Savage Rifts
Return to Savage Worlds
Savage Rifts is the perfect adaptation of Rifts (a great setting) to Savage Worlds (a great system). It maintains a reasonable balance between the iconic frameworks; you can have a glitter boy and a scholar in the same party and actually come up with situations that threaten the former without slaughtering the latter. Somehow, it manages to be thoroughly over-the-top without being broken. These resources help expand the game.
Setting Information and Summaries
A condensed summary of the setting (for new players) plus expanded info on a few key things. I also have a Rifts Elevator Pitch.
• An Introduction To Rifts Earth
• Important Recent Events in Rifts
• Three Galaxies Summary (a setting adjacent to Rifts Earth)
Savage Rifts: Errata and Clarification
Official rulings and errata from the designers
Savage Rifts: House Rules
A collection of flavorful additions and GM rulings that were worth writing down. Also see our general SWADE House Rules. Includes tweaks for several frameworks, but a few needed a bit more space:
• Savage Rifts: Dragon Hatchlings
• Savage Rifts: Elemental Fusionists
• Savage Rifts: Glitter Boys
Savage Rifts: Framework and Race List
A useful resource for new players trying to decide who and what to be. Alternatively, try the flowchart approach below.
• Savage Rifts: What Should I Play?
Savage Rifts: New Character Options
Unofficial (but solid) conversions from Palladium to Savage Worlds, along with a few new Edges. See also Savage Rifts Eruptors (PDF) for a formatted version of all five eruptors.
Savage Rifts: New D-Bees
Most converted from classic Rifts books, plus some originals and new mutants.
Savage Rifts: Vehicles and More List
A list of every vehicle, robot vehicle, and power armor.
Savage Rifts: New Gear
All of the custom and converted gear we've added to our campaigns.
Other Resources
- PK's Savage Rifts Character Sheet (PDF) — My version of the character sheet. Two pages, low-ink, form-fillable.
- Savage Rifts Grimoire (DOC) — A Word document, easily edited into a custom grimoire.
- Savage Rifts Eruptors (PDF) — The five eruptor options, expanded in a printable PDF
- Savage Rifts Pregens — A fun mix of six ready-to-use starting characters.
- Savage Rifts S.A.T.U.R.N. Option — An unofficial "meta-framework" for playing overpowered races
- Savage Rifts Sidekicks — Characters intended as NPC sidekicks. Includes the A.I. hovercycle I.S.A.A.C.
- Savage Rifts Vampire Defenses — A list of attack types and how they affect vampires (Heroic or otherwise).
- Manufacturer-Specific Modifiers — Very useful notes on specific brands of gear; see EOH p. 38.
- Other Grenades — Tear gas is found in Jape Defender description (TLFM, p. 16), assume 200cr. Smoke and stun grenades are in Savage Worlds, p. 78 (50cr each).
Misc Rifts Stuff
- Savage Rifts Pace and MPH — Some unofficial observations and a conversion.
- Savage Rifts Randomizer — Randomly suggests a race and framework to play.
- Savage Rifts Techno-Wizard List — The TW powers sorted by Rank.
- Savage Rifts What Books You Need — Answering a commonly asked question
Savage Rifts Rescaled
A revamp of starting power levels to make longer campaigns more viable.

(This page is for SR/2E, the SWADE version. Click here for an archive of older SR/1E content.)
Return to Savage Worlds