Savage Rifts

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I am incredibly impressed with Savage Rifts, the adaptation of Rifts (a great setting with a terrible system) to Savage Worlds (a great system). In particular, it's amazing how well it maintains balance between the iconic frameworks; you can have a glitter boy and a scholar in the same party and actually come up with situations that threaten the former without slaughtering the latter. Somehow, it manages to be thoroughly over-the-top without being broken. These resources help expand the game.

(This is for the SWADE version; click here for an archive of old-edition info.)

Setting Information and Summaries

A condensed summary of the setting (for new players) plus expanded info on a few key things.

          • An Introduction To Rifts Earth

          • Important Recent Events in Rifts

          • Religions in Rifts

Savage Rifts: House Rules (plus Errata)

Specific game tweaks, in addition to the SWADE General Rules used in all games, with a few frameworks getting more detailed notes below.

          • Savage Rifts: Elemental Fusionists

          • Savage Rifts: Glitter Boys

          • Savage Rifts: New Character Options

Savage Rifts: New D-Bees

Most converted from classic Rifts books, plus some originals and new mutants. In addition, the high-powered Project Achilles Mutants get their own page, as they have unique rules and restrictions.

          • Savage Rifts: S.A.T.U.R.N. Option (high-powered races)

Savage Rifts: Framework and Race List

A useful resource for new players trying to decide who and what to be. Alternatively, try the flowchart approach below.

          • Savage Rifts: What Should I Play?

Savage Rifts: Vehicles and More List

A list of every vehicle, robot vehicle, and power armor.

Other Resources



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