to "GR:Memetics"), page(TC40), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Brainwashing, Diplomacy, Expert Skill (Memetics), Fast-Talk, Interrogation, Leadership, Merchant, Politics, Propaganda, Psychology, Sociology, and Teaching.) * This is significantly different from the Memetic Engineer Talent below Natural Diver, 5/10, gives(+1 to "GR:Natural Diver"), page(TC40), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Aquabatics, Diving Suit, Scuba, Submarine, Swimming) Pop Culture Maven, 5/10, gives(+1 to "GR:Pop Culture Maven"), page(TC40), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Connoisseur, Current Affairs, Expert Skill (Memetics)) * Did not include Computer Wizard, as it is much more setting-specific than Computer Whiz, below * HOMEBREW TALENTS (from the forums) Geek, 5/10, gives(+1 to GR:Geek), page(Arcady), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Literature, Games, Mathematics, Speed-Reading, Computer Operation, Hobby Skill (Trivia). Bonus: Other geeks) * Added Hobby Skill (Trivia). Literary Genius, 5/10, gives(+1 to GR:Literary Genius), page(Jkelly), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Connoisseur (Literature), Poetry, Psychology, Writing. Bonus: Whoever reads your work) People Reader, 5/10, gives(+1 to GR:People Reader), page(Jkelly), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Acting, Body Language, Detect Lies, Fortune-Telling, Psychology, Savoir-Faire. Bonus: Anyone who needs your opinion of people) * Was named Sharp. Memetic Engineer, 10/20, gives(+1 to GR:Memetic Engineer), page(Perfect Organism), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Carousing, Connoisseur, Current Affairs, Intelligence Analysis, Market Analysis, Politics, Propaganda, Public Speaking, Sociology, Teaching, Writing, Expert Skill (Memetics). Bonus: Psychological warfare rolls (p. B359)) * Added Expert Skill (Memetics). * This is significantly different from the Memetics Talent from THS: Changing Times Blagger, 5/10, gives(+1 to GR:Blagger), page(Perfect Organism), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Fast-Talk, Gambling, Intimidation, Panhandling, Merchant. Bonus: Anyone who doesn't know you at all) Natural Leader, 5/10, gives(+1 to GR:Natural Leader), page(Perfect Organism), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Administration, Leadership, Politics, Public Speaking, Teaching. Bonus: Anyone directly below you) Detail-Oriented, 5/10, gives(+1 to GR:Detail-Oriented), page(Rev. Pee Kitty), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Accounting, Administration, Heraldry, Law, Research, Savoir-Faire. Bonus: Bureaucrats and anal types) * Was named Red Tape Dispenser; new name comes from Infornific Computer Whiz, 5/10, gives(+1 to GR:Computer Whiz), page(Thastygliax), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Computer Hacking, Computer Operation, Computer Programming, Expert Skill (Computer Security), Mathematics (Computer Science or any), Research. See also Cyberneticist. Bonus: Computer programmers/hackers) * Replaced Engineer (Electronics) with Expert Skill (Computer Security) and Mathematics (Computer Science) * The Cyberneticist Talent from GURPS Space is similar, but not the same thing * Renamed from Computer Wizard to avoid overwriting the THS: Changing Times version Criminal Mind, 5/10, gives(+1 to GR:Criminal Mind), page(Warmachine), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Criminology, Detect Lies, Interrogation, Psychology, Search, Streetwise. Bonus: Detectives and criminal psychologists) * Was named Perverted Mind. Master Planner, 5/10, gives(+1 to GR:Master Planner), page(Warmachine), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Administration, Diplomacy, Finance, Games, Politics, Strategy. Bonus: Generals, statesmen, etc.) Encyclopaedic, 10/20, gives(+1 to GR:Encyclopaedic), page(Warmachine), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Area Knowledge, Connoisseur, Current Affairs, Expert Skill, Geography, History, Intelligence Analysis, Research, Theology. Bonus: Trivia fans, intel agents) Glib Tongue, 5/10, gives(+1 to GR:Glib Tongue), page(Warmachine), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Carousing, Intimidation, Performance, Public Speaking, Saviour-Faire, Sex Appeal. Bonus: Actors, comedians, etc.) Scientist, 15/30, gives(+1 to GR:Scientist), page(Warmachine), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Anthropology, Bioengineering, Biology, Chemistry, Criminology, Forensics, Geology, Metallurgy, Meteorology, Paleontology, Pharmacy, Physician, Physics, Physiology, Psychology, Sociology, Veterinary. Bonus: Scientists) Speed Freak, 5/10, gives(+1 to GR:Speed Freak), page(Warmachine), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Driving, Parachuting, Piloting, Riding, Skiing, Teamster. Bonus: Drivers and pilots) Occultist, 5/10, gives(+1 to GR:Occultist), page(Elfwreck), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Hidden Lore, History, Literature, Occultism, Research, Ritual Magic. Bonus: Occultists, etc.) Natural Athlete, 10/20, gives(+1 to GR:Natural Athlete), page(LoganSaj/PK), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Acrobatics, Bicycling, Climbing, Jumping, Hiking, Lifting, Riding, Running, Skiing, Sports, Swimming, Throwing. Bonus: Athletes, judges) * Added Bicycling, Hiking, Lifting, Skiing, Sports, Swimming Card Sharp, 5/10, gives(+1 to GR:Card Sharp), page(MyKurgan98), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Acting, Body Language, Gambling, Holdout, Observation, Sleight of Hand. Bonus: Gamblers, etc.) * Removed Trancer due to overlap w/Devotion and Close to Heaven * Removed Born Soldier (Military Genius) due to overlap w/Born War-Leader * Removed Born to Conquer due to overlap w/Born War-Leader plus Natural Leader ************************************************************************************************************************ [Skills] ************************************************************************************************************************ Expert Skill (Memetics), IQ/H, page(MyGURPS), cat(Knowledge, Scholarly, Social Sciences/Humanities), description(The scientific study of how memes propagate. Can be used to analyze memes in media or to research what memes will affect a group. Use Propaganda or Psychology for actual memetic warfare (p. B359)) * * SECTION TWO: WILDCARD SKILLS * Drive!, IQ/WC, page(B323), description(Replaces all versions of Boating, Driving, and Piloting, as well as any Area Knowledge or Navigation rolls to find an appropriate travel path.) * Introduced in GURPS Characters but never included in a GDF until now History!, IQ/WC, page(IW183), description(Anthropology, Archaeology, History, Paleontology plus the historical versions of Area Knowledge, Current Affairs, Geography, Heraldry, and Sociology and the "academic" and historical elements of the various artistic skills.) * From GURPS Infinite Worlds Medicine!, IQ/WC, page(BT214), description(Includes Biology, Diagnosis, Electronics Operation (Medical), Expert Skill (Epidemiology), First Aid, Hypnotism, Pharmacy, Physician, Physiology, Poisons, Psychology, Surgery, and Veterinary. Also Bioengineering and Esoteric medicine with GM permission.) * From GURPS Bio-Tech Memetics!, IQ/WC, page(TC46), description(Includes Brainwashing, Diplomacy, Expert Skill (Memetics), Fast-Talk, Interrogation, Leadership, Merchant, Politics, Propaganda, Psychology, Sociology, and Teaching.) * From Transhuman Space: Changing Times Boat!, IQ/WC, page(Rev. Pee Kitty), description(Includes Area Knowledge (The Seas), Boating, Climbing, Connisseur (Boats), Knot-Tying, Fishing, Freight Handling, Mechanic (Ships), Meteorology,Navigation (Sea), Seamanship, Shiphandling, Submarine, Submariner, Swimming, and any Electronics Operation rolls to work on-board gear.) Humanities!, IQ/WC, page(Rev. Pee Kitty), description(The softer version of Science! Includes Anthropology, Economics, Geography, Heraldry, Law, Linguistics, Literature, Politics, Psychology, Sociology, Teaching, and Writing.) Outdoors!, IQ/WC, page(Rev. Pee Kitty), description(Includes Naturalist, Tracking, Survival, Climbing, Fishing, Camouflage, etc.) Socialize!, IQ/WC, page(Rev. Pee Kitty), description(Includes Acting, Body Language, Carousing, Detect Lies, Diplomacy, Fast-Talk, Gambling, Interrogation, Intimidation, Leadership, Public Speaking, Politics, Propaganda, Psychology, Savoir-Faire, Sex Appeal, and Streetwise.) Athlete!, DX/WC, page(DouglasCole), description(Includes Sports, Acrobatics, Bicycling, Climbing, Dancing, Jumping, Hiking, Lifting, Running, Throwing, Skating, Skiing, Sports, and Swimming.) Business!, IQ/WC, page(DouglasCole), description(Includes Accounting, Administration, Carousing, Current Affairs, Detect Lies, Economics, Fast-Talk, Finance, Law (Corporate), Market Analysis, Merchant, Savoir-Faire (Business), Connoisseur (Cigars), Games (Poker), and Sports (Golf).) Computer!, IQ/WC, page(DouglasCole), description(Includes Computer Hacking, Computer Operation, Computer Programming, Expert Skill (Computer Security), Engineer (Electronics), Mathematics (Applied and Computer Science), as well as skills like Cryptography, Electronics Repair, Electronics Operation, Research, and Scrounging if used on, or for the purpose of creating, a computer system.) Crime!, IQ/WC, page(DouglasCole), description(Includes Body Language, Carousing, Criminology, Detect Lies, Fast-Talk, Holdout, Intimidation, Lockpicking, Psychology, Shadowing, Streetwise, and Urban Survival, and DX-Based rolls for Climbing, Escape, Filch, Forced Entry, Pickpocket, Sleight of Hand, and Stealth.) * Was named Perp! Culture!, IQ/WC, page(DouglasCole), description(Includes Artist, Connoisseur, Current Affairs, History, Literature, Philosophy, Poetry, Savoir-Faire, Theology, and Writing.) Electronics!, IQ/WC, page(DouglasCole), description(Includes Electronics Operation, Electronics Repair, and Engineer (Electronics). It can also substitute for any skill that is involved with the use of electronic equipment, such as Photography for taking digital photographs, or Diagnosis if using automated medical equipment.) Engineer!, IQ/WC, page(DouglasCole), description(Every specialty of Engineer, as well as Computer Programming, Mathematics (Applied), Scrounging, and any rolls against skills such as Chemistry, Computer Operation, Metallurgy, or Physics to design or reverse-engineer something.) Military!, IQ/WC, page(DouglasCole), description(Includes Explosives, Scuba, Hazardous Materials, Savoir-Faire (Military), Strategy, Tactics, Parachuting, Hiking, Stealth, Camouflage, Gesture, Observation, Tracking, Intelligence Analysis, and Soldier.) * Merged with Recon! and simplified Repair!, IQ/WC, page(DouglasCole), description(All specialties of Armoury, Electrician, Electronics Repair, Machinist, Mechanic, Scrounging, and Smith, as well as any operation rolls made solely for the purpose of testing repairs or identifying the need for repairs.) * Was named Mr. Fixit! Music!, IQ/WC, page(DouglasCole), description(Includes Connoisseur (Dance or Music), Current Affairs (High Culture or Pop Culture), Dancing, Electronics Operation (Media), Expert Skill (Musicology), Group Performance (Choreography or Conducting), Musical Composition, Musical Influence, Musical Instrument, and Singing.) * Was named Musician!; merged slightly with Performer! Unarmed!, DX/WC, page(DouglasCole), description(Includes Brawling, Boxing, Judo, Karate, Wrestling, Sumo Wrestling, and other fight-related uses of skills, like Acrobatics to dodge, etc.) * Was named Ass Kicking! * Removed Doctor! due to overlap with Medicine! skill ************************************************************************************************************************ [Groups] ************************************************************************************************************************ SK:Dancing SK:Erotic Art SK:Makeup SK:Sex Appeal SK:Singing SK:Heraldry SK:Literature SK:Musical Influence SK:Poetry SK:Public Speaking SK:Singing SK:Autohypnosis SK:Exorcism SK:Meditation SK:Religious Ritual SK:Cooking SK:Diagnosis SK:Gardening SK:Housekeeping SK:Sewing SK:Boating SK:Crewman SK:Freight Handling SK:Knot-Tying SK:Meteorology SK:Navigation SK:Shiphandling SK:Architecture SK:Carpentry SK:Engineer SK:Forced Entry SK:Masonry SK:Archaeology SK:Expert Skill SK:Geography SK:Heraldry SK:Hidden Lore SK:History SK:Law SK:Literature SK:Occultism SK:Philosophy SK:Research SK:Theology SK:Detect Lies SK:Diplomacy SK:Fast-Talk SK:Psychology SK:Savoir-Faire SK:Fast-Talk SK:Forced Entry SK:Intimidation SK:Shadowing SK:Streetwise SK:Chemistry SK:Criminology SK:Diagnosis SK:Forensics SK:Psychology SK:Research SK:Anthropology SK:Diplomacy SK:Expert Skill (Xenology) SK:History SK:Psychology SK:Computer Hacking SK:Computer Operation SK:Computer Programming SK:Electronics Repair SK:Gunner SK:Navigation SK:Piloting SK:Literature SK:Games SK:Mathematics SK:Speed-Reading SK:Computer Operation SK:Hobby Skill (Trivia) SK:Connoisseur SK:Poetry SK:Psychology SK:Writing SK:Acting SK:Body Language SK:Detect Lies SK:Fortune-Telling SK:Psychology SK:Savoir-Faire SK:Carousing SK:Connoisseur SK:Current Affairs SK:Intelligence Analysis SK:Market Analysis SK:Politics SK:Propaganda SK:Public Speaking SK:Sociology SK:Teaching SK:Writing SK:Expert Skill (Memetics) SK:Fast-Talk SK:Gambling SK:Intimidation SK:Panhandling SK:Merchant SK:Administration SK:Leadership SK:Politics SK:Public Speaking SK:Teaching SK:Accounting SK:Administration SK:Heraldry SK:Law SK:Research SK:Savoir-Faire SK:Computer Hacking SK:Computer Operation SK:Computer Programming SK:Expert Skill (Computer Security) SK:Mathematics SK:Research SK:Criminology SK:Detect Lies SK:Interrogation SK:Psychology SK:Search SK:Streetwise SK:Administration SK:Diplomacy SK:Finance SK:Games SK:Politics SK:Strategy SK:Area Knowledge SK:Connoisseur SK:Current Affairs SK:Expert Skill SK:Geography SK:History SK:Intelligence Analysis SK:Research SK:Theology SK:Carousing SK:Intimidation SK:Performance SK:Public Speaking SK:Savoir-Faire SK:Sex Appeal SK:Anthropology SK:Bioengineering SK:Biology SK:Chemistry SK:Criminology SK:Forensics SK:Geology SK:Metallurgy SK:Meteorology SK:Paleontology SK:Pharmacy SK:Physician SK:Physics SK:Physiology SK:Psychology SK:Sociology SK:Veterinary SK:Driving SK:Parachuting SK:Piloting SK:Riding SK:Skiing SK:Teamster SK:Hidden Lore SK:History SK:Literature SK:Occultism SK:Research SK:Ritual Magic SK:Acrobatics SK:Bicycling SK:Climbing SK:Jumping SK:Hiking SK:Lifting SK:Riding SK:Running SK:Skiing SK:Sports SK:Swimming SK:Throwing SK:Acting SK:Body Language SK:Gambling SK:Holdout SK:Observation SK:Sleight of Hand SK:Intelligence Analysis SK:Leadership SK:Savoir-Faire SK:Strategy SK:Tactics SK:Exorcism SK:Meditation SK:Religious Ritual SK:Ritual Magic SK:Theology SK:Expert Skill (Military Science) SK:History SK:Intelligence Analysis SK:Leadership SK:Savoir-Faire SK:Soldier SK:Strategy SK:Tactics SK:Spacer SK:Expert Skill (Military Science) SK:History SK:Intelligence Analysis SK:Leadership SK:Savoir-Faire SK:Shiphandling SK:Strategy SK:Aerobatics SK:Free Fall SK:Navigation SK:Piloting SK:Spacer SK:Vacc Suit SK:Brainwashing SK:Diplomacy SK:Expert Skill (Memetics) SK:Fast-Talk SK:Interrogation SK:Leadership SK:Merchant SK:Politics SK:Propaganda SK:Psychology SK:Sociology SK:Teaching SK:Aquabatics SK:Diving Suit SK:Scuba SK:Submarine SK:Swimming SK:Connoisseur SK:Current Affairs SK:Expert Skill (Memetics)