Version=3 * The version information above MUST be the first line of the data file [AUTHOR] ************************************************************************** * Rev. Pee Kitty for the GURPS Star Trek game ************************************************************************** ************************************************************************** [ADVANTAGES] ************************************************************************** Panimmunity (+3 to resist disease), 3, cat(Mundane Physical, Mundane, Physical) Nadissian Racial Talent, 5/10, gives(+1 To GR:Nadissian), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Aquabatics, Diagnosis, Expert Skill (Scientific Method), Sculpture, Survival (Salt-Water Sea), Swimming. Bonus: Professional artists and scientists.) Master Captain, 5/10, gives(+1 To GR:Master Captain), page(), upto(4), cat(Mundane, Mental, Talents), conditional(+1 to ST:Reaction), description(Boating, Leadership, Merchant, Navigation, Seamanship, Shiphandling) ************************************************************************** [DISADVANTAGES] ************************************************************************** Hazardous Military Duty (Constantly), -20, cat(Mundane, Social) Social Stigma (Barbarian), -10, page(B155, BS), cat(Mundane, Social), conditional(-2 to ST:Reaction) Social Stigma (Telepath), -5, page(B155/MyGURPS), cat(Mundane, Social), conditional(-1 to ST:Reaction), description(You are known to have telepathic abilities, which will make the average person somewhat nervous around you even if you show complete restraint.) ************************************************************************** [SKILLS] ************************************************************************** Bat'leth Art, DX/H, default(ST:DX - 6, SK:Bat'leth - 3, SK:Bat'leth Sport - 3), cat(Athletic - Combat Art/Sport) Bat'leth Sport, DX/H, default(ST:DX - 6, SK:Bat'leth - 3, SK:Bat'leth Art - 3), cat(Athletic - Combat Art/Sport) Bat'leth, DX/H, default(ST:DX - 6, SK:Bat'leth Art - 3, SK:Bat'leth Sport - 3), parryat(@int(%level/2)+3+1), cat(Combat/Weapons - Melee Combat) Expert Skill (Scientific Method), IQ/H, page(MyGURPS), cat(Knowledge, Scholarly, Natural Sciences), description(Replaces any science skill for the purpose of setting up and running an experiment. Will generate valid, reproducible results that an expert of that science can interpret and/or use.) Disarming (Bat'leth), Tech/H, default(SK:Bat'leth::level), needs(SK:Bat'leth), upto(Prereq + 5), page(B230) Feint (Bat'leth), Tech/H, default(SK:Bat'leth::level), needs(SK:Bat'leth), upto(Prereq + 4), page(B231) Ground Fighting (Bat'leth), Tech/H, default(SK:Bat'leth::level - 4), needs(SK:Bat'leth), upto(Prereq), page(B231) Retain Weapon (Bat'leth), Tech/H, default(SK:Bat'leth::level), needs(SK:Bat'leth), upto(Prereq + 5), page(B232) ************************************************************************** [GROUPS] ************************************************************************** SK:Aquabatics SK:Diagnosis SK:Expert Skill (Scientific Method) SK:Sculpture SK:Survival (Salt-Water Sea) SK:Swimming SK:Boating SK:Leadership SK:Merchant SK:Navigation SK:Seamanship SK:Shiphandling ************************************************************************** [TEMPLATES] ************************************************************************** Trek Race: Ullian, displaycost(79), cost(0), description(Human with bumps, of course.), race(Ullian), noresync(yes), adds(_ AD:Mind Probe _ with "Contact Agent, -30%, group(_Attack Limitations)" _ and "Link (Affliction), +10%, group(_General)" _ and "Memory Bank (IQ Snapshots), +100%, group(Mind Probe)" _ and "Universal, +50%, group(Mind Probe/Mind Reading)" _ and "Telepathic, -10%, group(_Psionic Power Modifier)", AD:Mind Shield=10 _ with "Limited (Psionic), -50%, group(Mind Shield)" _ and "Telepathic, -10%, group(_Psionic Power Modifier)" _ and "Versus Other Species Only, -20%, group(_General)", DI:Code of Honor (Ullian)=2, DI:Social Stigma (Telepath)), creates(_ "AD:Affliction (IQ vs Will; Contact Agent; Malediction 1; Linked to Mind Probe; Either Stun / Secondary Coma if resisted or Negated Advantage, Temporary Amnesia, Permanent if willing), 42, cat(Mental), noresync(yes)") Trek Race: Nadissian, displaycost(8), cost(0), description(An underwater race.), race(Nadassian), noresync(yes), adds(_ AD:Amphibious, AD:Detect (Electricity)=2, AD:Detect (Vital Signs)=2 _ with "Analyzing, +100%, group(Detect)" _ and "Telepathic, -10%, group(_Psionic Power Modifier)", AD:Doesn't Breathe _ with "Oxygen Storage, -10%/-20%, levelnames(×300, ×200, ×100, ×50, ×25), upto(5), group(Doesn't Breathe), page(B49), level(5)", AD:Nictitating Membrane=1, AD:Speak Underwater, AD:Nadissian Racial Talent=1, DI:Increased Life Support (Extreme Humidity), DI:Workaholic), creates(_ "DI:Dependency (Homeworld Algae; Daily; Lose 1 HP/6 Hours), -25, cat(Physical), nooresync(yes)", "DI:Dependency (4-hour Salt Bath; Daily; Lose 1 HP/6 Hours), -12, cat(Physical), nooresync(yes)") Trek Race: Klingon, displaycost(40), cost(59), description(Head looks like a fanny.), race(Klingon), noresync(yes), sets(ST:ST=12, ST:HT=12, ST:Hit Points=17, ST:Fatigue Points=15), adds(_ AD:Striking ST=4, DI:Social Stigma (Barbarian), AD:Combat Reflexes, AD:Damage Resistance=2 _ with "Tough Skin, -40%, group(Damage Resistance)", AD:Fearlessness=2, AD:Fit, AD:Hard to Kill=2, AD:High Pain Threshold, AD:Rapid Healing, AD:Resistant (Ingested Poison)=2 _ with "Degree: +3 to HT rolls to resist, *1/3, round(Down), shortname(+3), cat(Resistant)", AD:Temperature Tolerance=3, PE:Alcohol Tolerance, DI:Bad Temper, DI:Berserk, DI:Bloodlust, DI:Callous, DI:Code of Honor (Klingon)=3, DI:Easy to Read, DI:On the Edge, DI:Restricted Diet (Unaged Food)=1) Trek: Starfleet Personnel, displaycost(4), description(You are a member of Starfleet, but not an Academy-trained officer.), adds(_ AD:Fit, AD:Military Rank=1, AD:Security Clearance=2, AD:Panimmunity (+3 to resist disease), DI:Code of Honor (Uphold the Prime Directive)=1, DI:Hazardous Military Duty (Constantly), DI:Sense of Duty (Federation)=4, SK:Administration = 1pts, SK:Beam Weapons (Pistol) = 1pts, SK:Beam Weapons (Rifle) = 1pts, SK:Computer Operation = 1pts, SK:Computer Programming = 1pts, SK:Electronics Operation (Sensors) = 1pts, SK:Electronics Operation (Matter Transmitters) = 1pts, SK:First Aid = 1pts, SK:Free Fall = 1pts, SK:History (Federation) = 1pts, SK:Judo = 1pts, SK:Law (Federation Military) = 1pts, SK:Leadership = 1pts, SK:Mechanic (High-Performance Spacecraft) = 1pts, SK:Physics = 1pts, SK:Research = 1pts, SK:Spacer = 1pts, SK:Savior-Faire (Military) = 1pts, SK:Tactics = 1pts, SK:Vacc Suit = 1pts, SK:Expert Skill (Xenology) = 1pts) Trek: Starfleet Academy-Trained Officer, displaycost(51), description(You are an Academy-trained officer of Starfleet.), sets(ST:IQ=12), adds(_ AD:Fit, AD:Military Rank=3, AD:Security Clearance=3, AD:Panimmunity (+3 to resist disease), AD:Reputation (Starfleet Officer)=1, DI:Code of Honor (Uphold the Prime Directive)=1, DI:Hazardous Military Duty (Constantly), DI:Sense of Duty (Federation)=4, SK:Administration = 1pts, SK:Beam Weapons (Pistol) = 1pts, SK:Beam Weapons (Rifle) = 1pts, SK:Computer Operation = 1pts, SK:Computer Programming = 1pts, SK:Electronics Operation (Sensors) = 1pts, SK:Electronics Operation (Matter Transmitters) = 1pts, SK:First Aid = 1pts, SK:Free Fall = 2pts, SK:History (Federation) = 1pts, SK:Judo = 1pts, SK:Law (Federation Military) = 1pts, SK:Leadership = 1pts, SK:Mechanic (High-Performance Spacecraft) = 1pts, SK:Physics = 1pts, SK:Research = 1pts, SK:Spacer = 1pts, SK:Savior-Faire (Military) = 1pts, SK:Tactics = 1pts, SK:Vacc Suit = 1pts, SK:Astronomy = 1pts, SK:Diplomacy = 1pts, SK:Mathematics (Applied) = 1pts, SK:Piloting (Low-Performance Spacecraft) = 1pts, SK:Strategy (Space) = 1pts, SK:Expert Skill (Xenology) = 2pts) Trek: Klingon Marine Corps, displaycost(198), description(You have trained as a Klingon Marine.), sets(ST:ST=12, ST:DX=12, ST:IQ=12, ST:HT=12), adds(_ AD:Fearlessness=1, AD:Very Fit, AD:Military Rank=3, AD:Panimmunity (+3 to resist disease), AD:Reputation (Marine)=1, AD:Security Clearance=3, AD:Higher Purpose (Serve the Empire), DI:Hazardous Military Duty (Constantly), DI:Sense of Duty (Unit)=2, SK:Administration = 1pts, SK:Armoury (Small Arms) = 1pts, SK:Bat'leth = 4pts, SK:Beam Weapons (Pistol) = 2pts, SK:Beam Weapons (Rifle) = 2pts, SK:Camouflage = 2pts, SK:Climbing = 2pts, SK:Computer Programming = 1pts, SK:Electronics Operation (Communications) = 1pts, SK:Electronics Operation (Sensors) = 1pts, SK:Electronics Operation (Matter Transmitters) = 2pts, SK:First Aid = 1pts, SK:Free Fall = 1pts, SK:Gunner = 1pts, SK:History (Klingon Empire) = 1pts, SK:Judo = 2pts, SK:Karate = 2pts, SK:Knife = 2pts, SK:Law (Klingon Military) = 1pts, SK:Leadership = 1pts, SK:Mechanic (Tracked Vehicle) = 1pts, SK:Parachuting = 1pts, SK:Piloting (Low-Performance Spacecraft) = 1pts, SK:Spacer = 1pts, SK:Savoire-Faire (Military) = 2pts, SK:Stealth = 2pts, SK:Strategy (Space) = 1pts, SK:Survival = 1pts, SK:Survival = 1pts, SK:Tactics = 1pts, SK:Throwing = 2pts, SK:Vacc Suit = 1pts) Hropansean Sailor, displaycost(57), page(MyGURPS), cat(Character Templates), sets(ST:ST=12, ST:HT=12), adds(_ SK:Climbing = 1pts, SK:Seamanship = 2pts _ ), select1(text(Choose 6 points worth of these skills:), pointswanted(atleast 6), itemswanted(atleast 2), list(_ SK:Boating, SK:Carpentry, SK:Fishing, SK:Knot-Tying, SK:Navigation (Sea), SK:Shiphandling, SK:Survival (Island/Beach) _ )_ ), select2(text(Choose 2 points worth of these skills:), pointswanted(atleast 2), itemswanted(atleast 1), list(_ SK:Artillery (Catapult), SK:Bow, SK:Crossbow, SK:Gunner (Catapult), SK:Throwing _ )_ ), select3(text(Choose 2 points worth of these skills:), pointswanted(atleast 2), itemswanted(atleast 1), list(_ SK:Axe/Mace, SK:Broadsword, SK:Knife, SK:Shield, SK:Shortsword _ )_ ), select4(text(Choose 2 points worth of these skills:), pointswanted(atleast 2), itemswanted(atleast 1), list(_ SK:Economics, SK:Finance, SK:Jeweler, SK:Merchant, SK:Streetwise _ )_ ), select5(text(Choose 2 points worth of these skills:), pointswanted(atleast 2), itemswanted(atleast 1), list(_ SK:Animal Handling, SK:Cooking, SK:First Aid, SK:Housekeeping, SK:Leadership, SK:Philosophy (Celtic), SK:Theology (Celtic) _ )_ ) ************************************************************************** [EQUIPMENT] ************************************************************************** Bat'leth, techlvl(8), lc(4), basecost(0), baseweight(4), mods(Equipment, Melee Quality, Sword Class Quality), notes([2]), newmode(Swing, damage(sw+2), damtype(cut), reach(1), parry(+1), minst(10), skillused(Bat'leth)), newmode(Stab, damage(thr+2), damtype(imp), reach(1), parry(+1), minst(10), skillused(Bat'leth)), newmode(Smash, damage(thr+1), damtype(cr), reach(1), parry(+1), minst(10), skillused(Bat'leth)), newmode("Kill: -2 skill", damage(sw+2), damtype(imp), reach(1,2), parry(-1), minst(10), skillused(Bat'leth)), description(TL:8 LC:4, Reach:1, Parry:+1, ST:10; Does sw+2 cut, thr+2 imp, or thr+1 cr damage. Notes: [2,13] Can be swung fully extended at -2 to skill for sw+2 imp, but may become stuck (see Picks, p. B405).)