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MyGURPS - Savage Worlds Jumping

Savage Worlds Jumping

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Jumping does not let a hero exceed their Pace. Think of a horizontal jump as converting "walking or running inches" into "jumping inches". For sufficiently long jumps, this may require the leaper to run (for the usual -2). However, note that the "Running Jump" doesn't require literal running, merely moving at least 2" before the jump.

These values assume a normal human. Someone with an ability that doubles or triples jump distance would simply double or triple the values here.

Standing Jump

Athletics CheckActionHorizontal JumpVertical Jump
NoneFree Action1" (6')0.5"
SuccessAction2" (12')1"
RaiseAction3" (18')1.5"

"Running" Jump

Moving 2" or more before the jump

Athletics CheckActionHorizontal JumpVertical Jump
NoneFree Action2" (12')1"
SuccessAction3" (18')1.5"
RaiseAction4" (24')2"

Vertical Jump Benchmarks

The table below shows what vertical inches actually translate to in a meaningful way. "Feet" is what obstacle the hero can clear or land directly on while "Hands" is how high the adventurer can grab onto with outstretched arms. The latter assumes a 5'6" to 6'0" tall person, for a standing reach around 8'.

InchesFeetFeet BenchmarksHandsHands Benchmarks
0.5"3'Dining table, small chair11'Basketball hoop
1"6'Size 0 humanoid, car roof14'2nd-story balcony (floor), single-story roof (edge)
1.5"9'Size 1 humanoid, passenger van roof17'2nd-story window or balcony railing
2"12'large commercial van roof20'3rd-story balcony (floor), two-story roof (edge)
3"18'single-story roof, into 2nd-story window26'3rd-story window or balcony railing
4"24'two-story roof32'three-story roof (edge)
6"36'three-story roof44'4th-story window or balcony railing

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