Savage Worlds Jumping
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Jumping does not let a hero exceed their Pace. Think of a horizontal jump as converting "walking or running inches" into "jumping inches". For sufficiently long jumps, this may require the leaper to run (for the usual -2). However, note that the "Running Jump" doesn't require literal running, merely moving at least 2" before the jump.
These values assume a normal human. Someone with an ability that doubles or triples jump distance would simply double or triple the values here.
Standing Jump
| Athletics Check | Action | Horizontal Jump | Vertical Jump |
|---|---|---|---|
| None | Free Action | 1" (6') | 0.5" |
| Success | Action | 2" (12') | 1" |
| Raise | Action | 3" (18') | 1.5" |
"Running" Jump
Moving 2" or more before the jump
| Athletics Check | Action | Horizontal Jump | Vertical Jump |
|---|---|---|---|
| None | Free Action | 2" (12') | 1" |
| Success | Action | 3" (18') | 1.5" |
| Raise | Action | 4" (24') | 2" |
Vertical Jump Benchmarks
The table below shows what vertical inches actually translate to in a meaningful way. "Feet" is what obstacle the hero can clear or land directly on while "Hands" is how high the adventurer can grab onto with outstretched arms. The latter assumes a 5'6" to 6'0" tall person, for a standing reach around 8'.
| Inches | Feet | Feet Benchmarks | Hands | Hands Benchmarks |
|---|---|---|---|---|
| 0.5" | 3' | Dining table, small chair | 11' | Basketball hoop |
| 1" | 6' | Size 0 humanoid, car roof | 14' | 2nd-story balcony (floor), single-story roof (edge) |
| 1.5" | 9' | Size 1 humanoid, passenger van roof | 17' | 2nd-story window or balcony railing |
| 2" | 12' | large commercial van roof | 20' | 3rd-story balcony (floor), two-story roof (edge) |
| 3" | 18' | single-story roof, into 2nd-story window | 26' | 3rd-story window or balcony railing |
| 4" | 24' | two-story roof | 32' | three-story roof (edge) |
| 6" | 36' | three-story roof | 44' | 4th-story window or balcony railing |
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