Savage Rifts Framework Changes
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These are minor changes, options, or clarifications, designed to add flavor and/or help keep things balanced and fair.
Crazy
While you're Losing It, any Agility-linked skill which has been raised above your base Agility (before the Losing It boost) is temporarily increased by one die type. For example, if you have Agility d8 and Fighting d10, when Losing It you would have Agility d12 and Fighting d12.
(This is due to the way skill points work; see this thread for details.)
Dragon Hatchling
Scales Beneath the Skin
Because dragons come in different varieties, at character creation you may choose to reduce your dragon-form armor by 4 levels in order to add +4 M.D.C. in human form (concealed, as "tough skin"). This stacks with other M.D.C. armor, but not with other armor bonuses.
Glitter Boys
An Ace Is an Ace
Glitter Boys have access to the same Iconic Edges as M.A.R.S. characters.
Harder Than It Looks
Anyone other than a Glitter Boy is at -2 to all Agility and skill rolls while piloting the armor, doubled to -4 without the Power Armor Jock Edge.
Sidearms
In addition to your Boom Gun, you start with a single "sidearm" -- a Mod 1 vehicular weapon, adapted for handheld use -- for when massive overkill is a bad idea. See Hand-Carried Weapons (p. 106) for full rules, and pp. 106-107 for choices and statistics. You may not sell it back during character creation.
Zoom and Boom
Remember that you can take multiple actions on your turn. So if you don't want to be a sitting duck for a turn, you can activate the stabilization system, fire the Boom Gun, and then deactivate the system. That attack roll will be at an extra -4 (before factoring in your armor's ability to ignore two points of penalties).
M.A.R.S. Packages
See Savage Rifts House Rules for an important note about the Fortune & Glory Table.
Rogue Scholar/Scientist
This package has been split into two more flavorful and balanced options:
Rogue Scholar
Dedicated to uncovering the mysteries and truths of the past and sharing that truth with the masses, Rogue Scholars risk worse than censure at the hands of the Coalition and others who refuse to see things beyond their view.
- Begin with +5 skill points.
- Begin with Academics d8 and Research d8.
- Begin with the Edges Investigator, Linguist, and Scholar (Academics).
- Standard starting gear.
Rogue Scientist
In a world packed with impossible energy, bizarre biology, and otherworldly tech around every corner, having someone around who actually understands this stuff is almost a necessity.
- Add one die type to Smarts.
- Begin with two skills at d8, plus two copies of the Scholar Edge, one for each. Choose these from Academics, Electronics, Occult, or Science.
- Begin with three additional skills at d6, chosen from the list above or Hacking, Language, Repair, Research, or Survival.
- Standard starting gear.
Werecat
When in cat or half-cat form, any Agility-linked skill which has been raised above your base Agility (before the cat-mode boost) is temporarily increased by one die type. For example, if you have Agility d8 and Fighting d10, when in cat form you would have Agility d12 and Fighting d12.
(This is due to the way skill points work; see this thread for details.)
Zapper
(placeholder - need a ruling on nuclear power plants)
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