In Nomine
In Nomine is a great setting paired with a decent-but-flawed system. Rather than port it to a new system, however, I believe it is possible to fix these flaws with a few relatively simple adjustments. At heart, these focus on normalizing the system, reducing its swing, so that the abilities of characters (both mortal and celestial) range from "mediocre" to "amazing" rather than from "useless" to "game-breaking."
Everything here is in playtest and is subject to change as I discover what's too onerous and too generous. I don't plan to address ethereals until I'm 100% happy with the celestial/mortal rules.
In Nomine Character Creation
Revised rules for character creation.
Includes In Nomine Skills and In Nomine Artifacts.
In Nomine Resonances and Attunements
Changes to a few basic Choir/Band resonances, as well as to specific Superior-related things.
In Nomine Gameplay
The d666, disturbance, combat, and hit points.
Other In Nomine resources include:
In Nomine Character Sheet
Not enough room on the official sheet, so I made my own.
A Quick Guide to In Nomine Superiors (and the Choirs/Bands)
Includes the following unofficial superiors:
- Bethanel, Archangel of Cities
- Charon, Archangel of Death
- Beelzebub, Demon Prince of Beasts
- Boss Smiley, Demon Prince of Politics
- Nergal, Demon Prince of Sickness
- Vagarog, Demon Prince of Recklessness
In Nomine Bright Lilim Attunements
Because these are ridiculously scattered right now.
Converting Existing In Nomine NPCs
Not technically necessary, but really easy to do.
Characters for In Nomine
Sample characters, existing PCs, etc.